Post an idea for a game you want to be developed, here.
A spiritual successor to Bully where you play as a Nerd climbing your way up the popularity ladder with multiple endings such as stayed a nerd, became a delinquent, and became popular.
_________________
I am sick, and in so being I am the healthy one.
If my darkness or eccentricness offends you, I don't really care.
I will not apologize for being me.
You playing as a character from the 90's/200X's, and get send to the year 2028-9, an alternate time period where World War 3 occurs, and try to help out your allies/comrades to either win the war, or try to get back to the past to prevent it. The gameplay will be similar to Fire Emblem.
A free-roaming fantasy RPG set in a world of half-insect and half-humanoids ruled by four ruthless queens scheming and warring for supremacy where you play as an astronaut from earth who lands on this mysterious alien world as part of a prophecy in which he will one day end the reign of all four queens.
The four kingdoms and their reigning queens are:
The Kingdom of The Golden Flower. Ruled by the bee-like race under Queen Aurelia a beautiful platinum blonde woman with bronze skin who dresses in golden-clad bodyarmor and weilds a giant barbed spear with the power to manipulate light and "spores" that cause hallucinations. Her palace is made of solid gold and floats around watching over the lush and fertile fields of colorful flowers and rich farmlands that have made her the wealthiest ruler of all the four kingdoms.
The Kingdom of Firewood. Ruled by the race of red ants under Queen Pyra, a redish-skinned warrior queen with long flowing red hair who weilds twin curved blades and can manipulate the power of fire. She is a sworn enemy of her sister Queen Marea who leads the black ants of Blackwater. Her own soldiers are almost as ruthless as their fiery queen and use scorched earth tactics to win every battle. Devouring everything in their path and taking no prisoners.
The Kingdom of Blackwater. Ruled by the black-skinned Queen Marea with long white silky hair and weilds a sword and shield with the power to summon forming shapes out of the water to fight for her. She and her sister Queen Pyra are enemies who have fought in a violent civil war for many years over a childhood disagreement. Her soldiers dwell in the dank dark marshes marshes of Blackwater.
The Kingdom of The Rotting Tower. Ruled by the mysterious and blind Queen Caligo who leads the termite race who dwell deep underground beneath a giant dying tree that was once worshipped and revered as a deity. Their queen is a ghostly pale beauty with dark black hair and who is always seen wearing a blindfold and carrying a large wooden staff with the power to summon shadowy figures to fight by her side and manipulate soundwaves. Her people are secluded from the world of light and continuebto hold onto their ancient religous beliefs that someday their beloved dead tree deity will sprout a new leaf, which will never come to happen but their queen has kept this sad truth hidden so she can keep her subjects in the dark under her control.
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A flower's life is wilting...
i had a dream about this when i was like 15
a short little pixel rpg, visually similar to omori (but completely pixelated). it's about a boy around 7 or 8 who wakes up from a coma to a dilapidated, deserted, but futuristic hospital. everything is high-tech but all the machinery is falling apart, there's plants growing across the walls and floor, and everything is drenched in a melancholic blue hue. you solve puzzles and fight small bosses to try and get out of the hospital. along the way you meet a small ghost looking thingy that follows you around and helps you. at the end you get to the hospital's main entrance. if you mostly killed the enemies, you get ending 1. you walk outside and find a dry, empty desert with corpses around. the futuristic blue hospital is the only building within the warm-hued desert. then the boy's dad, dressed in an army combat uniform, appears out of nowhere and tells him to come home and hugs him. this ending implies the boy dies and gets sent to heaven with his deceased dad (i guess?). if you mostly spared/helped enemies, you get ending 2. you decide not to leave the hospital and when you turn around, the hospital is clean, modern, and bustling. you walk down a hallway full of nurses and patients and come to a room with the boy's dad in a hospital bed. the scene pauses and shows the boy's mom start crying while doctors put a blanket over the dad's face. this ending implies the boy lives but watches his dad die. then the game is over. it's supposed to be very short.
idk what up with my 15 year old brain, it made no sense even though it came from a dream. i have no interest in ever making it a game though
jeh666452
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Joined: 10 Apr 2024
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funeralxempire
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Age: 40
Gender: Non-binary
Posts: 29,185
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A MMO street racing game with different types of street racing available (drag racing, expressway racing, loop racing, mountain pass racing, etc) as well as the ability to gradually customize cars to make them more suitable for how you use them.
Ideally with a vintage aesthetic and sim like physics rather than arcadey physics.
On another tangent, I like how some suggests are more mechanics focused and others are world-building.
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I was ashamed of myself when I realised life was a costume party and I attended with my real face
"Many of us like to ask ourselves, What would I do if I was alive during slavery? Or the Jim Crow South? Or apartheid? What would I do if my country was committing genocide?' The answer is, you're doing it. Right now." —Former U.S. Airman (Air Force) Aaron Bushnell
A fan sequel of Legacy of Kain, set 20+ years after the altered timeline of Soul Reaver, using the SRPG Studio program (yes, it will have similar gameplay mechanics as Fire Emblem). It will involve a main character who's objective is to find and recruit all 9 Pillar Guardians of Nosgoth (now restored after Kain's cleansed from Nupraptor's curruption by Raziel in Defiance), and get into battles with the vampire hunters, Sarafan, feral vampires, ruffians, the Hylden, demons, and even the "True Enemy".
Pitching pennies.
The physics and environment can be controlled. Gravity. Air density. There are probably other things I'm not thinking of. Maybe an obstacle course like putt-putt golf.
It could be single player, or multiplayer, LAN or public servers. It might old a person's interest for four or five minutes.
It there was something at stake, like virtual winnings, it might last 15 minutes.
