Any type of games or gameplay you don't like because of AS?

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Sciuridae
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12 May 2013, 6:34 pm

My lack of understanding of why people enjoy watching sports also translates to the more realistic sports games. I enjoy some of the Wii Sports games and the weird Mario/Nintendo ones, since they have a different style of gameplay, but I'm not a fan of all of the NFL games that come out.



Tross
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14 May 2013, 3:03 am

The vast majority of games with motion control that I've come across. Part of it is that I am uncoordinated, but it's more than that. I don't find most games with motion control to be remotely relaxing. Games that require excessive movement tire me out after a while, which really blows if I want to keep playing. Plus, it can be difficult to find a way to comfortably play motion control games, especially if the game has a first person perspective. I also largely blame the motion control craze for killing off game mechanics such as button tapping and analog stick rotation. It took a lot of dedication to master them, and while I can't say I'm too bitter now, since those game mechanics have been dead for a while, I was for a long time.

My main issue with motion control is that I don't see why it has to exist. Regular controllers have worked for ages now, and they still work just fine. As far as I'm concerned, they should always be the main control scheme, not an additional accessory(I'm looking at you, wii). Motion control doesn't really make the experience any more realistic IMHO, and I don't see why it needs to be, since I've always thought the point of videogames was to escape from the mundane everyday world. Besides, if a control scheme can't work for all types of games, I consider it a failure. I don't see how motion control can possibly simulate Uncharted-esque platforming, for example. At most, games tend to partially use motion control, while still requiring buttons for certain things, so I wonder why they bother with it at all.

More often than not, I also fail to see how motion control is necessary for the experience in any way, and when it is used, it often feels forced. Sure, there are games like the Metroid Prime Trilogy that I've found so unpleasant to play, that I often wonder why its controls were praised. However, there are other times where I enjoy the game just fine, and don't mind the use of motion control so much, but I still wonder why it's there. Super Mario Galaxy comes to mind. Stars could just as easily have been collected the normal way. The use of the cursor to collect them just made no sense to me. I can think of very few games where I actually liked the use of motion control, and they all involve sixaxis, which I consider to be the lesser of four evils. Flower and Folklore come to mind. I think Flower's the only game I've come across where I think it wouldn't be nearly as good without motion control.

To sum it up, I really hate motion control. I wish it would die off, but companies like MS can't let that happen(not that I was ever an xbox fan, mind you).

Oh, I'm also terrible at rts games. I tried playing Starcraft online for about a year, but I was never remotely good at it. It just requires too much multitasking. I was able to get through the singleplayer just fine, but competitive online play was a different story. Somehow, I managed to get recruited into two different clans. Yeah, I can't wrap my head around that one, since I was anything but an "Xtreme Legend" in terms of my Starcraft skills. I don't mind playing these kinds of games in singleplayer, mind you. I don't mind turn based strategy games either, since those give me time to make my moves. With that said, I don't play those kinds of games very often. I'm sure I could find one from the current gen that I really like, but there are way too many other kinds of games out there for me to play. I don't plan on ever playing an rts online again though, since I can't say my online experience with Starcraft was good.



TheBraveSirRobin
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14 May 2013, 3:32 am

Tross wrote:
Tross's long-as-hell post

Motion controls are pretty popular and at the same time pretty unnecessary. You're definitely not the only one that feels this way Tross. I would say more but really you said everything that I could think of on the subject.

But about RTS games, they can be pretty hard to play, especially online. My experience with it has been much smaller than yours, at least when it comes to real matches of Starcraft, because right from the get go I found the multitasking to be just too much to deal with. On the other hand though, I have tons of experience in Dota-clones, Starcraft 2 custom games, and Halo Wars, and I can tell you that you might want to to try those out if you're comfortable with RTS-style gameplay.

Dota-clones, or MOBAs, are hodgepodge of game mechanics squished together to make this team-based, tower-defense, action RTS thingy that have incredibly high skill ceilings and steep learning curves but can be quite fun to play and learn if you like competitive PvP, team-based combat minus the multitasking and stress of solo play that comes with a hardcore RTS game like Starcraft.

Starcraft 2 custom games are various types of minigames, tower defense games, and hero-based games made with the Starcraft 2 Galaxy Editor that can be a lot of fun if you start out with things that seem pretty simple and look familiar.

