Hatred
and in the end is anyone forcing you to buy/play this game if you don't like it?
GTA though, never tries too hard to take itself very seriously at all beyond the actual storyline, with all of the loopy stuff you can do (And the story, you might note, isnt about pointless mass-murder; alot of the random killing is a side effect of the sandbox nature of the game; when I played it way back when, I never really did that. At all. I'd explode the occaisional vehicle, which typically had me in it, but that was about it. You were more of a "typical" criminal, not just a murdering maniac. You dont HAVE to do any of that random stuff at all), and Doom, while violent, still had you fighting on the side of good, as what you were killing was the undead, and Hell's various demon things. You were the good guy fighting a tide of unstoppable evil.
And I see Dungeon Keeper mentioned up above, and just... no. That game didnt take itself seriously AT ALL. And killing heroes wasnt even the real focus; those guys were totally faceless, and you only engaged them directly if you used the posession ability (in addition, THEY came to YOU, not the other way around). The actual point of the game was building/management, and strategy. And the whole thing had a rather goofy atmosphere to it; it never took itself very seriously at all. Gore and violence werent even remotely close to being the point.
Though it should be noted that I dont much like GTA myself; at the time I thought it kinda rode on the controversy train a bit as well, just not to the extreme extent that this one is. So I dont actually have a very good opinion on that one despite having given it a chance by playing it. Which I think I only did because someone I know wouldnt shut the bloody hell up about it.
THIS game has you murdering random screaming civilians, with a storyline summed up as "I hate everything". That's IT. That's the ENTIRE FOCUS. There's barely even a game here, which is a huge part of my problem: Doom, GTA, Dungeon Keeper, those did well based on the merits of their gameplay, which is also what sold them. This is how games should work, violent or otherwise. THIS game is more of a marketing scheme than a game, the marketing being where all of the real effort has been going (and it's been NASTY marketing, too; I automatically hate without exception any developer/publisher that uses the kinds of techniques these dolts are using). And that, not the gameplay, is going to sell this. The game itself is likely to be awful. Hell, when the violent little murder scenes are ignored, the actual gameplay looks astonishingly generic.
At this point, they're not so much selling a game, as they are selling a controversy. Which I suspect was the real idea from the start.
And really, for the theme of the game.... it is not and never was a matter of "oh it hasnt been done before". Violence and such in games HAS been done before. But the controversy is created by the simple fact that this one just takes it too far. Which, again, is the only true thing the devs were after in the first place.
and in the end is anyone forcing you to buy/play this game if you don't like it?
GTA though, never tries too hard to take itself very seriously at all beyond the actual storyline, with all of the loopy stuff you can do (And the story, you might note, isnt about pointless mass-murder; alot of the random killing is a side effect of the sandbox nature of the game; when I played it way back when, I never really did that. At all. I'd explode the occaisional vehicle, which typically had me in it, but that was about it. You were more of a "typical" criminal, not just a murdering maniac. You dont HAVE to do any of that random stuff at all), and Doom, while violent, still had you fighting on the side of good, as what you were killing was the undead, and Hell's various demon things. You were the good guy fighting a tide of unstoppable evil.
And I see Dungeon Keeper mentioned up above, and just... no. That game didnt take itself seriously AT ALL. And killing heroes wasnt even the real focus; those guys were totally faceless, and you only engaged them directly if you used the posession ability (in addition, THEY came to YOU, not the other way around). The actual point of the game was building/management, and strategy. And the whole thing had a rather goofy atmosphere to it; it never took itself very seriously at all. Gore and violence werent even remotely close to being the point.
Though it should be noted that I dont much like GTA myself; at the time I thought it kinda rode on the controversy train a bit as well, just not to the extreme extent that this one is. So I dont actually have a very good opinion on that one despite having given it a chance by playing it. Which I think I only did because someone I know wouldnt shut the bloody hell up about it.
THIS game has you murdering random screaming civilians, with a storyline summed up as "I hate everything". That's IT. That's the ENTIRE FOCUS. There's barely even a game here, which is a huge part of my problem: Doom, GTA, Dungeon Keeper, those did well based on the merits of their gameplay, which is also what sold them. This is how games should work, violent or otherwise. THIS game is more of a marketing scheme than a game, the marketing being where all of the real effort has been going (and it's been NASTY marketing, too; I automatically hate without exception any developer/publisher that uses the kinds of techniques these dolts are using). And that, not the gameplay, is going to sell this. The game itself is likely to be awful. Hell, when the violent little murder scenes are ignored, the actual gameplay looks astonishingly generic.
