All of a Sudden it Hits me Like a Ton of Bricks

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DarthMetaKnight
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05 Sep 2015, 3:26 am

Just today I was thinking about SSBU and, all of a sudden, a fact hit me like a ton of bricks.

SSBU was a collaborative effort between Nintendo, Sora and Bandai-Namco. Pac-Man was in the game because he is owend by Bandai-Namco.

Do you know what else is owned by Bandai-Namco?

Digimon

DLC suggestions in 3...2...1...


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Misery
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05 Sep 2015, 4:57 am

DarthMetaKnight wrote:
Just today I was thinking about SSBU and, all of a sudden, a fact hit me like a ton of bricks.

SSBU was a collaborative effort between Nintendo, Sora and Bandai-Namco. Pac-Man was in the game because he is owend by Bandai-Namco.

Do you know what else is owned by Bandai-Namco?

Digimon

DLC suggestions in 3...2...1...


Aint gonna happen. I hope. There's been about a billionty suggestions out there, and THAT is one that I've never seen.

Right now, a few of the most popular ideas are Shantae , King K.Rool, Banjo-Kazooie (and yes, that one's doable: M$ actually OFFERED them if Nintendo should want to use them in the game later on; best not to think too hard about that, so your head doesnt explode), the Splatoon Inklings, Shovel Knight, and I'm going to take a wild guess here and say that Ridley is another one, because Ridley. Despite that the devs had said, long ago, that Ridley "wouldnt work because he'd be too big". ....which makes ZERO SENSE when you think about it. Hell, Olimar is supposed to be TINY. Like, a couple of inches tall, no more. He's the same scale as everyone else though. And then you've got Bowser, one of the most well known characters there is, who seems to just change size whenever the heck he happens to feel like it, from one game to the next... Even Ridley himself was much smaller in his first appearance than in later games; same with Kraid, actually, who went from being not too much bigger than Samus, to being more like freaking Godzilla.

Right now, considering the bloody huge number of times it's been mentioned and even the sheer number of times there's been videos about this, it's looking like Shantae might be leading the polls currently. At the moment, I am expecting her to win.

Though if it turns out to be ANOTHER DAMN CLONE CHARACTER like Wolf or something, I'll be.... "displeased". Dont need more clones. Really dont.



DarthMetaKnight
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05 Sep 2015, 5:25 pm

Perhaps I'll have to wait another five years to see a Digimon in Smash Bros. then.

Several early 90s playground arguments were finally settled when Sonic made it into Brawl. It's time for the playground arguments of the late 90s to be settled by putting Pokemon and Digimon in the same game.


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JoeDaBro
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05 Sep 2015, 5:36 pm

Misery wrote:
Despite that the devs had said, long ago, that Ridley "wouldnt work because he'd be too big". ....which makes ZERO SENSE when you think about it. Hell, Olimar is supposed to be TINY. Like, a couple of inches tall, no more. He's the same scale as everyone else though. And then you've got Bowser, one of the most well known characters there is, who seems to just change size whenever the heck he happens to feel like it, from one game to the next... Even Ridley himself was much smaller in his first appearance than in later games; same with Kraid, actually, who went from being not too much bigger than Samus, to being more like freaking Godzilla.

Sir, if you meet Shigeru Miyamoto and request Mickey Mouse be playable in a Mario game, don't be surprised if he publicly announces he has decided to stop making video games.



Misery
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06 Sep 2015, 1:59 am

JoeDaBro wrote:
Misery wrote:
Despite that the devs had said, long ago, that Ridley "wouldnt work because he'd be too big". ....which makes ZERO SENSE when you think about it. Hell, Olimar is supposed to be TINY. Like, a couple of inches tall, no more. He's the same scale as everyone else though. And then you've got Bowser, one of the most well known characters there is, who seems to just change size whenever the heck he happens to feel like it, from one game to the next... Even Ridley himself was much smaller in his first appearance than in later games; same with Kraid, actually, who went from being not too much bigger than Samus, to being more like freaking Godzilla.

Sir, if you meet Shigeru Miyamoto and request Mickey Mouse be playable in a Mario game, don't be surprised if he publicly announces he has decided to stop making video games.



....wha?