Halo Wars is just an honorable mention compared to the other things I've talked about, though, I had a good friend that played the simplified "Deathmatch" mode with me in 2v2 and we both had a crapton of fun once we had figured out a really simple strategy that helped us win regularly. The game has a sentimental value, but is actually a pretty decent effort at a real "console RTS" game, with what I'd call a very good singleplayer that has some of the best story cutscenes/cinematics I've ever seen in a Halo game between missions.


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Last edited by TheBraveSirRobin on 14 May 2013, 7:51 pm, edited 1 time in total.

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14 May 2013, 7:43 am

Motion-control adventure games work just fine for me as long as you also have control of the main character with a regular analog-stick in the left hand. The motion controls in Super Mario Galaxy 1 and 2, Pikmin 1 and 2, Metroid Prime 3, Zelda TP, and Zelda Skyward sword worked very well when I played through those games.

Motion controls can be quite lame with certain games that make your arms sore/tired though. However, the Wii games I listed don't do that.

I also play PS3 quite a bit, but I haven't tried out its motion controller yet(PS Move or whatever its called).



sixstring
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14 May 2013, 5:37 pm

I agree, I hate motion control. It's great for an evening with family, playing Wii sports or something. And things like Just Dance.
But so many core games just don't work with motion control. And when it's a game that doesn't really implement MC that much, the controllers suck for playing a long time.
There were some core games where it worked (Skyward Sword) but pretty much every multiplatform title, Wii had the worst one.

And I fear that the Wii U touchpad will turn out the same, with just too much gimmicky stuff.



theshawngorton
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14 May 2013, 5:45 pm

First Person Shooters, cause they're so fast. Ugh, can't pay attention to anything.



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22 May 2013, 10:43 am

I'm not sure if all or any of this is because of Asperger's or not, but:

-Sports games (except for for Mario and Sonic at the 2010 Winter Olympics - had to love the fact it took place in Canada, fell in love with the figure-skating games, and getting costumes for my Miis.) The Mario Golf Games? I once rented Toadstool Tour and found it was pretty decent, and I played fairly well even though I don't have a clue about all the different clubs and their uses. But it wasn't a must-have item in my game library.

-Racing games except for Sonic and Sega All-Stars racing, which I was pleasantly surprised to find enjoyable when I first played with my mom on my parent's Xbox. (That's right, they have an Xbox), and later I bought the game for my Wii to play at my apartment. funny, I've never even been interested in the Mario Kart games, even after I once rented Double Dash for Gamecube.

-Shooter games in general, especially first-person shooters. Seriously, sometimes I can't tell which way is up from all the chaos happening on screen.

-Most Fighting games, except for the Super Smash games and one time I was even into Primal Rage. When the Street Fighter craze started I could not understand, it just looked completely mindless and boring to play, although it was entertaining to watch. if I play a fighting game on the PC I feel like knives are going through my left hand from hovering over the keys, like carpal-tunnel or something except it feels like the bones in my hand and not my wrist. :(

-I also hate it when in action games, especially 3-D games, you have to jump across pits and land on moving or vanishing platforms and if your timing is off by one millionth of a second you plummet to your doom, like in so many nightmares. This has happened to me numerous times, over and over again in the exact same place in games like Super Mario Sunshine (Even when I had FLUDD) and the Wing Fortress Zone in Sonic 2. I also tend to feel very uneasy and acrophobic during such gameplay. Frustrating and unnerving and occasionally ruining an otherwise good action game. :(

-And as shocking as this will sound, ROLE PLAYING GAMES!! ! (Except the ones that don't look and play like typical RPGS like Earthbound, Harvest Moon, Paper Mario and the Mario and Luigi series.)
Now for years I told myself I should totally love rpg's because they are like an epic adventure story made into a game and all the different characters have so much personality and the fantasy themes and creatures are so cool. But unfortunately, I have found the majority of RPG's too boring, too repetitive, too long, and have little or no replay value. Being a Nintendo fan, I should be into the Zelda games, but I just can't get into them and it seems sometimes if you play Nintendo and you're not into Zelda than it's like you have no right to call yourself a fan. I guess The Sims and Animal Crossing are role-playing as well but apparently they're "casual games" and if you're slapped with the "casual gamer" label you become the subject of much trollism. :(



22 May 2013, 11:07 am

I had trouble with the facial expressions in L.A Noire, they confused me to the point that I needed a walk through to complete it.



