One of the things the Nintendo Wii is most well-known for is how it's managed to attract new customers outside of gaming's typical demographic (I.E. preteen males). While my mother was a fan of the original Legend of Zelda much like I was, she hasn't shown must interest in gaming until the Wii came on the market. She and her boyfriend currently have their own Wii in their house, and mostly use it for playing Pac-Man on Virtual Console.
When Wii Fit came out though they were intrigued and pre-ordered a copy for themselves. I recently tried it out when I was home for Christmas and found it to be a surprisingly comprehensive and effective work-out program (if the pain I felt the morning after doing some Jack-knives were any indication). I wondered idly if maybe gyms or school P.E. programs would include these in their workout programs the way they did with Dance Dance Revolution. I also found it surprising how easy it was to work and how accurately it measured things like weight, balance, and body mass index. A great example of Nintendo's recent use of motion sensitive technology and another great step forward in gaming technology.
On forums though I'm surprised by the amount of hate Wii Fit has been getting, and other Wii titles to boot. Chances are on most gaming forums you'll find people flaming Wii Fit even more than actual bad games like Too Human or Mirror's Edge. This is surprising to me because at it's core Wii Fit (like most Wii titles this side of Manhunt 2) is pretty much harmless. It's not like the games very existence implies that you're fat (although if you actually are and use it you might be more than annoyed). You'd think that in a time where politicians and media pundits keep going on about how video games have no redeeming value that a game that actually helps gamers tangibly improve their health would be embraced, but that doesn't seem to be the case.
It wasn't until recently that all the rage reminded me of something and I put it all in perspective. Being the comic nerd I am I remember all the rage people in the comic community felt when comics started being sold in major bookstores. Owners of comic books stores and their regular customers felt incensed, saying "that's our territory!". It wasn't just that they were selling comics. They were selling things like trade paperbacks, graphic novels, and manga volumes that appealed beyond preteen boys. Stuff like this appealed to all audiences, and was sold in a market that reflected this.
In short? Gamers are mad because games aren't being marketed to just them anymore. They're being marketed to everyone else.
I won't lie and say the Wii is perfect. The unnecessary graphical downgrades and underwhelming library leave a lot to be desired. But I can see why it's outselling the Playstation 3 and even the XBox 360 at such an exponential rate now. It's not just the fact that the PS3 is over-priced, or doesn't have many exclusives, or has poor hardware support. It's because everything about both the PS3 and 360 feels so "been there, done that". Online multiplayer is a great step forward for consoles but PC gamers have been all over that for years, so this just feels like a natural progression.
The Wii is the real deal. It's a huge step forward and makes people look differently not only at how games are played, but who plays them. It's still very much in the rough stages but it shows incredible potential come the next console generation. It's showed that not every game has to be about the cut-scenes and the combat. I feel rather than have the angry young men get territorial we should instead realize that like movies and music, we're starting to see games for all kinds of people.
In conclusion, one of the things I love most about the Wii is that my girlfriend loves playing it. Anything that can get a girl interested in playing video games (with ME namely) is alright in my book.
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Last edited by jamesohgoodie on 30 Dec 2008, 12:44 pm, edited 1 time in total.