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Woodpecker
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Joined: 18 Oct 2008
Age: 51
Gender: Male
Posts: 2,625
Location: Europe

30 Dec 2008, 5:28 pm

I think that LabPet is thinking of biphenyl, the problem is that the C-C single bond which links the benzene rings can allow rotation. I know in the solid state that the benzene rings in biphenyl are in the same plane. I think that a typical polychlorobiphenyl would be a better molecule for LabPet diagram.

If LabPet could name the other molecules I am sure that I can provide the POVray code.

<next drawing, looks like 2 linked benzene rings, each on different plane of axis, chirality shown>

#version 3.5 ;
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
#declare DeepPink = color red 1.00000 green 0.07834 blue 0.57647;
#declare Lightblue = color red 0.56078 green 0.56078 blue 1.00000;
#declare Bond_Texture = texture {
pigment {color Gray35 }
finish { Metal } }
#declare HBond_Texture = texture {
pigment {color Gray35 }
finish { Metal } }
#declare Texture_C = texture {
pigment {color Gray25 }
finish { Shiny } }
#declare Texture_H = texture {
pigment {color Gray50 }
finish { Shiny } }
#declare Texture_Cl = texture {
pigment {color SeaGreen }
finish { Shiny } }
#declare H_Radius = 0.15;
#declare HBond_Radius = 0.04;
#declare Bond_Radius = 0.05;
#declare Radius_C = 0.77;
#declare Radius_H = 0.37;
#declare Radius_Cl = 0.99;
#declare Radius_Scale = 0.33;
#declare Bond_Truncate = 0;
#declare View_Distance = 36.3;

global_settings { assumed_gamma 2.2 ambient_light rgb < 1, 1, 1 > }
camera {
location < 0.0 , 0.0 , View_Distance >
angle 20.0
up < 0.0 , 1.0 , 0.0 >
right <-1.33, 0.0 , 0.0 >
look_at < 0.0 , 0.0 , 0.0 >
}
background { color White }
light_source { < 0.0, 0.0, 100.0 >
color red 2.0 green 2.0 blue 2.0 }
light_source { < 0.0, 100.0, 0.0 >
color red 2.0 green 2.0 blue 2.0 }

union {

/* Arbitary sphere for H5n at -0.0347 -0.2747 -0.9318 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.3070, 1.3070, 1.3070 >
translate < -4.5721, 1.2941, -2.9550 >
}

/* Arbitary sphere for H6n at 0.0085 -0.0953 -0.9237 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.3070, 1.3070, 1.3070 >
translate < -1.2149, 1.5958, -2.2920 >
}

/* Arbitary sphere for C5n at -0.0411 -0.2022 -0.8345 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < -3.6481, 1.0144, -1.7518 >
}

/* Arbitary sphere for C6n at -0.0102 -0.1164 -0.8262 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < -1.8563, 0.9952, -1.6412 >
}

/* Arbitary sphere for H4n at -0.1005 -0.2799 -0.7088 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.3070, 1.3070, 1.3070 >
translate < -5.8362, 0.4313, -0.5808 >
}

/* Arbitary sphere for C4n at -0.0809 -0.2203 -0.6902 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < -4.6249, 0.3447, -0.4076 >
}

/* Arbitary sphere for H3 at 0.1174 0.1636 -0.4323 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.3070, 1.3070, 1.3070 >
translate < 4.4715, -2.1660, -0.2824 >
}

/* Arbitary sphere for H4 at 0.1005 0.2799 -0.7088 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.3070, 1.3070, 1.3070 >
translate < 5.8362, 0.7186, -0.0831 >
}

/* Arbitary sphere for Cl1 at 0.0708 -0.0170 -0.3376 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_Cl*Radius_Scale }
texture { Texture_Cl }
scale < 1.3070, 1.3070, 1.3070 >
translate < 1.0351, -3.2033, -0.4357 >
}

/* Arbitary sphere for C4 at 0.0809 0.2203 -0.6902 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < 4.6249, 0.5253, -0.0947 >
}

/* Arbitary sphere for C3 at 0.0890 0.1529 -0.5350 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < 3.8038, -1.0862, -0.1943 >
}

/* Arbitary sphere for H6 at -0.0085 0.0953 -0.9237 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.3070, 1.3070, 1.3070 >
translate < 1.2149, 2.7828, -0.2360 >
}

/* Arbitary sphere for C2 at 0.0570 0.0679 -0.5288 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < 2.0064, -1.1581, -0.2114 >
}