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22 May 2013, 2:24 pm

yet another problem I have is when the characters all speak but there's no text and I'm a little hard of hearing so I don't always understand what they say and if they don't repeat it's lost on me. I once saw a Family Circus cartoon where the father is reading to Dolly and she says, "Slow down, Daddy, I can't listen that fast". That's exactly how I feel. :lol:



sixstring
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22 May 2013, 5:34 pm

Kazuki wrote:
I had trouble with the facial expressions in L.A Noire, they confused me to the point that I needed a walk through to complete it.
Read emotions revealed by Paul Ekman. I learned SO much from it, to the point that my facial expression recognition is much higher than the average NT person.
Now I can see facial expressions that last one frame.



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22 May 2013, 8:02 pm

Multiplayer games (or games where the single player campaign has been shortened to emphasize the multiplayer mode).



Glasskitten
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23 May 2013, 6:02 pm

I can't play any game that requires me to be social (i.e. cooperate or compete in realtime) in order to advance. It's odd, I used to form parties with MMORPG players back in my teens, but I guess the social anxiety just gets worse the more bad experiences I accumulate. ^_^;
The other strange thing is that I prefer multiplayer games regardless. I think it's either because the implication of a consensus reality makes the gameplay and rewards feel more "real"...or because it's more fun being ignored by a bunch of strangers who are trolling each other than by a small number of familiar people who simply have better things to do.
My motor skills make reflex-dependent genres like FPS impractical--although it might just be my input devices, for all I know. I don't have anyone nearby to compare myself with. (They look fun. I want to make zombies' head explode, too!) Actually, anything timed tends to kick my butt for some reason.

I also wonder if being a graphics whore is related to AS? Not as in, "Ooh, this game has more polygons and brown!" but more like, "This is so unbeautiful, I don't want to look at it long enough to play!" and "This game is utterly boring, but before I quit I'm going to run around the whole map and take screenshots of every type of ecosystem! And maybe some of the cloud formations and mana crystals! Huzzah!"

I think my favorite genre is sandbox, simply because it's more likely to let me do the arbitrary things I'd be trying to do anyway. "Save the princess, brave hero!" "Can't you see I'm collecting tigers?! Aww, what do you mean I can't build a tiger museum in the middle of Doom Island?! Now what am I supposed to do with this inventory full of tigers?? I already sorted them by color and shape!!"



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23 May 2013, 10:48 pm

Anything that's unrelated to the interest I pass on.



sixstring
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24 May 2013, 5:53 am

Glasskitten wrote:
I think my favorite genre is sandbox
I wouldn't really call sandbox a genre. It's more of a gameplay element.
As there are many different genres amongst sandbox games : Action (Arkham City for instance), crime sim (GTA), shooter (Borderlands), etc.



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24 May 2013, 5:21 pm

Before I begin, please write in bigger letters Glasskitten, my eyes all hurt now from reading size 9 letters! :cry:

Glasskitten wrote:
I also wonder if being a graphics whore is related to AS? Not as in, "Ooh, this game has more polygons and brown!" but more like, "This is so unbeautiful, I don't want to look at it long enough to play!" and "This game is utterly boring, but before I quit I'm going to run around the whole map and take screenshots of every type of ecosystem! And maybe some of the cloud formations and mana crystals! Huzzah!"
I have the exact opposite actually. Reason being that I'm mostly unaware of my surroundings in real life which means that in video games I barely notice all the pretty graphics and decorations.

Glasskitten wrote:
I think my favorite genre is sandbox, simply because it's more likely to let me do the arbitrary things I'd be trying to do anyway. "Save the princess, brave hero!" "Can't you see I'm collecting tigers?! Aww, what do you mean I can't build a tiger museum in the middle of Doom Island?! Now what am I supposed to do with this inventory full of tigers?? I already sorted them by color and shape!!"
I think you meant the genre Sandbox RPG's? It's a subgenre of RPG's. What game did you describe there anyway? Or did your imagination just go wild? :lol:



sixstring
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24 May 2013, 6:39 pm

Andras wrote:
Before I begin, please write in bigger letters Glasskitten, my eyes all hurt now from reading size 9 letters! :cry:

Glasskitten wrote:
I think my favorite genre is sandbox, simply because it's more likely to let me do the arbitrary things I'd be trying to do anyway. "Save the princess, brave hero!" "Can't you see I'm collecting tigers?! Aww, what do you mean I can't build a tiger museum in the middle of Doom Island?! Now what am I supposed to do with this inventory full of tigers?? I already sorted them by color and shape!!"
I think you meant the genre Sandbox RPG's? It's a subgenre of RPG's. What game did you describe there anyway? Or did your imagination just go wild? :lol:
It's a not a subgenre of RPG's. It's an element featured in many different genres.