Veresae wrote:
jamesohgoodie wrote:
i'd like to play an RPG that has a linear story but you can imprint your own personality onto the character(s) and have more say in where the story goes. maybe a story that has multiple endings and you can engage in varying degrees of morality. most games where you get to play as the hero or the villain you either have the ending where you're the greatest person who ever lived or you're worse than Hitler. i'd like a game that had something more complex, a "grey area" game as it were.
i'd also like an RPG that wasn't so grindtastic and make you either sit through a boring story it doesn't let you control, make you pointlessly level up, or play a bunch of tedious side quests. there's a lot of potential for RPG's but a lot of them feel like work instead of play. either you're running around tediously fighting enemies to level up or get more money, or you're clicking your way through an unskippable story that doesn't involve you at all.
...basically an RPG that's the opposite of everything Final Fantasy is.
HELL YES! Seconded. I'm tired of boring turn-based combat and tedious Fed Ex side quests.
thank you! glad you agree!
seriously, most RPG's that have turned based combat and a linear story make you feel like a monkey pushing buttons. it's the game telling you "anybody could do this, you're not special".
take Legend of Zelda. huge open world. sure there are some obstacles you have to accomplish but you can go anywhere you want any time and overcome those obstacles at your own pace. one thing i thought was brilliant was that in the earlier games you could actually beat the dungeons in any order you wanted. the later stages you needed specific items and spells to progress but that was alright. imagine if you emphasized that more and made it the intention! you could do something like Grand Theft Auto where you could either complete the missions or just muck around for a bit.
also the side quests in Zelda are more involving too. take collecting the Skulltulas in Ocarina of Time. long and tedious yet, but you get to go around and explore Hyrule and there's actual incentive to finding them all (better items, better health, etc). were there any rewards to playing Triple Triad? or Blitzball?...seriously, i'm asking because i don't remember.
in fact, in the case of Triple Triad, what did you do? you mindlessly walked up to every person on the screen and challenged them to a game of cards (with the same tedious music every time). you could do this in real life in theory if you carried around a Bicycle deck at all times. at least in Zelda going around a magic fantasy land killing evil spider monsters isn't something you could do in real life.
what would be cool is taking an open-ended world (Zelda, GTA, WOW) and blending it with an open-ended story (Mass Effect, Star Ocean). the game could reward you completing certain goals but you don't feel you lose anything by just screwing around.
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