/* Arbitary sphere for C5 at 0.0411 0.2022 -0.8345 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < 3.6481, 2.0243, -0.0026 >
}

/* Arbitary sphere for C1n at -0.0167 -0.0467 -0.6735 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < -0.9716, 0.2847, -0.2228 >
}

/* Arbitary sphere for H5 at 0.0347 0.2747 -0.9318 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.3070, 1.3070, 1.3070 >
translate < 4.5721, 3.2062, 0.3568 >
}

/* Arbitary sphere for C6 at 0.0102 0.1164 -0.8262 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < 1.8563, 1.9189, -0.0413 >
}

/* Arbitary sphere for C1 at 0.0167 0.0467 -0.6735 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < 0.9716, 0.3353, -0.1352 >
}

/* Arbitary sphere for C3n at -0.0890 -0.1529 -0.5350 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < -3.8038, -0.3748, 1.0379 >
}

/* Arbitary sphere for C2n at -0.0570 -0.0679 -0.5288 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.3070, 1.3070, 1.3070 >
translate < -2.0064, -0.3960, 1.1086 >
}

/* Arbitary sphere for H3n at -0.1174 -0.1636 -0.4323 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.3070, 1.3070, 1.3070 >
translate < -4.4715, -0.8384, 2.0170 >
}

/* Arbitary sphere for Cl1n at -0.0708 0.0170 -0.3376 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_Cl*Radius_Scale }
texture { Texture_Cl }
scale < 1.3070, 1.3070, 1.3070 >
translate < -1.0351, -1.2243, 2.9920 >
}

/* Bond between H5n at -4.5721 1.2941 -2.9550 and C5n at -3.6481 1.0144 -1.7518
Distance = 1.180 A */
cylinder {< -4.5721, 1.2941, -2.9550 >
< -3.6481, 1.0144, -1.7518 > HBond_Radius
texture { HBond_Texture } }

/* Bond between H6n at -1.2149 1.5958 -2.2920 and C6n at -1.8563 0.9952 -1.6412
Distance = 0.837 A */
cylinder {< -1.2149, 1.5958, -2.2920 >
< -1.8563, 0.9952, -1.6412 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C5n at -3.6481 1.0144 -1.7518 and C6n at -1.8563 0.9952 -1.6412
Distance = 1.374 A */
cylinder {< -3.6481, 1.0144, -1.7518 >
< -1.8563, 0.9952, -1.6412 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C5n at -3.6481 1.0144 -1.7518 and C4n at -4.6249 0.3447 -0.4076
Distance = 1.371 A */
cylinder {< -3.6481, 1.0144, -1.7518 >
< -4.6249, 0.3447, -0.4076 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C6n at -1.8563 0.9952 -1.6412 and C1n at -0.9716 0.2847 -0.2228
Distance = 1.390 A */
cylinder {< -1.8563, 0.9952, -1.6412 >
< -0.9716, 0.2847, -0.2228 > Bond_Radius
texture { Bond_Texture } }

/* Bond between H4n at -5.8362 0.4313 -0.5808 and C4n at -4.6249 0.3447 -0.4076
Distance = 0.939 A */
cylinder {< -5.8362, 0.4313, -0.5808 >
< -4.6249, 0.3447, -0.4076 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C4n at -4.6249 0.3447 -0.4076 and C3n at -3.8038 -0.3748 1.0379
Distance = 1.386 A */
cylinder {< -4.6249, 0.3447, -0.4076 >
< -3.8038, -0.3748, 1.0379 > Bond_Radius
texture { Bond_Texture } }

/* Bond between H3 at 4.4715 -2.1660 -0.2824 and C3 at 3.8038 -1.0862 -0.1943
Distance = 0.974 A */
cylinder {< 4.4715, -2.1660, -0.2824 >
< 3.8038, -1.0862, -0.1943 > HBond_Radius
texture { HBond_Texture } }

/* Bond between H4 at 5.8362 0.7186 -0.0831 and C4 at 4.6249 0.5253 -0.0947
Distance = 0.939 A */
cylinder {< 5.8362, 0.7186, -0.0831 >
< 4.6249, 0.5253, -0.0947 > HBond_Radius
texture { HBond_Texture } }

