For the past 6 years I've worked for a major weapons manufacturer where I've been in the handcuff department. Recently got a promotion to Team Leader where it is my job to set up machines (possibly doing minor repairs), assign people to there work, take care of rework, solve production flow problems, and pitch in where needed. Everything but the social stuff is easy
but I'm working on that.
In the past I've gone from job to job which possitions including but not limited to (in no perticular order)
Dishwasher, Fastfood Cashier (ended up there reather then a cook although I hate dealing with people), Kitchenware Assembler (slow cookers), Retail Electronics Salesman, Pharmacy Tech, "Reader" (hard to explain), Worked in the Mail room for a newspaper briefly, Grosery Store Stocker/Clerk, And I've done some of that temp work thats been mentioned.
I pursued collage at one point looking into a Computer Science degree (with a smattering of pholosiphy classes for fun) but didn't finish, normally tell people because I ran out of money. But to be honest that isn't really true, more to the point I think It's was as much fear of success and/or rejection then anything else.
I have an interest in patterns, which leads to mathmatics which lead to the programing. There is another offshoot of that however. That would be Role Playing Games of the table top verity (like what Dungeons and Dragons is) Of and one for the last 10 years I've been working on a system of my own, always talked about self-publishing it but never done anything. I've recently made myself a promise that I would try it. Looking at 2 years to get playtesting, artwork and layout done. I've been told that it's good and have had people who would reather play it then comercial products. Worth a try anyhow... right?
Have typed in enough circles for now.