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Kiprobalhato
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22 Apr 2016, 2:01 am

mr_bigmouth_502 wrote:
I was actually going to ask about the intro. It's literally the #1 thing that turns me off from TP.


yeah, same. skyward sword is not any better in that regard.

i've reached the final level of skullmonkeys, i got caught off guard when klogg, the main antagonist, was the boss of the penultimate level worm graveyard.

i still beat him on ym second try though. pretty easy.

the true final boss i guess is a level.


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SabbraCadabra
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22 Apr 2016, 9:02 am

Kiprobalhato wrote:
the climbing is faster, ... transforming to/from wolf form is faster, poes can now be collected during the day, and the painfully long slog of an intro is apparently quicker.


Man, why don't they just add a fast-forward button to all of their remakes??

...I suppose I can't talk, though; I abuse the heck out of Street Pass Plaza's fast-forward.


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Lace-Bane
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22 Apr 2016, 9:55 pm

Still Dark Souls III. Mostly just working on my character.
Image
I kinda forgot what I was supposed to be doing otherwise.


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Kiprobalhato
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23 Apr 2016, 2:40 am

SabbraCadabra wrote:
Man, why don't they just add a fast-forward button to all of their remakes??


they honestly should. i appreciate wind waker for it's comparatively snappy, quick introductory sequence.

Kiprobalhato wrote:
the true final boss i guess is a level.


and what a goddamned level it is :x :evil: between requiring to execute frame perfect jumps from short lived hologram to short lived hologram, hardly any checkpoints...i'm no good at platformers anyway but GOOD LORD.
you die and die and die and die and fall off just as you're about the jump but you're a frame too late because the platform is a hologram and it already dissipated and down into the bottomless pits you go just to start all over from the beginning for the 99,000th time.


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The_Blonde_Alien
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23 Apr 2016, 7:02 am

Kiprobalhato wrote:

Kiprobalhato wrote:
the true final boss i guess is a level.


and what a goddamned level it is :x :evil: between requiring to execute frame perfect jumps from short lived hologram to short lived hologram, hardly any checkpoints...i'm no good at platformers anyway but GOOD LORD.
you die and die and die and die and fall off just as you're about the jump but you're a frame too late because the platform is a hologram and it already dissipated and down into the bottomless pits you go just to start all over from the beginning for the 99,000th time.


I'm sorry, you're talking about Dark Souls III right? :roll: That can't be Zelda... is it? :?


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Misery
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23 Apr 2016, 2:38 pm

The_Blonde_Alien wrote:
Kiprobalhato wrote:

Kiprobalhato wrote:
the true final boss i guess is a level.


and what a goddamned level it is :x :evil: between requiring to execute frame perfect jumps from short lived hologram to short lived hologram, hardly any checkpoints...i'm no good at platformers anyway but GOOD LORD.
you die and die and die and die and fall off just as you're about the jump but you're a frame too late because the platform is a hologram and it already dissipated and down into the bottomless pits you go just to start all over from the beginning for the 99,000th time.


I'm sorry, you're talking about Dark Souls III right? :roll: That can't be Zelda... is it? :?


Nah, even Dark Souls doesnt have holograms, I bet. That game wouldnt bother with that, it'd just drop a million knives or something on you.

I think the hologram bit is from Skullmonkeys.


Now that being said.... Zelda with hologram platforms in it, now there's a concept, eh?

On a side note: did you get the PM response I sent? Cloudflare goes "HERP DERRRRRP" every single time I send one to anyone so I'm never sure if it ACTUALLY sent.

Really, whoever is paying for that service needs a good kicking.



xenocity
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23 Apr 2016, 5:39 pm

mr_bigmouth_502 wrote:
xenocity wrote:
Just beat Twilight Princess HD.
The remaster is so much better than the original releases.

Now I am playing Super Mario Maker and Pokken until Star Fox Zero comes out Friday.
If you have me on Miiverse, you can play my new course.

I know TPHD has some graphical improvements, but what about in other areas?

Fixes, better controls, Miiverse stamps, some dungeons and areas have been modified based on feedback of the originals.
Some chests have been moved as well.
Also the physical version comes bundled with the Wolf Amiibo, which grants you access to the Cave of Shadows that lets you get the next wallet upgrade or the exclusive colossal wallet (depending on if you have the large wallet).

Lastly the biggest, the tears of light collecting is reduced to 12 bugs/tears.


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xenocity
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23 Apr 2016, 5:41 pm

SabbraCadabra wrote:
Kiprobalhato wrote:
the climbing is faster, ... transforming to/from wolf form is faster, poes can now be collected during the day, and the painfully long slog of an intro is apparently quicker.


Man, why don't they just add a fast-forward button to all of their remakes??

...I suppose I can't talk, though; I abuse the heck out of Street Pass Plaza's fast-forward.