/* Bond between Cl1 at 1.0351 -3.2033 -0.4357 and C2 at 2.0064 -1.1581 -0.2114
Distance = 1.741 A */
cylinder {< 1.0351, -3.2033, -0.4357 >
< 2.0064, -1.1581, -0.2114 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C4 at 4.6249 0.5253 -0.0947 and C3 at 3.8038 -1.0862 -0.1943
Distance = 1.386 A */
cylinder {< 4.6249, 0.5253, -0.0947 >
< 3.8038, -1.0862, -0.1943 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C4 at 4.6249 0.5253 -0.0947 and C5 at 3.6481 2.0243 -0.0026
Distance = 1.371 A */
cylinder {< 4.6249, 0.5253, -0.0947 >
< 3.6481, 2.0243, -0.0026 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C3 at 3.8038 -1.0862 -0.1943 and C2 at 2.0064 -1.1581 -0.2114
Distance = 1.376 A */
cylinder {< 3.8038, -1.0862, -0.1943 >
< 2.0064, -1.1581, -0.2114 > Bond_Radius
texture { Bond_Texture } }

/* Bond between H6 at 1.2149 2.7828 -0.2360 and C6 at 1.8563 1.9189 -0.0413
Distance = 0.837 A */
cylinder {< 1.2149, 2.7828, -0.2360 >
< 1.8563, 1.9189, -0.0413 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C2 at 2.0064 -1.1581 -0.2114 and C1 at 0.9716 0.3353 -0.1352
Distance = 1.391 A */
cylinder {< 2.0064, -1.1581, -0.2114 >
< 0.9716, 0.3353, -0.1352 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C5 at 3.6481 2.0243 -0.0026 and H5 at 4.5721 3.2062 0.3568
Distance = 1.180 A */
cylinder {< 3.6481, 2.0243, -0.0026 >
< 4.5721, 3.2062, 0.3568 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C5 at 3.6481 2.0243 -0.0026 and C6 at 1.8563 1.9189 -0.0413
Distance = 1.374 A */
cylinder {< 3.6481, 2.0243, -0.0026 >
< 1.8563, 1.9189, -0.0413 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C1n at -0.9716 0.2847 -0.2228 and C1 at 0.9716 0.3353 -0.1352
Distance = 1.489 A */
cylinder {< -0.9716, 0.2847, -0.2228 >
< 0.9716, 0.3353, -0.1352 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C1n at -0.9716 0.2847 -0.2228 and C2n at -2.0064 -0.3960 1.1086
Distance = 1.391 A */
cylinder {< -0.9716, 0.2847, -0.2228 >
< -2.0064, -0.3960, 1.1086 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C6 at 1.8563 1.9189 -0.0413 and C1 at 0.9716 0.3353 -0.1352
Distance = 1.390 A */
cylinder {< 1.8563, 1.9189, -0.0413 >
< 0.9716, 0.3353, -0.1352 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C3n at -3.8038 -0.3748 1.0379 and C2n at -2.0064 -0.3960 1.1086
Distance = 1.376 A */
cylinder {< -3.8038, -0.3748, 1.0379 >
< -2.0064, -0.3960, 1.1086 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C3n at -3.8038 -0.3748 1.0379 and H3n at -4.4715 -0.8384 2.0170
Distance = 0.974 A */
cylinder {< -3.8038, -0.3748, 1.0379 >
< -4.4715, -0.8384, 2.0170 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C2n at -2.0064 -0.3960 1.1086 and Cl1n at -1.0351 -1.2243 2.9920
Distance = 1.741 A */
cylinder {< -2.0064, -0.3960, 1.1086 >
< -1.0351, -1.2243, 2.9920 > Bond_Radius
texture { Bond_Texture } }

rotate < 0.0000, 0.0000, 0.0000 >
translate < 0.0000, -0.3193, 0.1843 >
}


_________________
Health is a state of physical, mental and social wellbeing and not merely the absence of disease or infirmity :alien: I am not a jigsaw, I am a free man !

Diagnosed under the DSM5 rules with autism spectrum disorder, under DSM4 psychologist said would have been AS (299.80) but I suspect that I am somewhere between 299.80 and 299.00 (Autism) under DSM4.


Woodpecker
Veteran
Veteran

User avatar

Joined: 18 Oct 2008
Age: 51
Gender: Male
Posts: 2,625
Location: Europe

30 Dec 2008, 5:45 pm

Any other POVray artists out there, if so please share your POVray code.

