I can never bring myself to be evil/cruel in video games
funeralxempire
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Neverwinter Nights (and probably other RPGs) often allowed for that. Why wouldn't you be able to kill a wandering stray dog or a cow or a street urchin or whatever? The real issue is that no one reacts to it if they witness it. If you're openly a monster you should be stuck dealing with the stigma attached to it.
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"Many of us like to ask ourselves, What would I do if I was alive during slavery? Or the Jim Crow South? Or apartheid? What would I do if my country was committing genocide?' The answer is, you're doing it. Right now." —Former U.S. Airman (Air Force) Aaron Bushnell
Neverwinter Nights (and probably other RPGs) often allowed for that. Why wouldn't you be able to kill a wandering stray dog or a cow or a street urchin or whatever? The real issue is that no one reacts to it if they witness it. If you're openly a monster you should be stuck dealing with the stigma attached to it.
Yeah I agree. But in Resident Evil 4 and 5 you are trapped in villages being attacked by zombie-like villagers so there really is nobody around to comment on Leon or Chris being cruel to animals.
I think in games like Elder Scrolls and Fallout where there is a legal system or karmic system the NPCs will react with hostility at least.
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funeralxempire
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Joined: 27 Oct 2014
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Location: Right over your left shoulder
Neverwinter Nights (and probably other RPGs) often allowed for that. Why wouldn't you be able to kill a wandering stray dog or a cow or a street urchin or whatever? The real issue is that no one reacts to it if they witness it. If you're openly a monster you should be stuck dealing with the stigma attached to it.
Yeah I agree. But in Resident Evil 4 and 5 you are trapped in villages being attacked by zombie-like villagers so there really is nobody around to comment on Leon or Chris being cruel to animals.
Then there's really nothing but one's own inhibitions stopping them.
Although, I feel like in a survival type game if there's animals and you can kill them you should probably also be able to eat them. Why have a mechanic but not make it serve the gameplay in a meaningful way?
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When a clown moves into a palace, he doesn't become king, the palace becomes a circus.
"Many of us like to ask ourselves, What would I do if I was alive during slavery? Or the Jim Crow South? Or apartheid? What would I do if my country was committing genocide?' The answer is, you're doing it. Right now." —Former U.S. Airman (Air Force) Aaron Bushnell
Neverwinter Nights (and probably other RPGs) often allowed for that. Why wouldn't you be able to kill a wandering stray dog or a cow or a street urchin or whatever? The real issue is that no one reacts to it if they witness it. If you're openly a monster you should be stuck dealing with the stigma attached to it.
Yeah I agree. But in Resident Evil 4 and 5 you are trapped in villages being attacked by zombie-like villagers so there really is nobody around to comment on Leon or Chris being cruel to animals.
Then there's really nothing but one's own inhibitions stopping them.
Although, I feel like in a survival type game if there's animals and you can kill them you should probably also be able to eat them. Why have a mechanic but not make it serve the gameplay in a meaningful way?
I agree, at least in RE4 you could collect eggs from snakes you killed plus the fish you killed could be collected which when eaten would then would restore health. I have no issue with having to kill animals for food or if they are dangerous animals that can kill the main character.
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♡ The Clergy
◇ The Merchants
♧ The Peasants
♤ The Military
I have to admit, I usually actually play pretty grey when given the option, I like being mostly good but paying evil unto evil when I can get away with it. I think my all time favorite for this was Fallout: New Vegas, it let me do things like blackmail a serial killer into leaving town, force him to give me money to keep my mouth shut, then murder him and toss his body down an elevator shaft anyway, which was awesome. I could also do things like work for Caesar just enough to get him to trust me to perform his top secret brain surgery, then "accidentally" botch it and talk his people into believing it was an accident, and other such amusing betrayals. Damn, I wish Bethesda would give Obsidian another crack at that series, they nailed the tone so much better than Bethesda themselves did.
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Your boos mean nothing, I've seen what makes you cheer.
- Rick Sanchez
I have to admit, I usually actually play pretty grey when given the option, I like being mostly good but paying evil unto evil when I can get away with it. I think my all time favorite for this was Fallout: New Vegas, it let me do things like blackmail a serial killer into leaving town, force him to give me money to keep my mouth shut, then murder him and toss his body down an elevator shaft anyway, which was awesome. I could also do things like work for Caesar just enough to get him to trust me to perform his top secret brain surgery, then "accidentally" botch it and talk his people into believing it was an accident, and other such amusing betrayals. Damn, I wish Bethesda would give Obsidian another crack at that series, they nailed the tone so much better than Bethesda themselves did.
