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Misery
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17 Sep 2015, 1:33 am

More Mario Maker today; the game as a whole can definitely go from super awesome to ARGH FRUSTRATING very abruptly, but I'm getting used to that.

I currently sit at 31 stars, after 5 levels. Apparently the 2nd medal is given at 50? Quite a ways to go yet.

I still dont understand just how people find these though. The first one I played still continues to get played more and more. The others, much less, but the count slowly increases.


Other than that... probably some more Isaac today. The expansion FINALLY HAS A RELEASE DATE.... just over a month from now. I'm so eagerly looking forward to it.

I'd expected to also be playing Eschatos, one of my favorite shmups of all time and one which is FINALLY coming to Steam instead of being stuck on the 360, but I got the date wrong, and it's still 2 aggravating days away. This annoys me.



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18 Sep 2015, 7:50 am

newageretrohippie wrote:
...the Wii version of Mario All-Stars, which is only due to the fact that the insane lag between button presses and the game acknowledging said button presses makes it unplayable imo...


That's not the game, it's your TV, it's called "input lag". It's because most HDTVs have a setting (that is on by default) that will try to upscale and process non-HD picture to get it to look nicer, which is fine for TV/movies, but not so great for videogames, since the process causes a delay. On some TVs, you can disable it, look for something called "game mode".

Two other ways to fix it, either hook your Wii up to an analogue TV, or spend a couple bucks on a component video cable (which will also improve the picture quite a bit and eliminate interlacing, and is the cheapest way to play Gamecube games with progressive scan).

Although the game, personally, I was disappointed that it's just the same old SNES ROM with no improvements. With how difficult it was to find back when it came out, I'd be surprised if it wasn't worth a good bit of money today.

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I'm going to move on to HL2 Episode 1 now. Hope that's got a decent finale. Wonder if Judith Mossman will turn up again?


Yeah, I didn't like the end of HL2 either, and a good portion of Ep1 is just more of the same =|

Episode 2 is much better, but is turning out to be a bigger cliffhanger every year @_@


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19 Sep 2015, 8:42 am

Pokemon Omega Ruby


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Misery
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19 Sep 2015, 11:25 am

I continue with the Mario Making. 46 stars now, just 4 away from the medal I dont actually need just yet! My 6th level nears completion; definitely taking the longest of all of them yet. I must have done about 10 bazillion test runs through it now.

I swear, this game is a freaking addiction, it really is. Expert mode can still be pretty awful though, in the 100-Mario challenge.


Also Eschatos today, FINALLY. I hadnt played that in forever, due to rarely wanting to deal with the damn 360.



newageretrohippie
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20 Sep 2015, 11:13 pm

SabbraCadabra wrote:
newageretrohippie wrote:
...the Wii version of Mario All-Stars, which is only due to the fact that the insane lag between button presses and the game acknowledging said button presses makes it unplayable imo...


That's not the game, it's your TV, it's called "input lag". It's because most HDTVs have a setting (that is on by default) that will try to upscale and process non-HD picture to get it to look nicer, which is fine for TV/movies, but not so great for videogames, since the process causes a delay. On some TVs, you can disable it, look for something called "game mode".

Two other ways to fix it, either hook your Wii up to an analogue TV, or spend a couple bucks on a component video cable (which will also improve the picture quite a bit and eliminate interlacing, and is the cheapest way to play Gamecube games with progressive scan).

Although the game, personally, I was disappointed that it's just the same old SNES ROM with no improvements. With how difficult it was to find back when it came out, I'd be surprised if it wasn't worth a good bit of money today.

DeepHour wrote:
I'm going to move on to HL2 Episode 1 now. Hope that's got a decent finale. Wonder if Judith Mossman will turn up again?


Yeah, I didn't like the end of HL2 either, and a good portion of Ep1 is just more of the same =|

Episode 2 is much better, but is turning out to be a bigger cliffhanger every year @_@



D'OH! If I knew there was a way to fix the input lag, I would have kept Mario All-Stars :( Well at least I still have the original SNES cart....