Here is a fun chrial molecule, it is a a fluoro-chloro-bromo-iodo adamantane

#version 3.5 ;
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
#declare DeepPink = color red 1.00000 green 0.07834 blue 0.57647;
#declare Bond_Texture = texture {
pigment {color Gray35 }
finish { Metal } }
#declare HBond_Texture = texture {
pigment {color Gray35 }
finish { Metal } }
#declare Texture_C = texture {
pigment {color Gray25 }
finish { Shiny } }
#declare Texture_H = texture {
pigment {color Gray50 }
finish { Shiny } }
#declare Texture_Br = texture {
pigment {color Brown }
finish { Shiny } }
#declare Texture_Cl = texture {
pigment {color SeaGreen }
finish { Shiny } }
#declare Texture_F = texture {
pigment {color SpringGreen }
finish { Shiny } }
#declare Texture_I = texture {
pigment {color SteelBlue }
finish { Shiny } }
#declare H_Radius = 0.15;
#declare HBond_Radius = 0.04;
#declare Bond_Radius = 0.05;
#declare Radius_C = 0.77;
#declare Radius_H = 0.37;
#declare Radius_Br = 1.14;
#declare Radius_Cl = 0.99;
#declare Radius_F = 0.64;
#declare Radius_I = 1.33;
#declare Radius_Scale = 0.33;
#declare Bond_Truncate = 0;
#declare View_Distance = 37.7;

global_settings { assumed_gamma 2.2 ambient_light rgb < 1, 1, 1 > }
camera {
location < 0.0 , 0.0 , View_Distance >
angle 20.0
up < 0.0 , 1.0 , 0.0 >
right <-1.33, 0.0 , 0.0 >
look_at < 0.0 , 0.0 , 0.0 >
}
background { color White }
light_source { < 0.0, 0.0, 100.0 >
color red 2.0 green 2.0 blue 2.0 }
light_source { < 0.0, 100.0, 0.0 >
color red 2.0 green 2.0 blue 2.0 }

union {

/* Arbitary sphere for I1 at 0.5537 0.1809 0.0541 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_I *Radius_Scale }
texture { Texture_I }
scale < 1.2622, 1.2622, 1.2622 >
translate < -2.9905, 0.1122, -3.4239 >
}

/* Arbitary sphere for H9 at 0.7330 0.2150 0.3057 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < 0.7758, 0.3164, -2.9619 >
}

/* Arbitary sphere for H10 at 0.7942 0.2011 0.1319 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < 0.3736, -1.5992, -2.6083 >
}

/* Arbitary sphere for C9 at 0.7632 0.1627 0.2275 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.2622, 1.2622, 1.2622 >
translate < 0.4348, -0.4852, -2.1018 >
}

/* Arbitary sphere for Br1 at 0.9666 0.1945 0.4000 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_Br*Radius_Scale }
texture { Texture_Br }
scale < 1.2622, 1.2622, 1.2622 >
translate < 3.9923, -1.1251, -1.5565 >
}

/* Arbitary sphere for H12 at 0.5951 0.0733 0.3937 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < -0.8857, 2.5777, -1.3867 >
}

/* Arbitary sphere for C1 at 0.6767 0.0854 0.1671 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.2622, 1.2622, 1.2622 >
translate < -1.2636, 0.0069, -1.3700 >
}

/* Arbitary sphere for H2 at 0.7553 0.0448 -0.0577 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < -1.8842, -2.4234, -0.5765 >
}

/* Arbitary sphere for H8 at 0.7690 0.0773 0.5518 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < 2.1238, 2.1568, -0.5653 >
}

/* Arbitary sphere for C2 at 0.8501 0.0943 0.3171 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.2622, 1.2622, 1.2622 >
translate < 1.7111, -0.4818, -0.6301 >
}

/* Arbitary sphere for C10 at 0.6264 0.0236 0.3125 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.2622, 1.2622, 1.2622 >
translate < -1.2214, 1.7373, -0.5628 >
}

/* Arbitary sphere for H11 at 0.5700 -0.0234 0.2704 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < -2.3312, 2.0306, -0.1385 >
}

/* Arbitary sphere for C5 at 0.7247 0.0058 0.0376 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.2622, 1.2622, 1.2622 >
translate < -1.8226, -1.3145, -0.0595 >
}

/* Arbitary sphere for H5 at 0.9299 0.0563 0.0944 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < 1.1281, -2.9119, 0.1313 >
}

/* Arbitary sphere for C8 at 0.8002 0.0285 0.4692 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.2622, 1.2622, 1.2622 >
translate < 1.7822, 1.3048, 0.2436 >
}

/* Arbitary sphere for H1 at 0.6691 -0.0421 -0.0048 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < -2.9287, -1.0295, 0.3815 >
}

/* Arbitary sphere for C7 at 0.8994 0.0166 0.1889 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.2622, 1.2622, 1.2622 >
translate < 1.1831, -1.8088, 0.6587 >
}

