Games That Received Strong Reviews, but Not Strong Sales?

Page 1 of 1 [ 16 posts ] 

MoonMetropolis
Snowy Owl
Snowy Owl

User avatar

Joined: 20 Jul 2011
Gender: Male
Posts: 149
Location: Redneckville

04 Aug 2011, 11:07 pm

Some games are critically-acclaimed and respected, but, for whatever unfortunate reason, do not sell well. Perhaps they were released too late. Perhaps something about them turned people off. Perhaps people just weren't "ready" for them. Or perhaps people just ignored them. Whatever the reason is, what games come to mind for you? When I think of games like this, The Neverhood (1996), Grim Fandango (1998), Shantae (2002), and Psychonauts (2005) immediately come to mind.



AngelKnight
Veteran
Veteran

User avatar

Joined: 3 May 2011
Age: 48
Gender: Male
Posts: 749
Location: This is not my home; I'm just passing through

05 Aug 2011, 1:18 am

Planescape: Torment (Black Isle Studios; Interplay)
FreeSpace 2 (Parallax/Volition; Interplay)

Good Old Games legally sells these titles at affordable prices, so they're not completely out of reach for those who'd like to give either a spin.



TB
Veteran
Veteran

User avatar

Joined: 5 Oct 2008
Age: 34
Gender: Male
Posts: 531
Location: netherlands

05 Aug 2011, 4:06 am

Its because of games like call of duty, personally i hate this game. The game play and gun mechanics are absolutely horrible compared to so many other shooter games out there. Not to mention every cod release once a year is practically the same no innovation or changes whatsoever and that should tell you something judging by how game breaking the hit boxes still are.

And the truth is they don't have to work as hard for their game to sell as other companies. People who have no clue what is good game play will eat everything that is given to them.

mainstream is always going to dominate the movies/games that only speak to a select group of people who can appreciate new and deeper things.

Example transformers makes a good profit even though there are far better movies that don't even appear in cinema and have a tiny fraction of the views.

Something that had me vomiting was the new song from duck sauce ''big bad wolf'' i was hoping the radio presenter would honestly speak his mind and say the song sucks. But of course he couldn't he has to go along with everything and he said he loved it.



Phonic
Veteran
Veteran

User avatar

Joined: 3 Apr 2011
Age: 32
Gender: Male
Posts: 1,329
Location: The graveyard of discarded toy soldiers.

05 Aug 2011, 4:40 am

MoonMetropolis wrote:
Some games are critically-acclaimed and respected, but, for whatever unfortunate reason, do not sell well. Perhaps they were released too late. Perhaps something about them turned people off. Perhaps people just weren't "ready" for them. Or perhaps people just ignored them. Whatever the reason is, what games come to mind for you? When I think of games like this, The Neverhood (1996), Grim Fandango (1998), Shantae (2002), and Psychonauts (2005) immediately come to mind.


beyond Good And Evil
Metro 2033

both are fantastic.


_________________
'not only has he hacked his intellect away from his feelings, but he has smashed his feelings and his capacity for judgment into smithereens'.


Ambivalence
Veteran
Veteran

User avatar

Joined: 8 Nov 2008
Age: 47
Gender: Male
Posts: 3,613
Location: Peterlee (for Industry)

05 Aug 2011, 6:52 am

Phonic wrote:
Metro 2033

fantastic.


I didn't think much of it. Too rushed for time with the air filters and the enemies were too tough. I don't mean difficult, I mean having to shoot something in the face at point blank range over and over and over is silly. Both severely breaking suspension of disbelief. Oh, and it was oddly buggy, too, but that might've been fixed. Will be interesting to see how the sequel turns out.


_________________
No one has gone missing or died.

The year is still young.


MasterJedi
Veteran
Veteran

User avatar

Joined: 22 Oct 2010
Age: 51
Gender: Male
Posts: 2,160
Location: in an open field west of a white house

05 Aug 2011, 8:18 am

Clive Barker's Undying.


_________________
That is my spot, in an ever changing world, it is a single point of consistency. If my life were expressed as a function on a four dimensional Cartesian coordinate system, that spot, from the moment I first sat on it, would be 0-0-0-0.


Beaux
Sea Gull
Sea Gull

User avatar

Joined: 24 Jun 2011
Age: 28
Gender: Male
Posts: 206
Location: Mississippi, USA

05 Aug 2011, 4:45 pm

Okami, but it got a sequel at least. And I feel that I am forgetting one... :?



SammichEater
Veteran
Veteran

User avatar

Joined: 6 Mar 2011
Age: 30
Gender: Male
Posts: 3,903

06 Aug 2011, 1:00 am

Supreme Commander and it's expansion, Forged Alliance. Great games, but hardly anyone plays them.


_________________
Remember, all atrocities begin in a sensible place.


Enigmatic_Oddity
Veteran
Veteran

User avatar

Joined: 4 Nov 2005
Age: 38
Gender: Male
Posts: 2,555

06 Aug 2011, 1:31 am

ICO and Valkyria Chronicles. The first was a PS2 platformer and puzzler with a fantastic art style and atmosphere, and minimalist game design. The second was a role playing turn based tactical game developed in Japan with a pencil art visual design, but played more like a western tactical game such as X:COM or Jagged Alliance. Both were critically acclaimed but received poor sales.