Also, just beat Skylanders Giants, Swap Force AND Trap Team on nightmare...and just got Skylanders Superchargers. Still need 3 adventure packs for Trap Team to get 100% completion and sea & sky vehicles for Superchargers to get 100% there ( 2 of the 3 Trap Team packs will also grant me Skylanders of the final 2 elements needed to open all gates ). And still playing Smash Bros 3DS too, still need 4 custom moves for 100% completion ( the ONLY Smash game I can 100%...Wii U & Brawl are too hard....I hate having collectibles & music locked behind bs challenges )


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21 Sep 2015, 6:57 am

Good amount of Isaac today. That game, it just never gets old. I cant wait for the expansion, really cant....

Was going to do some Splatoon originally too, particularly as there's a new map out, but.... ehhh. Not in the best mindset today for multiplayer stuffs. I really prefer to only do that sort when my mood is good enough.

And then more Mario Maker. I'm at 64 stars, when the hell did that happen??? ....no, seriously, I dont know why it jumped up so much.

Might have another go at Expert mode here, and see just how many Lakitu Spam levels I have to skip.... ugh.



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21 Sep 2015, 7:59 am

newageretrohippie wrote:
D'OH! If I knew there was a way to fix the input lag, I would have kept Mario All-Stars :(


Sorry I was too late, haven't been on the site in a few days =|


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21 Sep 2015, 1:56 pm

I often play multiple games at once [not literally at once], so right now I'm playing Rune Factory 4, my Final Fantasy rhythm game, Fire Emblem Awakening, and Pokemon Omega Ruby. I've lost half of my Awakening army on Hard Mode, so I've got a lot of level grinding to do. :|


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22 Sep 2015, 8:53 am

I'm playing Bloodborne on NG+ and Diablo, but my time is quite scarce right now... Sadly.
I might buy Mario Maker next month as soon as I get money, but I don't think it is a good idea to do this in the middle of this semester... There is a 100% that this thing will steal my entire time and dedication.



Misery
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22 Sep 2015, 10:08 am

Andrejake wrote:
I'm playing Bloodborne on NG+ and Diablo, but my time is quite scarce right now... Sadly.
I might buy Mario Maker next month as soon as I get money, but I don't think it is a good idea to do this in the middle of this semester... There is a 100% that this thing will steal my entire time and dedication.


That game will do that, yes. Hell, I havent even played Minecraft since I got it. For me not to play Minecraft typically means that something bloody AMAZING must have come out and is totally stealing my attention.

Anyone that likes Mario at all should get it. It's like your usual Mario game... well, 4 of them really... except they NEVER END. There's always more places to explore. And people get very creative. Of course, you get utter crap levels sometimes (ARGH EXPERT MODE! STOP WITH THE LAKITU SWARMS!! !) but I find it's been pretty darn fun the majority of the time.

Level design though... if you're going to make something, be prepared to spend some real time with it. Alot of people make sort of a half-assed level and then wonder why they get no stars (stars are necessary to earn medals, which increase the number of levels you're allowed to have uploaded at once; you start with a maximum of 10). A *good* level, even with the speedy tools given here, will take hours to make.

Worth it though. You get a level that you yourself will probably enjoy, and then others will likely enjoy it as well, and comment and leave stars. It takes me forever to make one, but they're doing well. I'm sitting at 70 stars now (or just over 70), and I've only got 6 levels out (out of 20 max right now, since I have the second medal), with the 7th about halfway done. MIGHT be able to have it finished tomorrow, but more likely I'll get it to the "test it over and over and over and over again with tiny tweaks being made" phase and then put it out the next day.



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22 Sep 2015, 9:05 pm

I haven't been super committed to a game since Onechanbara Z2 Chaos. So now I just play a bunch of random games throughout the day.