JoeDaBro
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06 Sep 2015, 4:29 am

Misery wrote:
JoeDaBro wrote:
Misery wrote:
Despite that the devs had said, long ago, that Ridley "wouldnt work because he'd be too big". ....which makes ZERO SENSE when you think about it. Hell, Olimar is supposed to be TINY. Like, a couple of inches tall, no more. He's the same scale as everyone else though. And then you've got Bowser, one of the most well known characters there is, who seems to just change size whenever the heck he happens to feel like it, from one game to the next... Even Ridley himself was much smaller in his first appearance than in later games; same with Kraid, actually, who went from being not too much bigger than Samus, to being more like freaking Godzilla.

Sir, if you meet Shigeru Miyamoto and request Mickey Mouse be playable in a Mario game, don't be surprised if he publicly announces he has decided to stop making video games.



....wha?

You were just being ridiculous. Ridley was small in the original because of hardware limitations, Kraid was never playable in Smash, and about Olimar:Olimar works because he looks like he's normal size, despite being really small, and he's not crazy powerful. Ridley looks huge and is huge, and is also crazy powerful. It would be impossible to make Ridley compatible for Smash. That's like trying to make God in Smash. Also, Bowser's size changes are usually barely noticable. Unless you're assuming the giant Bowser from NSMB2 counts, which for your sake I hope you don't. To quote Sakurai, "It just wouldn't be Ridley any more".



Misery
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06 Sep 2015, 5:09 am

JoeDaBro wrote:
Misery wrote:
JoeDaBro wrote:
Misery wrote:
Despite that the devs had said, long ago, that Ridley "wouldnt work because he'd be too big". ....which makes ZERO SENSE when you think about it. Hell, Olimar is supposed to be TINY. Like, a couple of inches tall, no more. He's the same scale as everyone else though. And then you've got Bowser, one of the most well known characters there is, who seems to just change size whenever the heck he happens to feel like it, from one game to the next... Even Ridley himself was much smaller in his first appearance than in later games; same with Kraid, actually, who went from being not too much bigger than Samus, to being more like freaking Godzilla.

Sir, if you meet Shigeru Miyamoto and request Mickey Mouse be playable in a Mario game, don't be surprised if he publicly announces he has decided to stop making video games.



....wha?

You were just being ridiculous. Ridley was small in the original because of hardware limitations, Kraid was never playable in Smash, and about Olimar:Olimar works because he looks like he's normal size, despite being really small, and he's not crazy powerful. Ridley looks huge and is huge, and is also crazy powerful. It would be impossible to make Ridley compatible for Smash. That's like trying to make God in Smash. Also, Bowser's size changes are usually barely noticable. Unless you're assuming the giant Bowser from NSMB2 counts, which for your sake I hope you don't. To quote Sakurai, "It just wouldn't be Ridley any more".


Sorry, but that one doesnt fly.

Hardware limitations determining Ridley's size on the NES? Nope, sorry. See.... all of the Megaman games for instant proof of that one being wrong. That series, back then, was infamous for it's gigantic, crazy boss fights; the robot masters were usually the same size as Megaman, but good ol' Wily was never satisfied with JUST that.... so huge, towering, stomping/flying robots of enormous doom were always present as well. And it sure as heck wasnt the only game that did that; boss fights against giant enemies are typically much more impressive and feel alot more "epic" than smaller ones, so it was a very frequently used concept back then (and still is, of course). Ridley was simply designed that way, in that much smaller form, in the beginning, that's all. As was Kraid. Their size was only changed later on; it's NOT their original size.

As for Bowser, even the central wiki for the Mario series states that Bowser seems to just change his size at random or whenever he feels like it, and has often had access to artifacts/magic that allow him to even do it in the middle of a battle. Hell, he was HUGE in Mario 64, and stayed that way the entire game. Bowser sometimes will have only small changes in size, but other times.... it's extremely dramatic. The guy IS stupidly powerful, after all; has been since the beginning of the series (where he hit the ENTIRE KINGDOM all at once with a single spell that completely and utterly disabled it and everyone in it, only finally stopped because Peach was able to cancel it after being rescued). And some of his minions... such as Kamek... can aid him with transformations or whatever too. There's no reason why he CANT change size, dramatically or otherwise.

Besides, again: The Olimar arguement. That guy is supposed to be TINY. Apparently though... that just wasnt very important, as there he is anyway. Size seriously doesnt matter much, in Smash.

