The_Blonde_Alien wrote:
Kiprobalhato wrote:
Kiprobalhato wrote:
the true final boss i guess is a level.
and
what a goddamned level it is

between requiring to execute frame perfect jumps from short lived hologram to short lived hologram, hardly any checkpoints...i'm no good at platformers anyway but GOOD LORD.
you die and die and die and die and fall off just as you're about the jump but you're a frame too late because the platform is a hologram and it already dissipated and down into the bottomless pits you go just to start all over from the beginning for the 99,000th time.
I'm sorry, you're talking about Dark Souls III right?

That
can't be Zelda... is it?

neither, the only zelda game resembling a platformer was the second one on NES which i plan to tackle soon.
i was talking about skullmonkeys, specifically the final level of the final world evil engine number 9. relatively uncommon ps1 platformer that's a sequel to the neverhood on PC. out of all the sequels that are a complete departure from the first game in tone, setting, and gameplay, this one i feel is pretty well done, one reason being it actually is a
game...neverhood felt more like an experience to me than a proper game.
Misery wrote:
Now that being said.... Zelda with hologram platforms in it, now there's a concept, eh?
zelda's dabbled a bit with holograms before, see phantom zant, and to a lesser extent the platforms from the same dungeon you activate with the master sword.
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