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Can anyone recommend anything that might interest an old technophobe like me?
Guild Wars 2.
I played in the beta and the game is fantastic. It features an art-style very comparable to WoW's palate with updated graphics and evolutionary concepts. There's still a lot of hype surrounding the game but if you take it objectively rather than a Jesus Christ-like figure I think you'll find the experience worthwhile when the game ships August 28th. Just a quick throwdown of the main points that may appeal to you:
1. No holy trinity. Everyone can tank, dps, or heal as needed. This makes the combat fast and chaotic with skillful play rewarded rather than just looking at your UI and getting a rotation down. It also makes grouping more accessible. You also dodge manually, making situational awareness more than just "get out of the fire."
2. Dynamic Event system. While the central hubs in the map (denoted by hearts) are just thinly disguised quest hubs, the events that happen around them aren't telegraphed by NPC's with giant "!" over their heads and you'll be genuinely surprised by the things that can happen in any given zone. Farms come under attack from bandits, bulls rampage through the land stirring up nasty swarms of bees and an NPC might just embark on a journey for supplies that ends in a giant wave of enemies. If these events fail the bandits stay there and might even launch an attack at a nearby outpost because no one helped the farmers, the NPC that wanted those supplies goes out by himself and dies, and so on.
3. While doing these events you can seamlessly, wordlessly play with other people. These mechanics and the mobs and resources you gather are everyone's plaything. With GW2 you won't look at another player and think "Damn it, he's here to steal my kills! Arrghhh!" You'll think "Hey, another guy. This'll be more fun now because we can help each other and be rewarded all the same."
4. Personal story. While not as dialogue heavy as SWTOR, I found that the story gets the job done and by the end of my beta experience I was actually motivated to learn more about the plot. You can make important choices very early in the storyline such as determining whether someone lives or dies.
I could go on and on, but it's up to you to find out more.