GoonSquad wrote:
I'm not a 'real' gamer anymore. I mostly play games like this for the story. I'm finding the Batmobile elements to be a bit frustrating and just not fun... By contrast, the free-flow combat seems a bit too easy.
How far have you got? When they start to introduce the big guys who can take out a quarter of your health with one punch it does add some difficulty. Which becomes especially tough when they have some of the other abilities: shield, electricity, and swords. General thugs on the street are no real danger, it becomes an act of preparing counters and ready to throw a batarang at someone charging. Indeed many of the encounters in the game do come down to the right tricks, and that you can sabotage real threats like guns before hand. Actually, healers also change how you must do a fight too.
Batmobile sections I actually find well fleshed out. When driving you really feel like you are in the batmobile with the fast yet good handling when you get used to it. And tank battles really work best when you look at it from a different point of view where it kind of bcomes a puzzle in avoiding lines of sight like some sort of bullet hell as you get your own shots, and becomes a rhythm as you recognise weaknesses and build up for a combo. The dodge is especially useful if you find yourself too slow, and also well worth not just putting points for combat abilities but into the batmobile too, which has two sections.
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall