What sort of video games do you all like?
AhuraMazda wrote:
Misery wrote:
Bullet-hell games of any sort and fighting games are what I'm best at.
I also like roguelikes (either action or turn-based, both are fine), strategy games, puzzle games, and platformers.
I dont do RPGs or story-focused things.
I need a high level of difficulty in a game for it to hold my attention. Generally this leads to me sticking mostly to indie games, as the "major" games these days are incapable of providing this.
I can get into things like mobas as well, but I havent played in awhile as I still have arm troubles. But there's some like that and other competitive games I may jump back into soon. World of Tanks is a good non-moba one. Still havent tried World of Warships though I've got it all downloaded and patched now.
I also like roguelikes (either action or turn-based, both are fine), strategy games, puzzle games, and platformers.
I dont do RPGs or story-focused things.
I need a high level of difficulty in a game for it to hold my attention. Generally this leads to me sticking mostly to indie games, as the "major" games these days are incapable of providing this.
I can get into things like mobas as well, but I havent played in awhile as I still have arm troubles. But there's some like that and other competitive games I may jump back into soon. World of Tanks is a good non-moba one. Still havent tried World of Warships though I've got it all downloaded and patched now.
if you need difficulty I suggest megami tensei games. those can be hard. what exactly is a roguelike game?
Nah, those being RPGs, those'd just put me to sleep. I've played them in the past anyway (back when I used to do jRPGs every now and then) and basically every challenge in the game could be defeated by simple grinding, which is one of the issues I have with alot of RPGs. Though, as I said I dont bother with story-focused stuff anyway. I'm bored almost instantly.
A roguelike is typically something that uses random/procedural generation to create it's levels/maps; they're never pre-made for the most part. Or maybe individual rooms are pre-made somehow, but they're assembled into floors entirely at random every time you play. Usually these games will then add even more randomness to the mix; you cant memorize the locations of ANYTHING in one of these, because things could be anywhere. You have to deal with each challenge as it comes to you and beat it through skill, not memory. Roguelikes can either be turn-based (the original game "Rogue", which is where the name comes from, was turn-based) or action-based, like the Binding of Isaac, which is probably the most well-known one right now. Something like the "Mystery Dungeon" games (like Pokemon Mystery Dungeon) are examples of roguelikes as well, though of course the Pokemon one tames it down alot.
Usually, roguelikes also have perma-death. Once you die exactly once... that's it. Game COMPLETELY over. No reloading, time to restart fresh! I think the Mystery Dungeon games dont do this, but nearly all roguelikes do it. Often, they allow you to save & quit at any time, but when you next load up the game, the save fries itself so you cant just go back to it. Though you sometimes have a "central" save that holds progression data (like Isaac's unlocks and challenges and stuff).
I like this type of game for a couple of reasons: With a few exceptions, roguelikes are usually notoriously difficult. But the replay value is also very, very high, because it's gonna randomize the heck out of itself every time you play it. You never know what the RNG is going to throw at you each time, you never know what resources/items you may or may not have at any given point. You really gotta play carefully, since the unknown is ALWAYS there. And lastly... exploration. In most games, exploration is a one-time thing. Once you've explored a game area, well... you cant explore it AGAIN, that doesnt make sense. You've seen it already. It's not new to you. But roguelikes have you exploring new areas every single time. I love that. The turn-based ones (and even some of the action-ones) also tend to be hyper-complicated. For those that like really DEEP games... they usually do the trick, even if they have a nightmare of a learning curve.
There are *alot* of roguelikes of all sorts, it's a huge genre, but 95% of them are on PC only. Very few ever hit consoles. The Binding of Isaac is one of the few I can think of, and even then, I dont think the Afterbirth expansion has hit the consoles yet (which means you end up missing a HUGE amount of content on there).
Misery wrote:
AhuraMazda wrote:
Misery wrote:
Bullet-hell games of any sort and fighting games are what I'm best at.
I also like roguelikes (either action or turn-based, both are fine), strategy games, puzzle games, and platformers.
I dont do RPGs or story-focused things.
I need a high level of difficulty in a game for it to hold my attention. Generally this leads to me sticking mostly to indie games, as the "major" games these days are incapable of providing this.
I can get into things like mobas as well, but I havent played in awhile as I still have arm troubles. But there's some like that and other competitive games I may jump back into soon. World of Tanks is a good non-moba one. Still havent tried World of Warships though I've got it all downloaded and patched now.
I also like roguelikes (either action or turn-based, both are fine), strategy games, puzzle games, and platformers.
I dont do RPGs or story-focused things.
I need a high level of difficulty in a game for it to hold my attention. Generally this leads to me sticking mostly to indie games, as the "major" games these days are incapable of providing this.
