Making a Metroidvania Game - Looking for Engine

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mr_bigmouth_502
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19 Aug 2016, 8:55 am

Ganondox wrote:
Okay, I took another look at Gamemaker, and I see what the problem is - the professional version has the technical requirements I need, but the free version does not.

What exact features do you need from the pro version that the free version lacks?


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Ganondox
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19 Aug 2016, 6:00 pm

mr_bigmouth_502 wrote:
Ganondox wrote:
Okay, I took another look at Gamemaker, and I see what the problem is - the professional version has the technical requirements I need, but the free version does not.

What exact features do you need from the pro version that the free version lacks?


Desktop exports for Mac, marketplace selling, and the lack of a custom splash screen suggests other problems.


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mr_bigmouth_502
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20 Aug 2016, 2:21 am

Ganondox wrote:
mr_bigmouth_502 wrote:
Ganondox wrote:
Okay, I took another look at Gamemaker, and I see what the problem is - the professional version has the technical requirements I need, but the free version does not.

What exact features do you need from the pro version that the free version lacks?


Desktop exports for Mac, marketplace selling, and the lack of a custom splash screen suggests other problems.

I remember you mentioning that you were a Mac user, but other than that I don't see how you couldn't start development using the free version of Game Maker. How much would it cost for you to get a legit product key for Windows, or a used machine with a Windows license?


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Ganondox
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20 Aug 2016, 11:14 pm

mr_bigmouth_502 wrote:
Ganondox wrote:
mr_bigmouth_502 wrote:
Ganondox wrote:
Okay, I took another look at Gamemaker, and I see what the problem is - the professional version has the technical requirements I need, but the free version does not.

What exact features do you need from the pro version that the free version lacks?


Desktop exports for Mac, marketplace selling, and the lack of a custom splash screen suggests other problems.

I remember you mentioning that you were a Mac user, but other than that I don't see how you couldn't start development using the free version of Game Maker. How much would it cost for you to get a legit product key for Windows, or a used machine with a Windows license?


Getting Windows is not the solution as I want it to be usable for both. I also plan on selling the game in the future. I guess I could start development using the free version, but I need to know if I can transition from the free version to the paid version later.

EDIT: Nope, can't start right now, as the maker itself is Windows only.


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mr_bigmouth_502
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21 Aug 2016, 3:12 pm

Ganondox wrote:
mr_bigmouth_502 wrote:
Ganondox wrote:
mr_bigmouth_502 wrote:
Ganondox wrote:
Okay, I took another look at Gamemaker, and I see what the problem is - the professional version has the technical requirements I need, but the free version does not.

What exact features do you need from the pro version that the free version lacks?


Desktop exports for Mac, marketplace selling, and the lack of a custom splash screen suggests other problems.

I remember you mentioning that you were a Mac user, but other than that I don't see how you couldn't start development using the free version of Game Maker. How much would it cost for you to get a legit product key for Windows, or a used machine with a Windows license?


Getting Windows is not the solution as I want it to be usable for both. I also plan on selling the game in the future. I guess I could start development using the free version, but I need to know if I can transition from the free version to the paid version later.

EDIT: Nope, can't start right now, as the maker itself is Windows only.

You could get a used Core 2 Duo Dell Optiplex as a dedicated dev machine. They can be obtained inexpensively, and they usually come with valid Windows licenses. Also, I don't see why a person couldn't start off on the free version and upgrade to pro later; it would be poor business practice if you couldn't.


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The_Face_of_Boo
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22 Aug 2016, 3:32 am

I would recommend Unity because it's cross-platform engine (iOS, Windows, Android...etc).

But Unity requires coding with C# or Javascript, the engine renders a lot of things for you such as gravity and physics.

And there's plenty of plugins, such as Google APIs (but sometimes they make a mess)

So far, I find it the most comprehensible and documented game engine ever.

I did two 2d games with it (not successful, I know).

https://play.google.com/store/apps/deta ... nter&hl=en

https://play.google.com/store/apps/deta ... Fall&hl=en

One big downside for Unity tho is that it's actually a 3D engine, it was only from its version 4 I guess that they added some "2D functionalities" for it. The games are all actually rendered in 3D, it's only a matter of camera trick that makes it feel 2D.
That means, it's hard to make tiny sized games with it (like smaller than 10MB), even if they're very simple 2d games, also that means that any "2D" game is heavier on cpu than it is supposed to be, and that's a big downside for smartphone games.


If you want to learn programming for games, Unity is a good place to start.



