What are you playing right now?
Also the game's economy is really tedious; Poke-dollars are ACTUALLY valuable in that game... And for all the wrong reasons, unfortunately.
As you could already figure out by my avatar, I'm playing as a girl, which means that I'm just trying to save up as much money as I possibly can (I usually try to keep at least 1,500 Poke-dollars) just to be able to buy some of the clothing in the game's many boutiques (did I mention that clothing was expensive too? ).
What does this all mean? Well...
It also means...
Which ALSO means more of this:
Honestly I'm starting to think that buying that old copy of Pokemon Ruby for the Gameboy Advance wasn't such a bad idea to begin with (Ahh the nostalgia! )
A quick tip:
There's an ability called False Swipe that cant faint a pokemon but will always leave them with one HP instead. Very, very helpful for catching stuff, particularly if you then combine it with paralysis or sleep. Farfetch'd and Absol can both learn this attack (there's a TM for it, you can get it pretty early on), which can make them really, really good for catching stuff. On my team, that's Absol's main purpose (it can also learn Thunder Wave).
And yes there is a way to battle friends on there, if I recall correctly... heck if I remember what it is. I havent gone online with the game yet. Not until I have a decently competitive team built up.
There's an un-evolve stone? Didnt know about that. Though I'm not entirely sure what the purpose would be...
As for the high encounter rate, I think it's a bit of a necessity. Since catching Pokemon is just as important as defeating them, and getting the right ones to appear can take awhile... the encounter rate is high so that there's alot less waiting around for them to show up. I assume this is also why the series has always used those grass patches to contain encounters rather than having them show up on all terrain as most RPGs do. Of course, that mechanic goes away in caves and such... but for most of the game it's there to keep a lid on the encounter rate, for when you just want to travel to somewhere.
Bradleigh
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Joined: 25 May 2008
Age: 34
Gender: Non-binary
Posts: 6,669
Location: Brisbane, Australia
Also the game's economy is really tedious; Poke-dollars are ACTUALLY valuable in that game... And for all the wrong reasons, unfortunately.
It has been a while since I have played the game, but I think that I have so ideas of getting money. The sports centres, if you have got up to them, can be fought again for rematches, I am pretty sure I versed them again for money and experience. Restaurants are another thing, they cost money to start, but if you are pretty good at battles you might be able to get some nuggets from them. Put an Amulet coin on one of your Pokémon before you fight trainers, and there is a particular "O-power" that will give you more money for any battles you do within a time period (keep using it to raise it up, and use it with the successive battles that you can do in the Battle Chateau, especially since the trainer classes here are more likely to give a higher reward. To get the most out of a single use of the Battle Chateau, first find out where each of the trainers are, then activate the O-power and try and defeat them as many trainers as you can before the O-power runs out. This was a method I used.
For catching Pokémon, don't underestimate inflicting something like sleep to the opponent, and also really use status lowering moves. Historically I would drop such moves quickly in favour of an attacking move as soon as possible, but it is a really good idea for at least one of your Pokémon to have such a move. In my Y version I gave and still have my Charizard know Smokescreen, a really early move to learn for it, but really useful when I really want to catch something, I start of with spamming the move to lower its accuracy, which makes the enemy both less dangerous and easier to catch, and works surprisingly well against a hard trainer's hard to deal with Pokémon.
_________________
Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
Tollorin
Veteran
Joined: 14 Jun 2009
Age: 42
Gender: Male
Posts: 3,178
Location: Sherbrooke, Québec, Canada
Also the game's economy is really tedious; Poke-dollars are ACTUALLY valuable in that game... And for all the wrong reasons, unfortunately.
As you could already figure out by my avatar, I'm playing as a girl, which means that I'm just trying to save up as much money as I possibly can (I usually try to keep at least 1,500 Poke-dollars) just to be able to buy some of the clothing in the game's many boutiques (did I mention that clothing was expensive too? ).
What does this all mean? Well...
It also means...
Which ALSO means more of this:
Honestly I'm starting to think that buying that old copy of Pokemon Ruby for the Gameboy Advance wasn't such a bad idea to begin with (Ahh the nostalgia! )
A quick tip:
There's an ability called False Swipe that cant faint a pokemon but will always leave them with one HP instead. Very, very helpful for catching stuff, particularly if you then combine it with paralysis or sleep. Farfetch'd and Absol can both learn this attack (there's a TM for it, you can get it pretty early on), which can make them really, really good for catching stuff. On my team, that's Absol's main purpose (it can also learn Thunder Wave).
And yes there is a way to battle friends on there, if I recall correctly... heck if I remember what it is. I havent gone online with the game yet. Not until I have a decently competitive team built up.
There's an un-evolve stone? Didnt know about that. Though I'm not entirely sure what the purpose would be...
As for the high encounter rate, I think it's a bit of a necessity. Since catching Pokemon is just as important as defeating them, and getting the right ones to appear can take awhile... the encounter rate is high so that there's alot less waiting around for them to show up. I assume this is also why the series has always used those grass patches to contain encounters rather than having them show up on all terrain as most RPGs do. Of course, that mechanic goes away in caves and such... but for most of the game it's there to keep a lid on the encounter rate, for when you just want to travel to somewhere.
Seem to me Misery that Pokémon is quite at odd with how you describe your gaming tastes (In the sense that it's a quiet game and is not that difficult.), and yet you play the games and even got a Kirlia plushies; I don't get it.
How you even remember any of that is beyond me...
But anyway, a few reasons:
1. It has a competitive aspect. The challenge comes in here, and much of the game ends up building up to that if you intend on doing that.
2. Some challenge can come from taking things on with Pokemon that are simply a bit too low level for the area. This is typically my approach to... pretty much the entire game. It's also my approach to levelling up, and makes levelling faster and more interesting. If I'm using a Pokemon that's too HIGH level for an area, it typically is just so I can plow through it quickly when I'm just travelling through it rather than doing anything there. Or it means I've got some heavy hitter with False Swipe ready to help me catch something or other.
3. There's ALOT OF DEPTH here. That, honestly, is pretty darn rare these days. Even moreso among RPGs of any sort; one thing that kills most RPGs for me is just how bloody braindead simple they are. Or that they'll have mechanics that end up being totally useless and ignored. Like most of Square's games, even the older ones, where you could just hit "attack" over and over and win most battles. You didnt need to think or do much of anything and you sure as heck didnt need to pay attention to things like equipment or stats; you just got to the next area and bought whatever was the next set of armor there. None of that is the case in Pokemon. Selecting the right attacks matter, abilities that dont just do damage such as stat buffs/debuffs and status effects also actually matter, even in competition, and setting up every aspect of your team also matters. And despite my usual tastes, I'm actually the min-maxer sort when it comes to lots of games. Mostly this happens in Roguelikes, which is probably where I got the habit from, but Pokemon tends to encourage the hell out of it too.
4. Alot of stuff to do. The game never really has any moments where I dont feel like I have a goal of some sort. Better yet, the goals I have are often those I set myself... not arbitrary ones the game sets for me.
5. Lack of cutscenes and such. The game ISNT COMPLETELY OBSESSED WITH STORY. I cant even express how glad I am for this. For once, a game of this type where the actual gameplay outweighs the story stuffs, and wasnt sacrificed for it. That's REALLY rare. When you do talk to characters, it tends to be short and to the point, rather than drawn out and dramatic.
6. Doesnt take itself super seriously. Too many RPGs and... everything else... does this these days. And this game, well... yeah, some of the Pokemon have very, very deeply messed up lore behind them, but beyond that, alot of them can just be downright wacky and/or hilarious. Distinct lack of super-emo drama here.
And then Kirlia is a happy added bonus onto all of that.
I don't use too many different sourceports, but I only know of a couple that are based on QW, I think FTE might be one of them? DarkPlaces is glQuake based, and even had all of the netcode reprogrammed to be more robust than QW's. I do wish the options to make DP look like Vanilla Quake weren't all broken, but they seem to be low priority for Havoc, and it doesn't even look like he's released any new builds in forever. I mostly only use it for mods that aren't supposed to look like Quake anyway.