At this point, they're not so much selling a game, as they are selling a controversy. Which I suspect was the real idea from the start.
And really, for the theme of the game.... it is not and never was a matter of "oh it hasnt been done before". Violence and such in games HAS been done before. But the controversy is created by the simple fact that this one just takes it too far. Which, again, is the only true thing the devs were after in the first place.
But it does not take itself seriously its glaringly over the top, The first trailer makes that abundantly clear in that super edgy speech he makes and the level of gore is over the top. I do agree on the fact its sold by controversy and not its on merits as a game(from what I've seen is just a sandbox isometric zombie survival game where someone's modded the zombies into real people) and that's a crappy marketing tactic but there is a easy way to prevent that, you don't take the bait. If they want you to get offended over it you just give them free publicity and the Streisand effect. If its only selling point it to cause controversy just ignore it.
To you, yes, that's obvious. You're observant. But most people wont notice that it gets a bit "over the top"; there's a reason why things tend to be made hyper-obvious in most games, which is because people as a whole are about as perceptive as a brick, and if it isnt screamed at them, they dont hear it. Whatever "it" happens to be.
Besides, I didnt see "over the top" when I saw it; what I saw was a lack of skill in making it. I actually could make a list of exact reasons for this, but really... I only care so much.
Not to mention I'm not offended so much by the game itself, but moreso by just how asshatty the devs are. There have been plenty of nasty, offensive games over the years; most wont know of them, but they are there. This one, in concept isnt different... but the devs ARE, and it's that difference that I hate so much.
Besides, me rambling on about it randomly on a small non-gaming-focused forum (as the gaming section is only a very tiny piece of an overall autism forum) aint gonna give them a damn thing. To me, it's moreso just something to talk about and thus something to do in order to lower my boredom a bit. As it is, most people I know have lost interest in the ridiculous thing. I'd rather forgotten about it until this topic popped up again on here.
mr_bigmouth_502
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and in the end is anyone forcing you to buy/play this game if you don't like it?
GTA though, never tries too hard to take itself very seriously at all beyond the actual storyline, with all of the loopy stuff you can do (And the story, you might note, isnt about pointless mass-murder; alot of the random killing is a side effect of the sandbox nature of the game; when I played it way back when, I never really did that. At all. I'd explode the occaisional vehicle, which typically had me in it, but that was about it. You were more of a "typical" criminal, not just a murdering maniac. You dont HAVE to do any of that random stuff at all), and Doom, while violent, still had you fighting on the side of good, as what you were killing was the undead, and Hell's various demon things. You were the good guy fighting a tide of unstoppable evil.
And I see Dungeon Keeper mentioned up above, and just... no. That game didnt take itself seriously AT ALL. And killing heroes wasnt even the real focus; those guys were totally faceless, and you only engaged them directly if you used the posession ability (in addition, THEY came to YOU, not the other way around). The actual point of the game was building/management, and strategy. And the whole thing had a rather goofy atmosphere to it; it never took itself very seriously at all. Gore and violence werent even remotely close to being the point.
Though it should be noted that I dont much like GTA myself; at the time I thought it kinda rode on the controversy train a bit as well, just not to the extreme extent that this one is. So I dont actually have a very good opinion on that one despite having given it a chance by playing it. Which I think I only did because someone I know wouldnt shut the bloody hell up about it.
THIS game has you murdering random screaming civilians, with a storyline summed up as "I hate everything". That's IT. That's the ENTIRE FOCUS. There's barely even a game here, which is a huge part of my problem: Doom, GTA, Dungeon Keeper, those did well based on the merits of their gameplay, which is also what sold them. This is how games should work, violent or otherwise. THIS game is more of a marketing scheme than a game, the marketing being where all of the real effort has been going (and it's been NASTY marketing, too; I automatically hate without exception any developer/publisher that uses the kinds of techniques these dolts are using). And that, not the gameplay, is going to sell this. The game itself is likely to be awful. Hell, when the violent little murder scenes are ignored, the actual gameplay looks astonishingly generic.
At this point, they're not so much selling a game, as they are selling a controversy. Which I suspect was the real idea from the start.
And really, for the theme of the game.... it is not and never was a matter of "oh it hasnt been done before". Violence and such in games HAS been done before. But the controversy is created by the simple fact that this one just takes it too far. Which, again, is the only true thing the devs were after in the first place.