I can get into things like mobas as well, but I havent played in awhile as I still have arm troubles. But there's some like that and other competitive games I may jump back into soon. World of Tanks is a good non-moba one. Still havent tried World of Warships though I've got it all downloaded and patched now.
if you need difficulty I suggest megami tensei games. those can be hard. what exactly is a roguelike game?
Nah, those being RPGs, those'd just put me to sleep. I've played them in the past anyway (back when I used to do jRPGs every now and then) and basically every challenge in the game could be defeated by simple grinding, which is one of the issues I have with alot of RPGs. Though, as I said I dont bother with story-focused stuff anyway. I'm bored almost instantly.
A roguelike is typically something that uses random/procedural generation to create it's levels/maps; they're never pre-made for the most part. Or maybe individual rooms are pre-made somehow, but they're assembled into floors entirely at random every time you play. Usually these games will then add even more randomness to the mix; you cant memorize the locations of ANYTHING in one of these, because things could be anywhere. You have to deal with each challenge as it comes to you and beat it through skill, not memory. Roguelikes can either be turn-based (the original game "Rogue", which is where the name comes from, was turn-based) or action-based, like the Binding of Isaac, which is probably the most well-known one right now. Something like the "Mystery Dungeon" games (like Pokemon Mystery Dungeon) are examples of roguelikes as well, though of course the Pokemon one tames it down alot.
Usually, roguelikes also have perma-death. Once you die exactly once... that's it. Game COMPLETELY over. No reloading, time to restart fresh! I think the Mystery Dungeon games dont do this, but nearly all roguelikes do it. Often, they allow you to save & quit at any time, but when you next load up the game, the save fries itself so you cant just go back to it. Though you sometimes have a "central" save that holds progression data (like Isaac's unlocks and challenges and stuff).
I like this type of game for a couple of reasons: With a few exceptions, roguelikes are usually notoriously difficult. But the replay value is also very, very high, because it's gonna randomize the heck out of itself every time you play it. You never know what the RNG is going to throw at you each time, you never know what resources/items you may or may not have at any given point. You really gotta play carefully, since the unknown is ALWAYS there. And lastly... exploration. In most games, exploration is a one-time thing. Once you've explored a game area, well... you cant explore it AGAIN, that doesnt make sense. You've seen it already. It's not new to you. But roguelikes have you exploring new areas every single time. I love that. The turn-based ones (and even some of the action-ones) also tend to be hyper-complicated. For those that like really DEEP games... they usually do the trick, even if they have a nightmare of a learning curve.
There are *alot* of roguelikes of all sorts, it's a huge genre, but 95% of them are on PC only. Very few ever hit consoles. The Binding of Isaac is one of the few I can think of, and even then, I dont think the Afterbirth expansion has hit the consoles yet (which means you end up missing a HUGE amount of content on there).
they sound awesome? can you recommend any more? on 3ds or pc? free preferably
_________________
I am a mirror that is aware it is a mirror
Misery wrote:
Bullet-hell games of any sort and fighting games are what I'm best at.
I also like roguelikes (either action or turn-based, both are fine), strategy games, puzzle games, and platformers.
I dont do RPGs or story-focused things.
I need a high level of difficulty in a game for it to hold my attention. Generally this leads to me sticking mostly to indie games, as the "major" games these days are incapable of providing this.
I can get into things like mobas as well, but I havent played in awhile as I still have arm troubles. But there's some like that and other competitive games I may jump back into soon. World of Tanks is a good non-moba one. Still havent tried World of Warships though I've got it all downloaded and patched now.
I also like roguelikes (either action or turn-based, both are fine), strategy games, puzzle games, and platformers.
I dont do RPGs or story-focused things.
I need a high level of difficulty in a game for it to hold my attention. Generally this leads to me sticking mostly to indie games, as the "major" games these days are incapable of providing this.
I can get into things like mobas as well, but I havent played in awhile as I still have arm troubles. But there's some like that and other competitive games I may jump back into soon. World of Tanks is a good non-moba one. Still havent tried World of Warships though I've got it all downloaded and patched now.
Have you played:
Ikaruga (Japanese bullet hell arcade)
Grey Goo (RTS with good/ robust AI)
Metro (harder settings, low ammo supply)
Wargame (complicated RTS with steep learning curve)
Geometry Wars (bullet hell survival)
Hard Reset (classic style FPS, swarms, fast paced)
Hand of Fate (tough decisions, survival, strategy, fast paced and intense combat phases)
Batman: Arkham Origins (fast paced combat, some element of strategy)?
All those offered a good challenge for me, with Ikaruga being the hardest by far.
_________________
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For me it has to be something that requires you to make important decisions quickly. There needs to be an element of pressure, and the ability to employ unusual tactics.
Story-rich preferred as long as graphics aren't hideous as a compromise.
_________________
persona-params.dll is a system file. Editing it may cause serious damage to this machine.
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