I usually use good old WinQuake for anything that doesn't require fancy bells and whistles. The pixels are crispy, the lighting is a whole lot better, and for some reason I get a smoother framerate. I do like Engoo, but there are a few bugs that need to be ironed out if I were to use it full-time.
Also, WinQuake is a good way to make sure your projects are optimized.
Are you sure about that? I didn't use Windows 7 for very long, but I can't imagine they would have killed CD audio. Do you have a cable connected that goes from your CD-ROM drive to the sound card? A lot of computer setups require it.
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I'll brave the storm to come, for it surely looks like rain...
I'm trying to get a Shiny Ralts in Pokemon X. I think I'll try Horde Battles instead of eggs for awhile.
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Working on a few games simultaneously:
Pillars of Eternity: doing a new run-thru since the second part of the white march was released.
Fire Emblem Fates: just started Birthright, Conquest for second playthru, Revelation for third.
Xenoblade Chronicles X: Been stuck at the fight with Ga Jiarg and Ga Buidhe for months now.
Baldur's Gate 1 + 2+expansions: Doing a True neutralish-good run with a fighter-mage at the moment. Next playthrough will be an evil runthrough. Thinking pure cleric or pure mage for it.
Some Plants VS Zombies: Garden Warfare 2. Sort of.
The multiplayer is a problem right now, with one particular class (the Rose) being stupidly OP. Playing on the Zombie side is pointless right now because you're just going to die over and over again to a team consisting almost entirely of roses (which have a homing attack as their basic shot... who thought that was a good idea?), and playing on the Plant side is dull because if you're not playing as a Rose, you're not going to get to DO much. They'll hog all of the... everything. Except healing, they cannot heal themselves or anyone else.
I kinda expected this though to be totally honest... the first game had a similar issue shortly after it came out. These devs actually give a damn though, so a big nerf of some sort is already being planned. The sooner, the better.... for now though, there's still lots of single-player stuff to do. Not to mention Garden Ops. Or Graveyard Ops. Which are more of a co-op thing with a bit of added tower defense, pretty fun. Bloody difficult as hell though.
I got past the tutorial mission, and then went out to the garden and got killed over and over again by radscorpions =| I was about to give up and turn down the difficulty setting, but then I must have gotten distracted by a different game.
_________________
I'll brave the storm to come, for it surely looks like rain...
Bradleigh
Veteran
Joined: 25 May 2008
Age: 34
Gender: Non-binary
Posts: 6,669
Location: Brisbane, Australia
Right now I am playing The Legend of Zelda Twilight Princess HD. I had been thinking of replaying Twilight Princess for a while, right when this was announced, so now is a chance to play it updated, I think that it indeed looks pretty so far.
Apart from also Dark Souls that, which I recently was really confused by an easy fight, I have also been playing Metal Gear Solid 5, which is also a lot of fun. I find myself feeling a little off with Metal Gear in that I have had little reason not to change out the original weapons, mostly just adding a sniper rifle, it does take some time get to some features. I had one ironic moment where I had the sniper, Quiet, as my buddy, and when I was trying to sneak around a camp and quietly knockout a guard she decided to go against her name and shoot the guy right in my arms, alterting the entire base to me.
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Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
There's a new Cave shmup on iOS. Cant even believe it. Dodonpachi Ichimen Banchou.
This after they said they werent doing these anymore... well, I know what I'm doing today.
EDIT: Or it's another "messed up" port, or... I dont even know. This one is really weird... feels more like a rather strange demo for something upcoming. How bizarre...
MarvelHeroes2016 since it's a fun game and since some of the game is repetitive I feel quite comfortable and I'm able to progress through the game at a fairly quick rate, though unlike some of the other players you will not see me reach level 60 within 2hrs of game play.
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I'm an extremely vulnerable person. Vulnerability and emotion are very closely linked.
Medal Of Honor: European Assault, on the PS2. A lot better than MoH Rising Sun, a very half-hearted game which even I managed to complete in under 15 hours.
Disappointing even so to see that it only has 11 levels. This was presumably becoming the norm for the Single Player mode of FPS games by the time it was released (2005).