Dungeon and Dragon players
I really don't think Dungeons and Dragons is evil. It's just a good RPG that uses one's imagination as they play. But I've only played it once. I am looking to take it up again, but for those that have played, is getting the latest issue a good investment? Or should I get an outdated book that's at half price or something?
Been playing NWN recently.....thankfully i found the PRC pack <3 so much fun new classes to try, sadly they're not all 100% working but meh... It's a nice change from the few basic and prestige classes you get. Oh yeah and some of the new races you get can't even wear armor since they're not dynamic models, bummer.
D&Dv3.5 character sheet is located in the back of the Player's Handbook (PH), as I recall. Just copy off as many times as you want - it does come with an explicit license to do so, in case anyone asks any questions. You don't need any other books - the Dungeon Master's Guide (DMG) and Monstrous Manuals (MMs) are supposed to be for the Dungeon Master (DM) only - but if you're hooked up with a hardcore group, you'll probably want one or more of the specialty books for your character class (they're sometimes referred to as "splatbooks"). For instance, if you're running a fighter, barbarian, paladin, or other such sword-guy, you'll want to look into The Complete Fighter and Arms and Armor. Barbarians can also use some of the stuff in Fists and Feet, although that's aimed primarily at monks. And so forth...
I have been known to play a bit of D&D, although lately it's mostly been the nWoD game Vampire: the Requiem. I seldom play bog-standard, though - my D&D world includes a fair number of technological items, sometimes confiscated from the outlawed temples of Technos the Uncaring, the Machine God (whose worship is officially forbidden in most of the world, as popular mythology holds him to be responsible for the Godswar, that destroyed the Old World untold millennia ago), sometimes found in stasis chambers as leftovers from that same Old World; I also permit mages who have stated that they're members of the Order of the Blue Star to take proficiency in unarmed combat, as that's one of the perks of paying your membership fees to the Order. (I've also concealed artifacts in my world that are based on comic books - so far, groups have found the Cloak of the Batman and the Red Gloves of the Spider. No one has the Black Gloves of the Spider yet, so I haven't had to figure out what they wind up doing while they're asleep...)
In our V:tR game, we've given the whole politics thing a miss; instead, we've been sent on a nationwide (so far) scavenger hunt for various mystic artifacts. My teammate is a vampiric gunbunny, with an impressive collection of firearms; my character is a hacker, who was dragooned into this whole thing as an alternative to our benefactor telling the Prince of New Orleans that I was the one who drained his offshore accounts and donated them to the Catholic Church. (I was acting on instructions from my sire, who has already been found and staked out to meet the sun.)
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Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.
Your campaign sounds awesome and hilarious with the comic book angle. I'd love to bring whatever I create into that world. But DnD is usally played more locally right? Is it ever played online? I assume that's what blog style is.
I have been known to play a bit of D&D, although lately it's mostly been the nWoD game Vampire: the Requiem. I seldom play bog-standard, though - my D&D world includes a fair number of technological items, sometimes confiscated from the outlawed temples of Technos the Uncaring, the Machine God (whose worship is officially forbidden in most of the world, as popular mythology holds him to be responsible for the Godswar, that destroyed the Old World untold millennia ago), sometimes found in stasis chambers as leftovers from that same Old World; I also permit mages who have stated that they're members of the Order of the Blue Star to take proficiency in unarmed combat, as that's one of the perks of paying your membership fees to the Order. (I've also concealed artifacts in my world that are based on comic books - so far, groups have found the Cloak of the Batman and the Red Gloves of the Spider. No one has the Black Gloves of the Spider yet, so I haven't had to figure out what they wind up doing while they're asleep...)
In our V:tR game, we've given the whole politics thing a miss; instead, we've been sent on a nationwide (so far) scavenger hunt for various mystic artifacts. My teammate is a vampiric gunbunny, with an impressive collection of firearms; my character is a hacker, who was dragooned into this whole thing as an alternative to our benefactor telling the Prince of New Orleans that I was the one who drained his offshore accounts and donated them to the Catholic Church. (I was acting on instructions from my sire, who has already been found and staked out to meet the sun.)