I honestly don't mind grey shaded characters, some of my all time favorite characters are rather gray shaded in morality like Ada Wong in the Resident Evil games. Plus she is a femme fatale and I'm a sucker for the femme fatale archetype regardless if she leans more towards good or evil.
I do try to create myself a femme fatale type character in The Elder Scrolls and Fallout games. For games like Oblivion and Skyrim I often find myself preferring to play as a mysterious dark witch and for Fallout 3 I like making a female mercenary who wears sexy pre-war dresses and glamour curls and she has her own sense of justice.
And of course I always give her the Black Widow perk, she uses her feminine wiles as a force of good (most of the time) like when she convinced Mister Burke not to blow up the town of Megaton.
_________________
♡ The Clergy
◇ The Merchants
♧ The Peasants
♤ The Military
And of course I always give her the Black Widow perk, she uses her feminine wiles as a force of good (most of the time) like when she convinced Mister Burke not to blow up the town of Megaton.
But do you follow the slaver story line all the way through, tricking children into leaving the sanctuary of their little society so that you can sell them to evil slavers for caps? I usually follow that quest line just enough to get the mesmertron weapon, for enslaving random raiders who piss me off for some reasons or another.
_________________
Your boos mean nothing, I've seen what makes you cheer.
- Rick Sanchez
And of course I always give her the Black Widow perk, she uses her feminine wiles as a force of good (most of the time) like when she convinced Mister Burke not to blow up the town of Megaton.
But do you follow the slaver story line all the way through, tricking children into leaving the sanctuary of their little society so that you can sell them to evil slavers for caps? I usually follow that quest line just enough to get the mesmertron weapon, for enslaving random raiders who piss me off for some reasons or another.
Honestly I never really did the slaver's story much. I'd just do something silly to earn enough 'evil' karma points (like hacking that as*hole Moriarty's computer over and over) and get in long enough to buy Clover as a bodyguard, then after I purchased her I would turn on the rest of slavers.
Clover is my preferred companion in the game next to Charon because they both remain loyal to your hero no matter what his or her karma level is.
Plus the idea of roleplaying a crafty protagonist who enters the slave master's realm and purchases brainwashed slave soldiers only to use them to turn against their own masters and lead a slave revolt reminds me of this awesome scene from Game of Thrones when Daenerys used the Unsullied in a similar manner.
I'm not really a fan of the show but it did have some cool moments which I draw inspiration from.
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♡ The Clergy
◇ The Merchants
♧ The Peasants
♤ The Military
SyphonFilter
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I have no qualms about committing evil acts in video games. They're just video games.
It can be pretty entertaining to be as bad as you can in a game, be it by killing everyone/innocents and other violent content, or just giving the nastiest/ most insulting replies in in-game multiple choice conversations or making evil/selfish choices in choose your own adventure style games. It can be pretty fun and entertaining!
If it's not your thing, that's okay, but there's nothing bad about doing it either. It's just a game, no real person or animal is hurt/killed by it.
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SyphonFilter
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Location: The intersection of Inkopolis’ Plaza & Square where the Turf Wars lie.
It can be pretty entertaining to be as bad as you can in a game, be it by killing everyone/innocents and other violent content, or just giving the nastiest/ most insulting replies in in-game multiple choice conversations or making evil/selfish choices in choose your own adventure style games. It can be pretty fun and entertaining!
If it's not your thing, that's okay, but there's nothing bad about doing it either. It's just a game, no real person or animal is hurt/killed by it.
Exactly! This.
xxZeromancerlovexx
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I’d say the majority of the games I play aren’t super violent. I will occasionally play Twisted Metal, Mortal Kombat, Heroes of Might and Magic (I play as the Inferno faction) and DOOM but for the most part I play Animal Crossing, Pokémon, Cooking Mama, Kirby, Sonic the Hedgehog, Mega Man, Nintendogs and various iPad games such as Candy Crush, Talking Tom, Clawberta and the Tamagotchi game.
I know violent games are just games but everyone has different tastes and reasons. The Hatsune Miku games are so much fun.
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In the pages that we burn
It’s written in the ashes of the fire below”
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