/* Arbitary sphere for C3 at 0.7158 -0.0438 0.3982 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.2622, 1.2622, 1.2622 >
translate < 0.0645, 1.6847, 0.9022 >
}

/* Arbitary sphere for H7 at 0.8556 -0.0137 0.5250 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < 2.5937, 1.2940, 1.1599 >
}

/* Arbitary sphere for C4 at 0.8104 -0.0576 0.1268 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.2622, 1.2622, 1.2622 >
translate < -0.5420, -1.3121, 1.3318 >
}

/* Arbitary sphere for H6 at 0.9562 -0.0253 0.2419 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < 1.9950, -1.8554, 1.5746 >
}

/* Arbitary sphere for Cl1 at 0.6568 -0.1158 0.5834 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_Cl*Radius_Scale }
texture { Texture_Cl }
scale < 1.2622, 1.2622, 1.2622 >
translate < 0.2053, 3.8282, 1.8522 >
}

/* Arbitary sphere for C6 at 0.7615 -0.1223 0.2712 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_C *Radius_Scale }
texture { Texture_C }
scale < 1.2622, 1.2622, 1.2622 >
translate < -0.5016, 0.4027, 2.1879 >
}

/* Arbitary sphere for F1 at 0.8564 -0.1297 0.0074 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_F *Radius_Scale }
texture { Texture_F }
scale < 1.2622, 1.2622, 1.2622 >
translate < -1.0317, -2.5493, 2.5284 >
}

/* Arbitary sphere for H3 at 0.7050 -0.1690 0.2284 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < -1.6156, 0.6909, 2.6067 >
}

/* Arbitary sphere for H4 at 0.8161 -0.1669 0.3244 */
object {
sphere { < 0.0, 0.0, 0.0 >, Radius_H *Radius_Scale }
texture { Texture_H }
scale < 1.2622, 1.2622, 1.2622 >
translate < 0.2747, 0.3836, 3.1346 >
}

/* Bond between I1 at -2.9905 0.1122 -3.4239 and C1 at -1.2636 0.0069 -1.3700
Distance = 2.128 A */
cylinder {< -2.9905, 0.1122, -3.4239 >
< -1.2636, 0.0069, -1.3700 > Bond_Radius
texture { Bond_Texture } }

/* Bond between H9 at 0.7758 0.3164 -2.9619 and C9 at 0.4348 -0.4852 -2.1018
Distance = 0.970 A */
cylinder {< 0.7758, 0.3164, -2.9619 >
< 0.4348, -0.4852, -2.1018 > HBond_Radius
texture { HBond_Texture } }

/* Bond between H10 at 0.3736 -1.5992 -2.6083 and C9 at 0.4348 -0.4852 -2.1018
Distance = 0.971 A */
cylinder {< 0.3736, -1.5992, -2.6083 >
< 0.4348, -0.4852, -2.1018 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C9 at 0.4348 -0.4852 -2.1018 and C1 at -1.2636 0.0069 -1.3700
Distance = 1.516 A */
cylinder {< 0.4348, -0.4852, -2.1018 >
< -1.2636, 0.0069, -1.3700 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C9 at 0.4348 -0.4852 -2.1018 and C2 at 1.7111 -0.4818 -0.6301
Distance = 1.543 A */
cylinder {< 0.4348, -0.4852, -2.1018 >
< 1.7111, -0.4818, -0.6301 > Bond_Radius
texture { Bond_Texture } }

/* Bond between Br1 at 3.9923 -1.1251 -1.5565 and C2 at 1.7111 -0.4818 -0.6301
Distance = 2.016 A */
cylinder {< 3.9923, -1.1251, -1.5565 >
< 1.7111, -0.4818, -0.6301 > Bond_Radius
texture { Bond_Texture } }

/* Bond between H12 at -0.8857 2.5777 -1.3867 and C10 at -1.2214 1.7373 -0.5628
Distance = 0.970 A */
cylinder {< -0.8857, 2.5777, -1.3867 >
< -1.2214, 1.7373, -0.5628 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C1 at -1.2636 0.0069 -1.3700 and C10 at -1.2214 1.7373 -0.5628
Distance = 1.513 A */
cylinder {< -1.2636, 0.0069, -1.3700 >
< -1.2214, 1.7373, -0.5628 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C1 at -1.2636 0.0069 -1.3700 and C5 at -1.8226 -1.3145 -0.0595
Distance = 1.540 A */
cylinder {< -1.2636, 0.0069, -1.3700 >
< -1.8226, -1.3145, -0.0595 > Bond_Radius
texture { Bond_Texture } }

