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Misery
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23 Sep 2015, 12:27 pm

Andrejake wrote:
Misery wrote:
Ugh, no, I wouldnt bother with those. There's more than one type of challenge, I say, and those both are very much the wrong sort. They end up being about pure repetition rather than pure skill, which is also usually the case with "kaizo" levels and such, or games like Super Meat Boy. They're designed to simply be repeated, over and over and over again, until you beat them via that very repetition.

They're actually very rare in Mario Maker so far (out of hundreds of levels I've seen, I've seen only a couple of this sort), for one major reason: there's no savestates. Kaizo levels are usually beaten by passing a difficult section, saving the state, and then repeating, from that point, until the next section is done, and so on. If you look at something like I Wanna Be The Guy, it does the same thing; ridiculous difficulty, but checkpoints are extremely frequent, and each individual section is short. There's a whole bunch of reasons for that. It's an extremely difficult game.... yet it's not actually that difficult to BEAT, if that makes sense. That's how "extreme platformers" typically are.

In Mario Maker though... it'd end up taking BLOODY FOREVER to beat a level like that. One of the reasons for super-frequent saving/checkpoints or super short levels is that the repetition aspect makes a short section take very long. It'd take *really* freaking long in this, unless the given level was like, no more than a screen or two in size. Even those players that technically have enough skill to complete it, will usually just stop after a short time because of that. *I* would. I dont have that sort of patience.

And of course, the person making the level cant upload it themselves without beating it all in one go, during the upload process. That's the rule.

Never liked stuff like that myself. There's a billion different ways to create incredible levels of difficulty without having to rely on pixel-perfect crap, or things like that. I'm used to extremely difficult games... all them bullet-hell ones I play and all.... but this sort within the platformer genre just annoys me.



Now that all being said, there IS a set of levels to complete that comes with the game, but there's not that many and they are fairly short. They're still good though, but yeah, the game really is all about creating levels and sharing them. And then it has the 100-Mario Challenge which basically takes a big pile of them and structures them into a single "adventure" that you complete in one go (starting with 100 lives, able to gain no more than 3 1-ups at a time in any given stage, cant go over 100 though).



I agree. The difficulty aspect of stages like those ones are basically centered around precise timing and memorizing what to do. I think they are fun to watch but there are better and less stressful ways to have fun in the game.
I was asking myself how Nintendo was preventing people to upload unfinished or literally impossible levels, and you just answered my question, thanks. Although this doesn't prevent the stupid stages from coming up it is a nice move from Nintendo.

I saw some of those pre loaded stages, they are quite good.
I'm pretty sure that when I buy it I'll not start to create stages immediately, I'm too excited to play Super Mario in every style that I like (and forever) to think about this lol
But as soon as I calm down I'll start to create stuff, have some ideas in mind already.



Yep, I'm VERY glad that they implemented such a system. Certain other games I can think of *cough* LBP *cough* didnt do this, and can have, ah.... issues.

Now, that's not to say that there arent troll levels and things on there, because there totally are. They can be a problem particularly in the 100-Mario mode, where instant cheap death (if you dont magically know that you have to hold left the very instant the level begins, or something like that) can really start to take it's toll after a time. Though, I now see why it's the *100* Mario challenge instead of like, I dunno, 25.

Though, I find that actual "troll" levels arent nearly as common as levels that are just plain bad or not well-made (which at least arent at all malicious, and the designer can learn more as they go from there). So that's good.

There is a 10-Mario one, but that's just the levels that came with the game. The only problem with it is that it really is very short. But.... yeah. Considering the nature of the game, that seriously just doesnt matter... There is something to unlock too, by doing it, if you clear all of it and then the 4 special levels that appear afterwards, but I'll not spoil the hilarity for you. I'll just say, it's a very entertaining unlock that I was quite happy to get. One of my levels revolves entirely around it.



AdamAutistic
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23 Sep 2015, 5:45 pm

Misery wrote:
And of course, the person making the level cant upload it themselves without beating it all in one go, during the upload process. That's the rule.


i have played a lot of levels (as you mentioned): "no warnings. move immediately or die"
and even worse: "pick the right door/pipe or instant death (at the very end of a long level)"

and other times levels where there is an item hidden in an invisible block at the beginning of the stage in a very obscure place that you have to carry with you all the way to the end.

basically punishing the player of those levels for no reason.

nobody is going to know stuff like that except the creator making the whole "stage must be cleared" thing flawed.

but most levels i do play are actually completable, so this stuff isn't really a big concern. if i do run in to the occasional level like this, i just skip it. really glad for that feature.


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Misery
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24 Sep 2015, 2:54 am

AdamAutistic wrote:
Misery wrote:
And of course, the person making the level cant upload it themselves without beating it all in one go, during the upload process. That's the rule.


i have played a lot of levels (as you mentioned): "no warnings. move immediately or die"
and even worse: "pick the right door/pipe or instant death (at the very end of a long level)"

and other times levels where there is an item hidden in an invisible block at the beginning of the stage in a very obscure place that you have to carry with you all the way to the end.

basically punishing the player of those levels for no reason.

nobody is going to know stuff like that except the creator making the whole "stage must be cleared" thing flawed.

but most levels i do play are actually completable, so this stuff isn't really a big concern. if i do run in to the occasional level like this, i just skip it. really glad for that feature.


