iamnotaparakeet wrote:
DeadCow wrote:
Maybe you should find a better game.
What if a game were made to purposefully allow, but not require, such multitasking? Perhaps if there were a way for a game to be played on multiple adjacent computers/consoles (or at least multiple peripherals) it could be rather awesome if done well.
Rather, you may want to look into a game that requires micromanagement of certain tasks as part of accomplishing the main task. For example, there's a game called Apache Longbow 2 , a helicopter simulator, where rather than pressing one button to cycle through available targets (as most other games do) you have to micromanage the entire radar target sweep, target acquisition, visual confirmation of target, laser designate it or radar lock it, arm the correct weapon type and THEN you can fire it. If you don't you may hit friendly units that are in close combat with enemy units.
In multiplayer you could have your friend fly another helicopter called the Kiowa. Kiowa is a scout helicopter that is very fast and very small...and it has a lot better radar and targeting systems...which allow the gunship (apache longbow) to be hidden behind a mountain and fire missiles that go over the mountain top and are then guided to target by the Kiowa (or have the kiowa transmit the targeting data to the apache).
aaah i miss that game.
That's the kind of stuff that completely absorbs your attention and demands focus. The only modern game to have had something similar to this is EVE ONLINE when you fly the sensor ships... but its not the same anymore as EVE has become too arcade point and click.
Last edited by Dantac on 01 Apr 2011, 1:46 pm, edited 1 time in total.