Ravenitrius wrote:
Man, I never seen these glitches you mention of in New Vegas. It also helps if you tone down the difficulty from hardest to "easiest"
Part of the difficulty thing goes to the fact that monsters don’t scale with the player.
Personally, I think monster scaling defeats the entire purpose of an RPG and character levels.
There should be things you can’t kill and places you can’t go until your character is very advanced…
Deathclaws and cazadores scare the crap outta me, and that’s a GREAT THING!
As for glitches, well New Vegas runs pretty great for me on PC. The only “too glitched to play” game I’ve encountered is Mass Effect. I guess it was just a toxic combination of hardware and software…
My only real beef with New Vegas is that the climax was a bit anti-climactic. Fallout 3 definitely had a better end with Liberty Prime and project purity… (Not a big fan of Broken Steel—STORIES NEED AN ENDING!).
One great thing about New Vegas is the hardcore mode/survival/crafting system. It’s a bit complicated, but it adds a lot of depth to the game.
Another great thing about New Vegas is how well it lends itself to role-play (imagine, a RPG that lets you role-play!).
I think I may try to play through New Vegas again while I have time this summer. I’ll probably do a Cowboy type again (no armor, pistols only—so much fun!). Maybe, Jack Beauregard, NCR Secret Service, illegitimate son of Tandi Aradesh and latest in a long line of Republic fixers…
I’m holding off on DLC until they get cheap and bundled!
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No man is free who is not master of himself.~Epictetus