You can skip most cutscenes in TPHD movement is overall faster.


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xenocity
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23 Apr 2016, 5:43 pm

I'm now playing Star Fox Zero, since Friday.
I'm 2:14:xx (2 hours +) and I just beat Titania. I'm almost to the end.

The motion controls work quite well, though rumble throws them off (clicking L stick or Y button recalibrates)

You can quit after each level and it saves the game.
You can also revisit any level you've beaten at any time.

Want to know more visit the Star Fox Zero thread.

Haven't touched Star Fox Guard yet.


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SabbraCadabra
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23 Apr 2016, 11:01 pm

Kiprobalhato wrote:
they honestly should. i appreciate wind waker for it's comparatively snappy, quick introductory sequence.


Idunno, it never bothered me. Skyward Sword, I thought the tutorial lasted a little bit too long, but otherwise, I don't really mind how long the intro is. Unless it's the NES Zelda, or LttP, or Link's Awakening, I'm only going to see the intro of the game one or two times per decade.

xenocity wrote:
You can skip most cutscenes in TPHD movement is overall faster.


I was kind of being sarcastic =)
I'm not a speedrunner, and I don't have ADHD, so I don't feel like a Zelda game is something that I have to be finished with ASAP.


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24 Apr 2016, 8:40 am

Played some smash bros. I wish Dark Souls 3 was on the wii u too.



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24 Apr 2016, 4:27 pm

Misery wrote:
Nah, even Dark Souls doesnt have holograms, I bet. That game wouldnt bother with that, it'd just drop a million knives or something on you.


Dark Souls would present you with a level which has challenging-but-not-unfair enemy placement, an interconnecting structure and the occasional trap.

Talking of which, I've been playing a LOT of Dark Souls 3. I'm on the tail end of my third playthrough. Best game in the series, and I say that as someone whose previous favourite game was the first Dark Souls. I only wish I could play Bloodborne!



LOLWUTAREYOUDOIN
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24 Apr 2016, 8:55 pm

Finished my first clear through Resident Evil 4. Doing another run on Professional difficulty. Then I'll do the Separate Ways version, with Ada.



Kiprobalhato
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25 Apr 2016, 1:49 am

The_Blonde_Alien wrote:
Kiprobalhato wrote:

Kiprobalhato wrote:
the true final boss i guess is a level.


and what a goddamned level it is :x :evil: between requiring to execute frame perfect jumps from short lived hologram to short lived hologram, hardly any checkpoints...i'm no good at platformers anyway but GOOD LORD.
you die and die and die and die and fall off just as you're about the jump but you're a frame too late because the platform is a hologram and it already dissipated and down into the bottomless pits you go just to start all over from the beginning for the 99,000th time.


I'm sorry, you're talking about Dark Souls III right? :roll: That can't be Zelda... is it? :?


neither, the only zelda game resembling a platformer was the second one on NES which i plan to tackle soon.

i was talking about skullmonkeys, specifically the final level of the final world evil engine number 9. relatively uncommon ps1 platformer that's a sequel to the neverhood on PC. out of all the sequels that are a complete departure from the first game in tone, setting, and gameplay, this one i feel is pretty well done, one reason being it actually is a game...neverhood felt more like an experience to me than a proper game. :?

Misery wrote:
Now that being said.... Zelda with hologram platforms in it, now there's a concept, eh?


zelda's dabbled a bit with holograms before, see phantom zant, and to a lesser extent the platforms from the same dungeon you activate with the master sword.

Image


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b9
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25 Apr 2016, 5:39 am

i am back to playing cities skylines.
it is massively absorbing.
every decision for road placements has a traffic ramification, and if one gets it wrong, then city services and deliveries become impeded and a cascading devolution of city standards and capacities results.
every zoning consideration has to be meticulously thought out and one has to see how the traffic will flow through those zones and how it will impact the happiness factors of the residents and the quality of residents emigrating from and immigrating to the area based upon their educational status and wealth levels.

roads have to be micro managed with every lane ascribed a suggested speed limit with consideration to flow on effects that may increase congestion in other areas.
traffic management is the real joy in this game and to build a very large city requires very intelligent traffic flow design....


but it is anzac day in australia and a holiday and someone encouraged me to have 3 drinks and now i am incapable of returning to the game (i divested myself of the person who i drank with immediately after i finished the 3rd drink and came home), but tmy usually large immediate memory has suffered and i forget what changes i have made and where to return to to check how they are working....whatever.

tomorrow i will not drink and will return eagerly to the game



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25 Apr 2016, 7:34 am

I decided to fire up Cave Story and give it a play. Really fun game. :D I've also been playing Beseige and a bit of Magic the Gathering: Shandalar. Unfortunately Shandalar is really glitchy on newer computers; it pretty much needs a slowish Win95/Win98 PC to run properly.


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