Rarrarr wrote:
I remember back when Oblivion just came out. I saw a video with a guy saying that Oblivion was about as good as the graphics could technically get on the Xbox 360. A few years later Battlefield 3 comes out which is 100 times more demanding than Oblivion.. i wonder how that is possible
it is very far from a 100 times as demanding, im fairly sure it aint even double.
i do agree however that oblivion wasnt excactly the finest example of graphics nor optimization on any platform.
the problem with a thing like graphics is that it can be extremely independent of system resources, if enough vram is available it doesnt take much more to load higher resolution textures on a similar screen size.
likewise most modern gpu's have dedicated pipelines for post processing meaning that you can always employ at least a certain level of post proccessing.
added up with teh optimization methods developed in the last years and you would be surprised what one can do with the limited resources.
another note to add, many games have to sacrifice graphics to some extent when they use very complicated ai procedures and allow for unlimited expansion of those, there is also a vast difference in the game mechanics being calculated so in essence you can find games with fairly rudimentary graphics but a huge system load.
in truth most first person shooters are fairly limited in the scale of the ai, this doesnt mean you cant have smart opponents but usually there is only a few dozen at most, they in turn are to a large extent pre scripted as well, with only the most rudimentary combat operations in common use, this have been one of the largest strides in some gametypes lately and that really can impact performance.
look at s.t.a.l.k.e.r., in the last game there was faction warfare that meant there was fighting going on in places where the player wasnt present, no graphics to calculate but it stille meant a marked drop in performance despite optimizations in other areas and using the same engine as its prequel.
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