I like the 3.5 rules. I'm not going to spend extra $$ on the 4.0 rules. The only reason I see to upgrade is if I participated in the Living Greyhawk stuff which I do not.
Character sheets can be downloaded in PDF from the Wizards web site along with a few other locations. I think Wizards has a character sheet for each core character class and some of the newer ones. Also, they have some good stuff like reference sheets that make DMing much easier.
Fun times.
Oh no. TELL me you did not get that from Galaxina! ROFL! Wow.
Hey, if you like the old-school White Wolf vampire vibe (not the prancing ones like in Twilight (no offense to prancing vampire lovers is expressed or implied)), there is a great game I played a while back. Masquerade something-or-other for the PC. I'm seeing a black box with red letters, but the title is out of focus. I think it says "bloodlines"? TONS of great text, multiple storylines, amazing dialogue options. They really did the genre proud. You can sneak through as Nosferatu, Dominate through as Ventrue (my favorite) or just be crazy and talk to stop signs (Malkavian). There are a couple great sequences with a house on a hill full of ... things and another ocean house with the ghost of an axe murderer running around. Really, a not-to-be-missed title worth configuring an emulator for (if necessary).
Oh no. TELL me you did not get that from Galaxina! ROFL! Wow.
No, actually, from Robert Asprin - the Thieves' World stories. Hey, if you're going to steal, steal from the best, I always say!
That was Vampire: the Masquerade - Bloodlines. Yeah, fighting the Tzimisce was a mindscrew, but for me, nothing compared to the Ocean Front Hotel, especially since the first time I played through that part, it was late at night, everyone else was asleep, and I was using headphones with the sound turned up because some of the voice acting in the game was choice. And then the creepy music started, and then the voice whispered, "Watch out!", and then the room went dark, and things hit me, and when the lights came back up, the words "GET OUT" had been gouged out of the wall above the bed... and the child's drawing of brother, and sister, and Mommy, and Daddy is a flaming demon!... and the newspaper clippings...
(And of course, if you're playing a Malkavian, it's okay to talk to the stop signs - some of them talk back!)
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Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.
Actually, I haven't played 4th edition but simplicity isn't necessarily a bad thing. As a DM you don't have to follow what any of the books say. 3.5 I feel takes a while to set up & here's the thing if you're trying to get a game going 4.0 gives you everything you need that stated Wizards isn't stopping you from using 3.5 or making up house rules. d20's aren't the only dice used (they are used for a majority of the tasks but you still need the other dice for weapons & damage). As for the 4.0 = MMO argument I honestly don't think so because even though the books give you a character template what is preventing you from modifying that template? Even 3.5 had starting packages for each of the classes in the Player's Handbook (I own 3.5 handbooks & DMed a game once where it was mostly off the cuff = me making stuff on the fly but I was also learning on the fly as well).
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The Mind: the most powerful computational device known in the universe.
I'm not evil I just have a different view of good
Ah yes, Shadowspawn the shadow's pawn. "Take the crossed brown pot with you" and all that Tempus and the Whoresons (sounds like a bad 80's hair band).
"Gyaaaaaagh!" I think those were the words I used. I almost passed that room because it was locked on the way in, but going back down the hall the doors slowly opened and this child's dog with spring tail exactly like I used to play with as a child rolled out into the hallway. That flaming demon dad really got me. I just sat there staring at it. Did you ever notice that you can see him, the father, in the boiler room? You can also see him when you turn around at the end of some hallways or when the lightning makes the lights flicker. He gets closer with each lightning strike. Ooooh.... chills. I've never seen anything like the ocean house. Even Resident Evil seems like a bad Halloween Haunted House by comparison. Oh, and remember the "professor Malkavian". I thought that was particularly well done too (esp if you heard all the tapes). An excellent treatise of a mind descending into brilliant, insightful madness.