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23 Aug 2016, 2:43 am

The_Face_of_Boo wrote:

One big downside for Unity tho is that it's actually a 3D engine, it was only from its version 4 I guess that they added some "2D functionalities" for it. The games are all actually rendered in 3D, it's only a matter of camera trick that makes it feel 2D.
That means, it's hard to make tiny sized games with it (like smaller than 10MB), even if they're very simple 2d games, also that means that any "2D" game is heavier on cpu than it is supposed to be, and that's a big downside for smartphone games.


If you want to learn programming for games, Unity is a good place to start.


And that's the main problem I have with Unity, otherwise I would have gone with it. Also, I already have quite a bit of experience, but I never figured out how to get Unity to work. (Mainly because I didn't really try because it had no built in model maker like Flash does, making it much more convenient to practice using the program).


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23 Aug 2016, 3:42 am

mr_bigmouth_502 wrote:

You could get a used Core 2 Duo Dell Optiplex as a dedicated dev machine. They can be obtained inexpensively, and they usually come with valid Windows licenses.[/quote]

I'm not getting another computer, I already have one that works fine. It has a Window's partition, I just need to product key to activate it.


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23 Aug 2016, 4:18 am

I just suggested it because it might be cheaper, but whatever floats your boat.


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Ganondox
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24 Aug 2016, 2:46 am

mr_bigmouth_502 wrote:
I just suggested it because it might be cheaper, but whatever floats your boat.


Cheapest is free, I might be able to get a free license with school because I'm a computer science major.


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24 Aug 2016, 1:36 pm

Ganondox wrote:
mr_bigmouth_502 wrote:
I just suggested it because it might be cheaper, but whatever floats your boat.


Cheapest is free, I might be able to get a free license with school because I'm a computer science major.

Well that's good then. I mean honestly, if I were in your scenario I'd probably just use a pirated copy of Windows, but I can see why you would want to stick to doing things the legitimate way.


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Ganondox
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07 Sep 2016, 10:06 pm

mr_bigmouth_502 wrote:
Ganondox wrote:
mr_bigmouth_502 wrote:
I just suggested it because it might be cheaper, but whatever floats your boat.


Cheapest is free, I might be able to get a free license with school because I'm a computer science major.

Well that's good then. I mean honestly, if I were in your scenario I'd probably just use a pirated copy of Windows, but I can see why you would want to stick to doing things the legitimate way.


Turns out I CAN get a free copy of Windows, I just need to wait until tomorrow before I can claim it. Also, game maker got humble bumbled and just took advantage of that, so it looks like miracles do happen. :P


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mr_bigmouth_502
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08 Sep 2016, 1:36 am

Ganondox wrote:
mr_bigmouth_502 wrote:
Ganondox wrote:
mr_bigmouth_502 wrote:
I just suggested it because it might be cheaper, but whatever floats your boat.


Cheapest is free, I might be able to get a free license with school because I'm a computer science major.

Well that's good then. I mean honestly, if I were in your scenario I'd probably just use a pirated copy of Windows, but I can see why you would want to stick to doing things the legitimate way.


Turns out I CAN get a free copy of Windows, I just need to wait until tomorrow before I can claim it. Also, game maker got humble bumbled and just took advantage of that, so it looks like miracles do happen. :P

That's awesome! :D I wish I weren't broke right now.


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Ganondox
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08 Sep 2016, 3:18 am

mr_bigmouth_502 wrote:
Ganondox wrote:
mr_bigmouth_502 wrote:
Ganondox wrote:
mr_bigmouth_502 wrote:
I just suggested it because it might be cheaper, but whatever floats your boat.


Cheapest is free, I might be able to get a free license with school because I'm a computer science major.

Well that's good then. I mean honestly, if I were in your scenario I'd probably just use a pirated copy of Windows, but I can see why you would want to stick to doing things the legitimate way.


Turns out I CAN get a free copy of Windows, I just need to wait until tomorrow before I can claim it. Also, game maker got humble bumbled and just took advantage of that, so it looks like miracles do happen. :P

That's awesome! :D I wish I weren't broke right now.


It's pay what you want, so even if you're basically broke you could still get it.


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Ganondox
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18 Sep 2016, 1:58 am

Okay, I finally got my copy of windows, figured out how to install, and now Game Maker Pro is successfully installed. A project has been created for Faust The next problem is figuring out how Game Maker even works. Anyone knows how some basic toutorial for that, geared towards people who already have experience with game design?


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17 Jan 2017, 1:48 am

http://ganondox.deviantart.com/art/Faus ... -652856620

Got a very early demo made. If anyone wants to assist with coding PM, I could use some help with block collision.


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