If players carried switchblades, and could attack other players, that might appeal to some people.
If the physics and environment settings are just right, pennies could be high speed projectiles.
It could be settings driven.
Pitching pennies. The no good shiftless punk's sport. That's how I remember the attitude back in the '60s.
A very, very annoying game that won't do any executive function work for you.
Basically another element of 'realistic' simulation for realism like surgeon stimulation.
Except ... In everything else.
Not just fine motor and gross motor related nuisances related to controls.
If you wanna reload a gun, the game won't do it for you automatically -- no, you have to figure which parts have to move manually and you count your bullets manually instead of having an interface.
That, no, you're not an elite soldier who can wield all forms of fire arms -- nope.
You're untrained, you do your research on how to deal with each type of weapon and how to use it more effectively than relying on the features of the system's effects.
That, no -- the game won't track your quests, how much you're progressing and etc.
You either write it somewhere; which can be in game or elsewhere.
You manually track everything you do.
No, it'll be 1st person shooter.
No 3rd person view.
A game where there are no prompts or interfaces except vague hints.
Like in real life.
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Lose more time here - Updates at least once a week.
Basically another element of 'realistic' simulation for realism like surgeon stimulation.
Except ... In everything else.
Not just fine motor and gross motor related nuisances related to controls.
If you wanna reload a gun, the game won't do it for you automatically -- no, you have to figure which parts have to move manually and you count your bullets manually instead of having an interface.
That, no, you're not an elite soldier who can wield all forms of fire arms -- nope.
You're untrained, you do your research on how to deal with each type of weapon and how to use it more effectively than relying on the features of the system's effects.
That, no -- the game won't track your quests, how much you're progressing and etc.
You either write it somewhere; which can be in game or elsewhere.
You manually track everything you do.
No, it'll be 1st person shooter.
No 3rd person view.
A game where there are no prompts or interfaces except vague hints.
Like in real life.
To add -- it's also less accessibility friendly.
And that accessibility tools are only available in game, not as a part of the game's system.
Like; there's no subtitles and there's no pause button.
If the player is hard of hearing or has APD, they gotta find an in-game item that allows subtitles or find a software that actually allows that type of accessibility -- that is, if the game's platform is even in the PC.
Or -- get someone who doesn't have auditory issues, be it another in game player or literally someone else beside the player.
Or if the game is too bright -- yes, the game is obtuse enough to allow screen dimming or find an in-game 'shades'.
Definitely the former is more or less can be inconvenient.
There's no health bars!
Pain can visually manifest as some sort of screen blurring or swaying or other cues, yet is also not necessarily mean lower HP bar or even have anything to do with having any injuries at all.
Meaning, one had to figure if their avatar is just in a lot of pain or dying. Or just tired, hungry, thirsty, sleepy, high, drunk, etc.
Or heck, have themselves check their own injuries and said injuries has an effect.
Because they're untrained civilians, not elite soldiers who could just perform and ignore through all that.
Possibly that death by exhaustion is a higher likely chance of happening than getting shot.
Basic needs system is also implemented. Another layer of annoyance.
Obviously, as much as the games has been so lenient about actions and behaviors itself if mastered -- doesn't reflect on certain rules like no, you cannot poop in the middle of the street.
Nah, you gotta find a toilet.
That, or pay like basically an equivalent of 75% of your health because humans would rather physically die than commit social suicide.
Yes, another layer of how a game won't do any executive function.
Without following the rules, it'll just cost the player more and more penalties that is stress and anxiety and even sanity.
And there's no 'stress', 'anxiety' and 'sanity' bar. But it can be similar to the pain cues.
No, you gotta figure those 'social rules', else the game will just say you're dying -- yeah, out of embarrassment and shame that it can screw perception and game quality.
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Gained Number Post Count (1).
Lose Time (n).
Lose more time here - Updates at least once a week.
A game that parodies Dante's Inferno where you journey through all the different levels of Hell. Your protagonist is amnesiac and cannot remember what sin he committed to end up in Hell, but part of his torment is that he's not allowed to remember. He's also taunted by half-truths about his past leaving players to speculate. The game is also done in the tone and humor of Conker's Bad Fur Day.
_________________
I am sick, and in so being I am the healthy one.
If my darkness or eccentricness offends you, I don't really care.
I will not apologize for being me.
DuckHairback
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Joined: 27 Jan 2021
Age: 45
Gender: Male
Posts: 4,568
Location: Durotriges Territory
Are people still making point and click adventures? Like the old Lucasarts ones? Or the Discworld ones? I liked those.
I'd like to see an open world game developed with more of a focus on dialogue. Just wandering around talking to people. You could get something quite natural going now I reckon with AI scripting responses in real time, so you don't get repeated dialogue like you do in most games if you interact with an npc repeatedly.
Then you could do a really good mystery game, or a detective game where you start out trying to solve a small crime and gradually uncover a much bigger criminal network. That sort of thing. Collecting clues, exploring, getting people to talk. Not so much combat.
I'd play that sort of game.
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It's dark. Is it always this dark?
I'd like to see an open world game developed with more of a focus on dialogue. Just wandering around talking to people. You could get something quite natural going now I reckon with AI scripting responses in real time, so you don't get repeated dialogue like you do in most games if you interact with an npc repeatedly.
Then you could do a really good mystery game, or a detective game where you start out trying to solve a small crime and gradually uncover a much bigger criminal network. That sort of thing. Collecting clues, exploring, getting people to talk. Not so much combat.
I'd play that sort of game.
I think there are a good number of indie studios keeping the point n click genre alive.
_________________
I am sick, and in so being I am the healthy one.
If my darkness or eccentricness offends you, I don't really care.
I will not apologize for being me.
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