SabbraCadabra wrote:
Apparently it does. *shrugs*
I don't remember exactly what their excuse was, but I remember it seemed pretty evasive.
My guess is that the reason is the usual: It's a port
Nobody ever seems to know how the heck to do ports properly. I know they're a pain to do, but still. They're so.... annoying as a result.
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I think I'd prefer it on the 3DS. The original seemed like it would make a good "pick up and play" kind of game, and when I do have time to sit down with my desktop computer (as my laptops won't run it full speed) I'm not really looking for that kind of game.
It actually really isnt, at least in my view, as typically a run in that game can take awhile; expect to give it a good hour most times. Early on, when you havent defeated Mom, runs will be short. After that, 2 more levels added (which are way more huge than the previous 6 levels), so a bit longer until you've beaten the Heart a good 10 times, and It Lives after that. Another large level added there, till you've beaten the spoiler-iffic bosses in those (it splits into 2 possible paths. A bit more, and one final pair of possible levels (still quite large) and you've got the full run. By the end, you're encountering bosses (more than one) in every single room. The speed at which you can go through rooms varies wildly based on your build, and some runs will have you taking.... quite awhile. Those can be a bit frustrating.
A bit depends on your playstyle too; I usually find that a good bit of backtracking is necessary (playing on Hard mode most of the time), going back to earlier rooms to do things with bombs or buy stuff from shops or switch out an item that you didnt switch before, or something like that. It's interesting that the game actually gives you alot of reasons to do this, but it never FORCES the backtracking on you like alot of other games. You cant go back to earlier levels though, just back through areas of the current one.
But yeah, it's a game with a really damn silly amount of content, probably the most I can think of out of anything I own on the PC. Being that there's so much to it, I've never seen it as a pick-up-and-play type myself. You can save and quit and come back later and such, but... in my case, that usually just leads to confusion and failure, since each run can play very differently. I might jump back in and suddenly I'm not used to the fact that I've got rapid explosive backwards tornado shots since I hadnt played in a day. Which ends about as well as it sounds, hah. And I always get that feeling of not having any "momentum" upon reload, if that makes sense. Cant think of a better word to use there.
Though really the game is just sooooo worth it on anything, I think. But I really just couldnt possibly do it on the 3DS myself. Just... ugh. Too small, and I always want to do full runs in one sitting.
....that and the controls... the dpad on that thing isnt really the best, and I'm not even going to speak about the excuse for an analog stick. Of course, that's just me... I've not been too fond of the thing's controls from day 1. Most people though seem fine with it.
Now as for games I'm playing, today, it was indeed some Isaac, and then a bunch of Pokemon Y. Sooooo many new things in that to get used to after not having played the series for awhile.