Going even FURTHER: it's already been stated that, even from the start, these arent the ACTUAL characters dueling each other in the Smash series; they're actually toys, brought to life by.... something. If I recall correctly, the reason they did this was because they had questioned the idea of doing things like, say, having Mario beat the tar out of Pikachu; it doesnt make sense for Mario to do that, and really goes against the character, which is the case for ALOT of them in that game. By going with the idea that they're just toy versions of the characters, all of that doesnt matter, and none of what happens is canon. That's not me just guessing either, mind you. This was all actually stated by Iwata himself. Look it up if you dont believe me. In other words... this is probably the real reason for, say, Olimar's size change.... and also shows that, indeed, the size seriously doesnt matter. Hell, come to think of it, even Pikachu is bloody gigantic, compared to the normal size of that Pokemon. He's almost as big as Mario!

Thus is all of my logic behind that, which sticks just fine.

Though, in the end... logic or not, I dont actually care much. I've no particular attachment to Ridley or the Metroid series as a whole; I completely lost interest in the whole thing when Prime happened, way back when. All of my favorite Nintendo characters are already in the game. So as DLC goes, I only want one thing: more characters that ARE NOT CLONES. I mean, really. There's enough of them already. Mewtwo (Lucario is a clone of him), Lucas (clone of Ness), and Roy (clone of Marth, who ALREADY HAD ANOTHER DAMN CLONE ARGH) were disappointing enough as it is. I'll be really bloody annoyed if Wolf or someone like that gets chosen from the poll.



JoeDaBro
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06 Sep 2015, 8:15 am

Misery wrote:
JoeDaBro wrote:
Misery wrote:
JoeDaBro wrote:
Misery wrote:
Despite that the devs had said, long ago, that Ridley "wouldnt work because he'd be too big". ....which makes ZERO SENSE when you think about it. Hell, Olimar is supposed to be TINY. Like, a couple of inches tall, no more. He's the same scale as everyone else though. And then you've got Bowser, one of the most well known characters there is, who seems to just change size whenever the heck he happens to feel like it, from one game to the next... Even Ridley himself was much smaller in his first appearance than in later games; same with Kraid, actually, who went from being not too much bigger than Samus, to being more like freaking Godzilla.

Sir, if you meet Shigeru Miyamoto and request Mickey Mouse be playable in a Mario game, don't be surprised if he publicly announces he has decided to stop making video games.



....wha?

You were just being ridiculous. Ridley was small in the original because of hardware limitations, Kraid was never playable in Smash, and about Olimar:Olimar works because he looks like he's normal size, despite being really small, and he's not crazy powerful. Ridley looks huge and is huge, and is also crazy powerful. It would be impossible to make Ridley compatible for Smash. That's like trying to make God in Smash. Also, Bowser's size changes are usually barely noticable. Unless you're assuming the giant Bowser from NSMB2 counts, which for your sake I hope you don't. To quote Sakurai, "It just wouldn't be Ridley any more".


Sorry, but that one doesnt fly.

Hardware limitations determining Ridley's size on the NES? Nope, sorry. See.... all of the Megaman games for instant proof of that one being wrong. That series, back then, was infamous for it's gigantic, crazy boss fights; the robot masters were usually the same size as Megaman, but good ol' Wily was never satisfied with JUST that.... so huge, towering, stomping/flying robots of enormous doom were always present as well. And it sure as heck wasnt the only game that did that; boss fights against giant enemies are typically much more impressive and feel alot more "epic" than smaller ones, so it was a very frequently used concept back then (and still is, of course). Ridley was simply designed that way, in that much smaller form, in the beginning, that's all. As was Kraid. Their size was only changed later on; it's NOT their original size.

As for Bowser, even the central wiki for the Mario series states that Bowser seems to just change his size at random or whenever he feels like it, and has often had access to artifacts/magic that allow him to even do it in the middle of a battle. Hell, he was HUGE in Mario 64, and stayed that way the entire game. Bowser sometimes will have only small changes in size, but other times.... it's extremely dramatic. The guy IS stupidly powerful, after all; has been since the beginning of the series (where he hit the ENTIRE KINGDOM all at once with a single spell that completely and utterly disabled it and everyone in it, only finally stopped because Peach was able to cancel it after being rescued). And some of his minions... such as Kamek... can aid him with transformations or whatever too. There's no reason why he CANT change size, dramatically or otherwise.

Besides, again: The Olimar arguement. That guy is supposed to be TINY. Apparently though... that just wasnt very important, as there he is anyway. Size seriously doesnt matter much, in Smash.

