GroovyDruid wrote:
I don't just mean Monopoly and chess. I mean all games. Examples:
-Courtship and dating are games
-Workplace competition is a game...
--And on and on...
I am wondering whether our problem is with the games condition itself. Would you prefer a world without games?
Good questions.
I keep a collection of board games (carefully selected, interesting, easily taught ones) which have been useful in the past as a framework for social contact.
I'm not sure I could go for a world without games, as life itself can be seen as one!
Where the social interactions sport/work/courting overlap with the boardgames for me is in the basic question "What's the rules?" and, just as a boardgame with a massive rule-book might put you off playing, so the (perceived) complexity of these other life games can put one off playing them, unless the motivation is really high. (Hell's Highway, anyone?)
I could conceive of a boardgame where part of the game was to guess what the rules were, or even where different people were playing by different rules(or playing different games!), but I don't think it's one I'd go for by choice.
Even Monopoly suffers from the "house rules" problem with different familes doing things differently. "You can't do that! " "We always do!". That's there in the real world too, in spades.
Ask about the rules for the game of life, and half-a-dozen organisations will offer a text, saying "These are", and the little French guy will inform you there aren't any.
Games can be fun, but if they're too fraught, or too complex, "not worth playing" can easily be the verdict. At least from my Aspie perspective. As you point out, some "games" like <court case> can't easily be opted out of. The "knocking the board over" strategy is not really approved of, either.