/* Bond between H2 at -1.8842 -2.4234 -0.5765 and C5 at -1.8226 -1.3145 -0.0595
Distance = 0.971 A */
cylinder {< -1.8842, -2.4234, -0.5765 >
< -1.8226, -1.3145, -0.0595 > HBond_Radius
texture { HBond_Texture } }

/* Bond between H8 at 2.1238 2.1568 -0.5653 and C8 at 1.7822 1.3048 0.2436
Distance = 0.969 A */
cylinder {< 2.1238, 2.1568, -0.5653 >
< 1.7822, 1.3048, 0.2436 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C2 at 1.7111 -0.4818 -0.6301 and C8 at 1.7822 1.3048 0.2436
Distance = 1.577 A */
cylinder {< 1.7111, -0.4818, -0.6301 >
< 1.7822, 1.3048, 0.2436 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C2 at 1.7111 -0.4818 -0.6301 and C7 at 1.1831 -1.8088 0.6587
Distance = 1.524 A */
cylinder {< 1.7111, -0.4818, -0.6301 >
< 1.1831, -1.8088, 0.6587 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C10 at -1.2214 1.7373 -0.5628 and H11 at -2.3312 2.0306 -0.1385
Distance = 0.970 A */
cylinder {< -1.2214, 1.7373, -0.5628 >
< -2.3312, 2.0306, -0.1385 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C10 at -1.2214 1.7373 -0.5628 and C3 at 0.0645 1.6847 0.9022
Distance = 1.545 A */
cylinder {< -1.2214, 1.7373, -0.5628 >
< 0.0645, 1.6847, 0.9022 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C5 at -1.8226 -1.3145 -0.0595 and H1 at -2.9287 -1.0295 0.3815
Distance = 0.970 A */
cylinder {< -1.8226, -1.3145, -0.0595 >
< -2.9287, -1.0295, 0.3815 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C5 at -1.8226 -1.3145 -0.0595 and C4 at -0.5420 -1.3121 1.3318
Distance = 1.498 A */
cylinder {< -1.8226, -1.3145, -0.0595 >
< -0.5420, -1.3121, 1.3318 > Bond_Radius
texture { Bond_Texture } }

/* Bond between H5 at 1.1281 -2.9119 0.1313 and C7 at 1.1831 -1.8088 0.6587
Distance = 0.970 A */
cylinder {< 1.1281, -2.9119, 0.1313 >
< 1.1831, -1.8088, 0.6587 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C8 at 1.7822 1.3048 0.2436 and C3 at 0.0645 1.6847 0.9022
Distance = 1.488 A */
cylinder {< 1.7822, 1.3048, 0.2436 >
< 0.0645, 1.6847, 0.9022 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C8 at 1.7822 1.3048 0.2436 and H7 at 2.5937 1.2940 1.1599
Distance = 0.970 A */
cylinder {< 1.7822, 1.3048, 0.2436 >
< 2.5937, 1.2940, 1.1599 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C7 at 1.1831 -1.8088 0.6587 and C4 at -0.5420 -1.3121 1.3318
Distance = 1.519 A */
cylinder {< 1.1831, -1.8088, 0.6587 >
< -0.5420, -1.3121, 1.3318 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C7 at 1.1831 -1.8088 0.6587 and H6 at 1.9950 -1.8554 1.5746
Distance = 0.971 A */
cylinder {< 1.1831, -1.8088, 0.6587 >
< 1.9950, -1.8554, 1.5746 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C3 at 0.0645 1.6847 0.9022 and Cl1 at 0.2053 3.8282 1.8522
Distance = 1.861 A */
cylinder {< 0.0645, 1.6847, 0.9022 >
< 0.2053, 3.8282, 1.8522 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C3 at 0.0645 1.6847 0.9022 and C6 at -0.5016 0.4027 2.1879
Distance = 1.507 A */
cylinder {< 0.0645, 1.6847, 0.9022 >
< -0.5016, 0.4027, 2.1879 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C4 at -0.5420 -1.3121 1.3318 and C6 at -0.5016 0.4027 2.1879
Distance = 1.519 A */
cylinder {< -0.5420, -1.3121, 1.3318 >
< -0.5016, 0.4027, 2.1879 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C4 at -0.5420 -1.3121 1.3318 and F1 at -1.0317 -2.5493 2.5284
Distance = 1.418 A */
cylinder {< -0.5420, -1.3121, 1.3318 >
< -1.0317, -2.5493, 2.5284 > Bond_Radius
texture { Bond_Texture } }