Going even FURTHER: it's already been stated that, even from the start, these arent the ACTUAL characters dueling each other in the Smash series; they're actually toys, brought to life by.... something. If I recall correctly, the reason they did this was because they had questioned the idea of doing things like, say, having Mario beat the tar out of Pikachu; it doesnt make sense for Mario to do that, and really goes against the character, which is the case for ALOT of them in that game. By going with the idea that they're just toy versions of the characters, all of that doesnt matter, and none of what happens is canon. That's not me just guessing either, mind you. This was all actually stated by Iwata himself. Look it up if you dont believe me. In other words... this is probably the real reason for, say, Olimar's size change.... and also shows that, indeed, the size seriously doesnt matter. Hell, come to think of it, even Pikachu is bloody gigantic, compared to the normal size of that Pokemon. He's almost as big as Mario!

Thus is all of my logic behind that, which sticks just fine.

Though, in the end... logic or not, I dont actually care much. I've no particular attachment to Ridley or the Metroid series as a whole; I completely lost interest in the whole thing when Prime happened, way back when. All of my favorite Nintendo characters are already in the game. So as DLC goes, I only want one thing: more characters that ARE NOT CLONES. I mean, really. There's enough of them already. Mewtwo (Lucario is a clone of him), Lucas (clone of Ness), and Roy (clone of Marth, who ALREADY HAD ANOTHER DAMN CLONE ARGH) were disappointing enough as it is. I'll be really bloody annoyed if Wolf or someone like that gets chosen from the poll.

I stopped reading when you said Bowser was huge in Mario 64. I vote you to be the one person who I hope never works at a video game company.
Anyway, here's the thing:The big bosses in Mega Man don't do too much to compensate in code for their larger size. You can't slap Super Metroid on NES. [Not that you'd want to, considering Super Metroid is the most overrated game of all time.]



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06 Sep 2015, 9:26 am

JoeDaBro wrote:
I stopped reading when you said Bowser was huge in Mario 64. I vote you to be the one person who I hope never works at a video game company.
Anyway, here's the thing:The big bosses in Mega Man don't do too much to compensate in code for their larger size. You can't slap Super Metroid on NES. [Not that you'd want to, considering Super Metroid is the most overrated game of all time.]



Ahhh... going to be insulting there, eh? For whatever reason, this doesnt surprise me.

Sorry, but, considering that you didnt bother to read it? Any counter-arguements are INSTANTLY undone. Dont read? Dont respond.

Of course, since you smartly didnt bother to read any of what I wrote, you also missed the entire point. Particularly the bit where I point out that, in the end, I REALLY dont actually care about Ridley much (or at all); I dont even like that series these days. I was merely explaining (or trying to) the logic surrounding it. Not that you noticed the part where I pointed this out at the end. Ugh. It's like arguing with a blender.


Also? I *have* worked in game development, thanks. I thoroughly enjoyed the experience. It didnt just go well, it went VERY well; and that's not me that said that one, that was the devs. It's looking like I'll be getting another contract offer within the next month actually (which is good, since I'm bored out of my mind recently). And I deal with developers frequently (indie devs mind you, there's no way in the depths of Hell that I'd move towards any of the big guys, considering I like none of them and am fully aware of what "major" development REALLY entails, and I'm a PC gamer first and foremost) and tend to have strong influence on whatever is being made. I've had my name in credits more than a few times now, though as a rule I tend not to care all that much when it happens (who reads credits?); I just like being able to help them make a better product. I've been into game design since I was about 7, which is when I started learning programming and started experimenting with such things.

Congratulations on a bloody stupid incorrect assumption there, by the way. Another smart move.

And if you really think that all of THIS stuff... which you didnt even read... speaks for someone's skill and knowledge enough to drop a damn stupid insult like that? When it's just me rambling about the physical size of ONE character? (....seriously? You get reason for an insult out of THAT? That's kinda pathetic, dude). You know WAY less than I coulda guessed.

Good grief. If you're going to post or even contradict someone, try not being a jerk about it. Particularly around me; as you might have noticed, I have a very short fuse and am an extremely negative individual. It never ends well.

For now, this conversation, or what there was of it, ends here.

Respond if you wish, but.... hey, you didnt read what I wrote, so why should I bother to read anything you write from here on out? So I wont.

Though as a rule it's best if I simply step out of a topic like this (as in, not even look at it again) if I'm getting too fiery anyway. I aint had an explosion on this forum yet, and I dont intend on letting it happen. Not this place.