Zombie369 wrote:
I got one, how about the fact that the Resident Evil games show a lot of female characters who can fight zombies and do crazy flips and kicks while wearing a
dress and high heels? Or the fact that some of them deliberately choose to dress this way while going on dangerous missions?
or in re4 when you (say) get decapitated or knocked on your back by some big enemy and your head
just happens to roll/land under ashley's skirt. first thing she does is close it.
especially the former - priorities?
Quote:
Did you ever wonder how the heck he stores all those items. I mean one of them was usually a giant hammer. Where does it actually go? I can imagine he has some bottomless magic backpack that is actually invisible or something and when he pulls something out it just magically appears
huh. i just say to myself "nintendo logic" and move on.
i like how skyward sword limited this with the customizeable "adventure pouch" that could hold 8 items at best. i like the element of prioritization but i found myself thinking that were item-checks or stores on the surface, so i wouldn't find myself going up there all the time if i needed to switch something out or a potion refill.
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