/* Bond between C6 at -0.5016 0.4027 2.1879 and H3 at -1.6156 0.6909 2.6067
Distance = 0.970 A */
cylinder {< -0.5016, 0.4027, 2.1879 >
< -1.6156, 0.6909, 2.6067 > HBond_Radius
texture { HBond_Texture } }

/* Bond between C6 at -0.5016 0.4027 2.1879 and H4 at 0.2747 0.3836 3.1346
Distance = 0.970 A */
cylinder {< -0.5016, 0.4027, 2.1879 >
< 0.2747, 0.3836, 3.1346 > HBond_Radius
texture { HBond_Texture } }

rotate < 0.0000, 0.0000, 0.0000 >
translate < 0.0146, 0.0142, -0.0289 >
}


_________________
Health is a state of physical, mental and social wellbeing and not merely the absence of disease or infirmity :alien: I am not a jigsaw, I am a free man !

Diagnosed under the DSM5 rules with autism spectrum disorder, under DSM4 psychologist said would have been AS (299.80) but I suspect that I am somewhere between 299.80 and 299.00 (Autism) under DSM4.


twoshots
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30 Dec 2008, 6:54 pm

For the slackers among you, you can find a render of what Woodpecker just posted here for the first and here for the second.


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Woodpecker
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31 Dec 2008, 4:08 am

How many of you love molecules with interesting shapes ?

For the nuclear physics experts I have a question, why does there seem to be much more matter than antimatter in the universe ?

If a high energy gamma photon (more than a few MeV) strikes a nucleous then it is possible to create both an electron and an antielectron (positron). Thus it is possible to create matter from energy.

But the overall electrical charge of the universe must not change, I also suspect that no change in spin will occur as the electrons have spin.

So how did the universe start up one day one with more matter than antimatter, if at time zero a vast amount of energy was used to create a mixture of quarks and electrons. Then I would expect for every quark formed that an antiquark would also form. So while it is possible to form mesons which contain an up and an anti-up quark these are short lived. They will decay within a picosecond into two photons which will have lower energies than the pion. As a result it is not possible to reform the pion by pair production. Also the gamma photons will be too low in energy to form an pair of quarks as a free quark is higher in energy than quark in a meson or baryon.

The big question is how was entropy defeated on day one, I worry that entropy is given the chance would have converted all the matter/energy into gamma photons of lower and lower energies. These lower energy photons would then be unable to make many of the key building blocks of matter.


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Health is a state of physical, mental and social wellbeing and not merely the absence of disease or infirmity :alien: I am not a jigsaw, I am a free man !

Diagnosed under the DSM5 rules with autism spectrum disorder, under DSM4 psychologist said would have been AS (299.80) but I suspect that I am somewhere between 299.80 and 299.00 (Autism) under DSM4.


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02 Jan 2009, 11:43 pm

Fnord wrote:
FireFox wrote:
The multiverse could exist which includes several (perhaps an infinite number of) universes including our universe.

Fantasy constructs. A "Multiverse" is postulated only to resolve certain quantum effects that no one has yet been able to explain otherwise, even though the explanation may be right in front of them.

Well, not exactly, I've not got around to reading up on the many worlds interpretation, but I think you'll find it's a bit more robust than that. My impression is that it's just the prototype decoherence interpretation, i.e. instead of positing some magical wave function collapse where my mind causes Schrodinger's cat to mysteriously become either dead or alive, when I observe the cat the uncertainty "leaks" (to use a popularly dreadful term) out to include me, so instead of there being a superposition of a dead and an alive cat, there's a superposition of me having seen a dead cat and me having seen seen an alive cat. Everette's work, I believe, derived the many worlds based on not a convenient assumption but instead in treating people as behaving just like anything else rather than some kind of special element in a subject-object dichotomy.

I mean, there may be some more to it than that, but I'm under the impression that that's the foundational idea.

If someone has a better grasp of this, please feel free to correct me.


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03 Jan 2009, 2:02 am

Thanks for calculating the bond angles & therefore bond Energy (Joules). HyperChem is a big help and 'visualizes' what cannot be written.

Chiral compounds have been a fascination of mine. Benzene rings were not drawn planar (as in biphenyl) but if they are independent/mutually exclusive then I think they need not be. But a polychlorobiphenyl would 'show' better; I suppose the planar depiction ought to imply a -R group(s) in the middle to allow for twist.