Having possible Lymes Disease sucks. I have no energy to play the same game for endless hours.

But to answer the questions of the thread's title, I've been playing Kirby Air Ride a lot.


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22 Sep 2015, 10:31 pm

Misery wrote:
It's like your usual Mario game... well, 4 of them really... except they NEVER END. There's always more places to explore. And people get very creative. Of course, you get utter crap levels sometimes (ARGH EXPERT MODE! STOP WITH THE LAKITU SWARMS!! !) but I find it's been pretty darn fun the majority of the time.

That's why I'm worried... I usually play Mario games frantically until I beat it and unlock all the levels, but in this case it will never end, so...
I've read the complaints about the stupid levels everywhere, but since there is a skip button I don't think this will be too much of a problem. But there are genuinely hard levels. Did anyone else see those two levels (especially the second one)... I dont think I'll ever be able to beat this lol





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22 Sep 2015, 11:03 pm

Ugh, no, I wouldnt bother with those. There's more than one type of challenge, I say, and those both are very much the wrong sort. They end up being about pure repetition rather than pure skill, which is also usually the case with "kaizo" levels and such, or games like Super Meat Boy. They're designed to simply be repeated, over and over and over again, until you beat them via that very repetition.

They're actually very rare in Mario Maker so far (out of hundreds of levels I've seen, I've seen only a couple of this sort), for one major reason: there's no savestates. Kaizo levels are usually beaten by passing a difficult section, saving the state, and then repeating, from that point, until the next section is done, and so on. If you look at something like I Wanna Be The Guy, it does the same thing; ridiculous difficulty, but checkpoints are extremely frequent, and each individual section is short. There's a whole bunch of reasons for that. It's an extremely difficult game.... yet it's not actually that difficult to BEAT, if that makes sense. That's how "extreme platformers" typically are.

In Mario Maker though... it'd end up taking BLOODY FOREVER to beat a level like that. One of the reasons for super-frequent saving/checkpoints or super short levels is that the repetition aspect makes a short section take very long. It'd take *really* freaking long in this, unless the given level was like, no more than a screen or two in size. Even those players that technically have enough skill to complete it, will usually just stop after a short time because of that. *I* would. I dont have that sort of patience.

And of course, the person making the level cant upload it themselves without beating it all in one go, during the upload process. That's the rule.

Never liked stuff like that myself. There's a billion different ways to create incredible levels of difficulty without having to rely on pixel-perfect crap, or things like that. I'm used to extremely difficult games... all them bullet-hell ones I play and all.... but this sort within the platformer genre just annoys me.



Now that all being said, there IS a set of levels to complete that comes with the game, but there's not that many and they are fairly short. They're still good though, but yeah, the game really is all about creating levels and sharing them. And then it has the 100-Mario Challenge which basically takes a big pile of them and structures them into a single "adventure" that you complete in one go (starting with 100 lives, able to gain no more than 3 1-ups at a time in any given stage, cant go over 100 though).



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23 Sep 2015, 12:52 am

xxZeromancerlovexx wrote:
I haven't been super committed to a game since Onechanbara Z2 Chaos. So now I just play a bunch of random games throughout the day.

Having possible Lymes Disease sucks. I have no energy to play the same game for endless hours.

But to answer the questions of the thread's title, I've been playing Kirby Air Ride a lot.


How is that Onechanbara game? Haven't been able to play it yet ( don't have PS4... ), but I really enjoyed the Xbox 360 & Wii games...is it as good or better?

Also just got Witcher 3 from Gamefly...gonna give it a real chance but Witcher 2 was so BORING I doubt it'll keep me away from Skylanders for long


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xxZeromancerlovexx
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23 Sep 2015, 8:30 am

newageretrohippie wrote:
xxZeromancerlovexx wrote:
I haven't been super committed to a game since Onechanbara Z2 Chaos. So now I just play a bunch of random games throughout the day.