But it does not take itself seriously its glaringly over the top, The first trailer makes that abundantly clear in that super edgy speech he makes and the level of gore is over the top. I do agree on the fact its sold by controversy and not its on merits as a game(from what I've seen is just a sandbox isometric zombie survival game where someone's modded the zombies into real people) and that's a crappy marketing tactic but there is a easy way to prevent that, you don't take the bait. If they want you to get offended over it you just give them free publicity and the Streisand effect. If its only selling point it to cause controversy just ignore it.
I noticed that in the trailer too, and I actually thought that the game was going to have a more humoristic tone because of it.
Gonna get in my pre-order real soon!
Hah, I see it hasnt actually improved at all; still looks hyper-generic. How lame.
At least nobody I know intends on wasting money on this one; wont have to endlessly hear about it over and over. Unlike certain other games that released lately that I really wish hadnt released (Dragon Age Inquisition; I've a dark, undying hatred for that one now).
Honestly this game looks about as graphic as the Postal series of games and the Rampage movies. It is graphic in displaying horrific scenes of people dying for no reason because one guy decides to get a bunch of weapons and take people with him because he just hates everything and everyone. I don't agree with what the character does in the game and I don't have to. I mean it really isn't any different from playing the bad guy in other games, in any game you are playing the bad guy you are killing innocent people for no reason. Take Star Wars The Old Republic, if you play as a Sith you go through the story and you kill tons of innocent people in pretty graphic ways. Granted you aren't shooting them with guns and bullets or blowing them up, but you are choking them to death and stabbing them with lightsabers, and in some cases shocking them to death with lightning or even just torturing them with it. Yet NO ONE has harped on that game for being graphic, which I don't get because it is pretty much the same thing. Granted you aren't just slaughtering countless people, unless you are on Nar Shadaa killing the citizens for hours on end. At any rate my point is any game where you play as the villain will have you killing innocent people granted Hatred does it in a realistic way that hits close to home it is just like any other game where you are the bad guy. Spiderman: Unlimited you could devour people as Venom, Prototype and the sequel you kill loads of innocent people and sometimes devour them, certain Hulk Games, and pretty much any free roam game were you are the villain or can be evil you kill innocent people. The ONLY reason why this game is getting so much news is because it uses guns instead of lazers or katanas.
Or even making death parks in Rollar Coaster Tycoon 1 or 2...
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Now take a trip with me but don't be surprised when things aren't what they seem. I've known it from the start all these good ideas will tear your brain apart. Scared, but you can follow me. I'm too weird to live but much too rare to die. - a7x
Nope.
If that was the only reason, you'd see people freaking the heck out OBSCENELY OFTEN since "being the bad guy with guns" is a concept that has now become very common in games, GTA and it's clones being the most obvious of examples. It's been done to death. But there's a reason why THOSE are ignored and THIS is not.
Meh, it's a tryhard edgy game, but I don't get why people are flipping over it. Anyone with a brain has known for ages videogames don't cause violence, but people who don't like this sort of thing and feel the world should change for them are gonna complain as hard as they can to get their way (usually people who want to take us back to the "wholesome" style of media of the 50's who would complain about rock music being satan worship backwards and complaining about women not covering their ankles or some junk)
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“If you treat an individual as he is, he will remain how he is. But if you treat him as if he were what he ought to be and could be, he will become what he ought to be and could be.” - Johann Wolfgang von Goethe
That.... isnt the reason why people are angry at it. Not even close.
Alot of that "ZOMG video games make people into crazed murderers!!!11" died down alot in recent times. I've yet to meet a single person against this game who comes even close to believing THAT.
I think using extreme violence as a selling point for a game is rather lame. I tend to like more substance in games. Violence of many kinds has a place in any kind of storytelling, but it should be a means to an end and not the end in and of itself. I do think that it has been used as a gimmick to generate interest and to sell a sloppy game. There are people who are really into extreme violence and that is enough to entertain them. I think of the stereotypical "internet tough guy" who is obsessed with violence, guns, and being a douche. I have met people like that and they are rather unpleasant. I think one already has to be unhinged to emulate a game, film, etc...
How do you figure that the exact same game being set, say, a hundred years from now, would make any difference as to what people thought of it? The time period the game is set has literally nothing to do with my own or other peoples complaints about it.
Hatred is really not doing anything different than what the original GTA did. Both games were designed to cause controversy. Rockstar paid marketers who specialize in controversy to market the game. Actually, they even paid people to write condemnation articles in right wing newspapers and magazines to outrage people.
_________________
Now take a trip with me but don't be surprised when things aren't what they seem. I've known it from the start all these good ideas will tear your brain apart. Scared, but you can follow me. I'm too weird to live but much too rare to die. - a7x