Oodain
Veteran
Veteran

User avatar

Joined: 30 Jan 2011
Age: 34
Gender: Male
Posts: 5,022
Location: in my own little tamarillo jungle,

06 Aug 2011, 4:03 am

MasterJedi wrote:
Clive Barker's Undying.


that game had the most scary supernatural phenomena i know of in a game, 8O


_________________
//through chaos comes complexity//

the scent of the tamarillo is pungent and powerfull,
woe be to the nose who nears it.


Beaux
Sea Gull
Sea Gull

User avatar

Joined: 24 Jun 2011
Age: 28
Gender: Male
Posts: 206
Location: Mississippi, USA

06 Aug 2011, 9:14 am

Enigmatic_Oddity wrote:
ICO and Valkyria Chronicles. The first was a PS2 platformer and puzzler with a fantastic art style and atmosphere, and minimalist game design. The second was a role playing turn based tactical game developed in Japan with a pencil art visual design, but played more like a western tactical game such as X:COM or Jagged Alliance. Both were critically acclaimed but received poor sales.


Those were them! I am still miffed, though, that I bought a used copy of Valkyria Chronicles for $20, but Walmart had it new for just $10. I like to display my games, too, so I'm quite upset at my lack of proper box art.



wcoltd
Veteran
Veteran

User avatar

Joined: 15 Jul 2011
Age: 36
Gender: Male
Posts: 756
Location: The internet

06 Aug 2011, 6:34 pm

AngelKnight wrote:
Planescape: Torment (Black Isle Studios; Interplay)
FreeSpace 2 (Parallax/Volition; Interplay)

Good Old Games legally sells these titles at affordable prices, so they're not completely out of reach for those who'd like to give either a spin.


Freespace 2 came to my mind too. I hadn't known about the game until I found it for $10 in a Target store. Real shame, what a good game that was. Best space combat game I have ever played to date. The game completely bombed but is on so many videogame reviewers list of best games of all time and frequently makes the top 20.

Freespace 2 also has a huge following, you can buy all sorts of mods for the game.



SonicMisaki
Veteran
Veteran

User avatar

Joined: 24 Sep 2009
Gender: Male
Posts: 1,846
Location: Modern Chemical Plant, on the run.

07 Aug 2011, 7:41 pm

MoonMetropolis wrote:
Some games are critically-acclaimed and respected, but, for whatever unfortunate reason, do not sell well. Perhaps they were released too late. Perhaps something about them turned people off. Perhaps people just weren't "ready" for them. Or perhaps people just ignored them. Whatever the reason is, what games come to mind for you? When I think of games like this, Shantae (2002) immediately comes to mind.


This right here.

/thread


_________________
Twt | Facebook | Tumblr
I KNOW YOU GON’ DIG THIS


Dantac
Veteran
Veteran

User avatar

Joined: 21 Jan 2008
Age: 46
Gender: Male
Posts: 3,672
Location: Florida

08 Aug 2011, 12:56 am

Battlecruiser 3000AD (the developer's release not the disastrous Take2 release).


Simply put, the game was (and still is) too far ahead of its time. Game received strong reviews at first for the ambitious scope of it...then got trashed by the media reviewers who couldn't figure out how to play it (and promptly blamed that on the game rather than their own inability to use their brain).

Sales of the game remained rather limited to a strong community in the dev's forums but over time I believe the developer was forced to yield to the shooter-kiddy market to make it even and the game got dumbed down to arcade level.



SabbraCadabra
Veteran
Veteran

User avatar

Joined: 21 Apr 2008
Age: 40
Gender: Male
Posts: 7,765
Location: Michigan

08 Aug 2011, 9:27 am

These are referred to as "sleeper hits", and Ninja Cop/Ninja Five-O for GBA is a really good example. I searched for ages, but could never find this game in any store.

Retro Game Challenge for DS was another awesome one, though I did eventually spot one at a GameStop. Unfornutately poor sales meant the sequel would never be localized.

Beaux wrote:
Those were them! I am still miffed, though, that I bought a used copy of Valkyria Chronicles for $20, but Walmart had it new for just $10. I like to display my games, too, so I'm quite upset at my lack of proper box art.


Except for older cart games, I never buy used games unless they come with the original cover (if it's a newer DVD case style game, I don't mind so much if the manual is missing, as long as the cover's there).

Though for Genesis games, I'd really prefer to have the case too, but oh well.


_________________
I'll brave the storm to come, for it surely looks like rain...


ptjman
Tufted Titmouse
Tufted Titmouse

User avatar

Joined: 10 May 2011
Age: 26
Gender: Male
Posts: 44

08 Aug 2011, 4:24 pm

super Mario RPG: legend of the seven stars for the SNES, only if talking about the cartridge