Having possible Lymes Disease sucks. I have no energy to play the same game for endless hours.

But to answer the questions of the thread's title, I've been playing Kirby Air Ride a lot.


How is that Onechanbara game? Haven't been able to play it yet ( don't have PS4... ), but I really enjoyed the Xbox 360 & Wii games...is it as good or better?

Also just got Witcher 3 from Gamefly...gonna give it a real chance but Witcher 2 was so BORING I doubt it'll keep me away from Skylanders for long


This is my first Onechanbara game so I don't know about the Xbox 360 or Wii games, but I enjoyed it. I haven't beaten it, but the touchpad on the Ps4 controller is used to perform combos including all of the characters. I'm not used to that so it took awhile, but otherwise I learned the controls in no time.

I got the pre-order bonuses which comes with an art book, a soundtrack and DLC costumes.

Anyway, I haven't played anything today because I ordered some new games. I earned some extra cash for helping my mom so I had an excuse to buy more than two games. When it arrives, I'll probably play a lot of Nightmare Creatures on the N64. I'm not usually into survival horror, but I love N64 so I'll see if I like it. Once again I've been in physical pain for two months and it had gradually gotten worse.


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23 Sep 2015, 9:57 am

Misery wrote:
Ugh, no, I wouldnt bother with those. There's more than one type of challenge, I say, and those both are very much the wrong sort. They end up being about pure repetition rather than pure skill, which is also usually the case with "kaizo" levels and such, or games like Super Meat Boy. They're designed to simply be repeated, over and over and over again, until you beat them via that very repetition.

They're actually very rare in Mario Maker so far (out of hundreds of levels I've seen, I've seen only a couple of this sort), for one major reason: there's no savestates. Kaizo levels are usually beaten by passing a difficult section, saving the state, and then repeating, from that point, until the next section is done, and so on. If you look at something like I Wanna Be The Guy, it does the same thing; ridiculous difficulty, but checkpoints are extremely frequent, and each individual section is short. There's a whole bunch of reasons for that. It's an extremely difficult game.... yet it's not actually that difficult to BEAT, if that makes sense. That's how "extreme platformers" typically are.

In Mario Maker though... it'd end up taking BLOODY FOREVER to beat a level like that. One of the reasons for super-frequent saving/checkpoints or super short levels is that the repetition aspect makes a short section take very long. It'd take *really* freaking long in this, unless the given level was like, no more than a screen or two in size. Even those players that technically have enough skill to complete it, will usually just stop after a short time because of that. *I* would. I dont have that sort of patience.

And of course, the person making the level cant upload it themselves without beating it all in one go, during the upload process. That's the rule.

Never liked stuff like that myself. There's a billion different ways to create incredible levels of difficulty without having to rely on pixel-perfect crap, or things like that. I'm used to extremely difficult games... all them bullet-hell ones I play and all.... but this sort within the platformer genre just annoys me.



Now that all being said, there IS a set of levels to complete that comes with the game, but there's not that many and they are fairly short. They're still good though, but yeah, the game really is all about creating levels and sharing them. And then it has the 100-Mario Challenge which basically takes a big pile of them and structures them into a single "adventure" that you complete in one go (starting with 100 lives, able to gain no more than 3 1-ups at a time in any given stage, cant go over 100 though).



I agree. The difficulty aspect of stages like those ones are basically centered around precise timing and memorizing what to do. I think they are fun to watch but there are better and less stressful ways to have fun in the game.
I was asking myself how Nintendo was preventing people to upload unfinished or literally impossible levels, and you just answered my question, thanks. Although this doesn't prevent the stupid stages from coming up it is a nice move from Nintendo.

I saw some of those pre loaded stages, they are quite good.
I'm pretty sure that when I buy it I'll not start to create stages immediately, I'm too excited to play Super Mario in every style that I like (and forever) to think about this lol
But as soon as I calm down I'll start to create stuff, have some ideas in mind already.