Xelebes: I think scanning would have been better initially but Woodpecker likely fixed it - I have 7 drawing pages and this would exceed my space allocation 8O

Thank you for the short-cut links twoshots. About Schrodinger's cat mystery (this is always compelling!); maybe too hard to construct if system is considered closed (ie: UNIverse). Xverse might be the more plausible explanation, given Occam's Razor.

Is there a nuclear physicist in the house?


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03 Jan 2009, 3:15 am

LabPet wrote:
Thanks for calculating the bond angles & therefore bond Energy (Joules). HyperChem is a big help and 'visualizes' what cannot be written.


I am not sure who you are thanking and what you are thanking the person for, but if it was me providing the POVray code then I am glad you are pleased.

LabPet wrote:
Chiral compounds have been a fascination of mine.


Same for me, I like some chiral things. But I also like some symmetric things and polymeric systems with interpenetration. Weird bonding is also fun.

LabPet wrote:
Benzene rings were not drawn planar (as in biphenyl) but if they are independent/mutually exclusive then I think they need not be. But a polychlorobiphenyl would 'show' better; I suppose the planar depiction ought to imply a -R group(s) in the middle to allow for twist.


The problem I see is that in the solid state for biphenyl the pi-pi interactions favour the rings being coplanar, and if the rings are coplanar the pi orbitals in the two rings will have some orbital overlap which lowers the energy of the HOMO. I think that a chlorine or methyl group is needed to provide some steric effect to prevent the molecule going flat.

LabPet wrote:
Xelebes: I think scanning would have been better initially but Woodpecker likely fixed it - I have 7 drawing pages and this would exceed my space allocation 8O


I am not sure who has hyperchem, I am not using it.

If you ever want to look at molecule, if a crystallographic study has been published recently in a ACS or RSC journal then you can get the cif file. I think that this can be the best way to take a look at the molecule in the solid state.

BTW which isomer of diclorofluroethane are you thinking of.


_________________
Health is a state of physical, mental and social wellbeing and not merely the absence of disease or infirmity :alien: I am not a jigsaw, I am a free man !

Diagnosed under the DSM5 rules with autism spectrum disorder, under DSM4 psychologist said would have been AS (299.80) but I suspect that I am somewhere between 299.80 and 299.00 (Autism) under DSM4.


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03 Jan 2009, 9:18 pm

FireFox wrote:
The multiverse could exist which includes several (perhaps an infinite number of) universes including our universe.

http://en.wikipedia.org/wiki/Multiverse


Unfortunately the multiverse hypothesis cannot be tested empirically so it is not exactly a scientific hypothesis. It is an interesting speculation, but how will we ever know whether it is true or not. It cannot be falsified by empirical means.

ruveyn



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04 Jan 2009, 2:55 am

While I like to be able to test a hypothesis and I view that the creation of an untestable hypothesis is only speculation about a subject. I hold the view that it would be wrong to refuse to consider an issue just becuase currently we are unable to test any hypothesis which is associated with the "academic problem".

It brings us to the problem of experimental methods not being ready to address a problem. For instance if a person in 1850 had created the hypothesis that one element can transmutate into another.

If all traces of thorium are removed from a sample of uranium, then after a few months it will not be possible by normal chemical tests to detect thorium. So in 1850 with a state of the art chemical lab it would not have been possible to observe the conversion of uranium to thorium. So the hypothesis would be falsified.

But using modern equipment it is possible to detect the formation of thorium in a sample of pure uranium. It is the case that after an advance in scientific equipment and methods that a hypothesis which might have been proven wrong in the past can be brought back to life.

I would say that at this present time it is no possible to prove or disprove the existance of another universe. If anyone has an idea of what experiment we should do then please post it.

ruveyn wrote:
FireFox wrote:
The multiverse could exist which includes several (perhaps an infinite number of) universes including our universe.

http://en.wikipedia.org/wiki/Multiverse


Unfortunately the multiverse hypothesis cannot be tested empirically so it is not exactly a scientific hypothesis. It is an interesting speculation, but how will we ever know whether it is true or not. It cannot be falsified by empirical means.

ruveyn


_________________
Health is a state of physical, mental and social wellbeing and not merely the absence of disease or infirmity :alien: I am not a jigsaw, I am a free man !

Diagnosed under the DSM5 rules with autism spectrum disorder, under DSM4 psychologist said would have been AS (299.80) but I suspect that I am somewhere between 299.80 and 299.00 (Autism) under DSM4.