Yeah, pretty much. It's pretty damn annoying, really. Sometimes the RNG can be a real snot about it. Though it depends on the mode... it doesnt happen much at all in Normal, but on Expert it can sometimes be nasty. Not having good luck with it today.... like 5 damn times in a row, I ran into the "start right in front of a springboard, get shot into hole" levels. In a row!! ! Ugh. I've gotten really fast at reacting via the skip button. This is a skill that shouldnt be necessary, sigh.

Other than that though... I've clearly been playing this a BIT too much. I'm going into levels now that have like a 2 percent clear rate with a couple hundred runs logged, and beating them after like 2-3 tries.

Even Isaac and Minecraft arent getting much attention, since I got THIS game. This really is Mario at his absolute finest... aside from the troll levels, it reminds me of why I loved the series so much to begin with.



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24 Sep 2015, 3:19 am

I'm actually at work right now, but Skyrim awaits at home, well I'll probably get some sleep first, probably.

Video games, they monopolize all my free time.



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24 Sep 2015, 11:15 am

dowekeller wrote:
I'm actually at work right now, but Skyrim awaits at home, well I'll probably get some sleep first, probably.

Video games, they monopolize all my free time.


Video games take up a huge portion of my free time.

Once my packages come, I'll be playing Duke Nukem Forever, Persona Q: Shadow of the Labyrinth and Hatsune Miku Project Mirai DX today. For now, whatever I feel like playing. Which is Kirby Air Ride. :D

And other games.

I also got a game for my Gameboy Advance.


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24 Sep 2015, 11:16 pm

tried Witcher 3, HATED it....I just don't get why people act like the series is the greatest thing ever :P

Guess it's back to Skylanders mostly, though I feel like some Fire Emblem Awakening, Codename STEAM and Tomb Raider too...and in 2 weeks, Chibi-Robo!


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Misery
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25 Sep 2015, 2:04 am

newageretrohippie wrote:
tried Witcher 3, HATED it....I just don't get why people act like the series is the greatest thing ever :P


Yeah, I hate it too.

The reasons I notice the most:

ZOMG STORY!!!11

and also just that it's an open world game, and those games seem to ALWAYS get that response. I always find them boring and easy.



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25 Sep 2015, 3:56 am

Well I beat Harvest Moon 2 GBC at work tonight, so now it's onto #3 =)

On the PC, last weekend I was playing Dead Island a little, but this weekend I suspect I'll be playing with my New 3DS that I'm picking up later today.


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Misery
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25 Sep 2015, 6:34 am

Super Mario Maker, and THERE I FINISHED MY 7TH DAMN LEVEL. It only took 10000 years. UGH.

Tested and calibrated it soooooooooooo many times that I'll see it in my nightmares. A good number of hours were spent on the damn thing.



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25 Sep 2015, 6:37 am

I'm playing Metal Gear Solid V right now and I've put the Witcher 3 on hold. I like the story and the visual design of the Witcher but the basic gameplay isn't all that exciting. MGS V is similar in a way but the core gameplay is far more satisfying. It is overwhelmingly large in the same way the Witcher is.

MGS is excellent but very hard. The checkpoints are extremely stingy so you can ruin a mission after an hour and have to restart from the beginning. This does give you more incentive to be creative with the mechanics and there are so many different ways through the environment. The story is bonkers but easily ignored.



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25 Sep 2015, 10:30 pm

Okay, I have done, it I have played all of Metroid by finishing the last game on my list (I won't include pinball), the last one being the infamous Metroid: Other M. Coming into it I knew to be wary, I was going to see Samus get pushed around by some guy, and use controls that were really weird (just the wii remote and held sideways?). And my opinion on the game after playing…. It is actually really good. Now it can be a bit hard to swallow Samus acting a certain way if you built her up as just some lone badass who takes nothing from no one. But in the context given about Samus’ relationship to him, it actually kind of works, the game did not just make him up either as he was also in Fusion.

Now Samus following orders to limit the use of equipment of a former CO is a rather novel idea of limiting what you can do without the same old apparently losing everything and just so happening to find it all again. Not to say that I did not get rather annoyed once finding out all she needed to survive in hot area which I had been in for a while was get permission for heat shields, which got me angry, and that by the end when tough stuff are out you can beat stuff really easily. And on the control front, although really weird at first, including a control scheme of switching between 3rd person and 1st person, it actually works really well, it felt like an almost perfect blend of the two types of games of 2D and 3D Metroid. The movement flexibility of a 2D game, but some of the depth of a 3D.

The game can actually be super cinematic, it kind of reminds me of Metroid Fusion especially in how it handles some internal dialogue of Samus, and in general it actually feels like they went through the entire series and picked off bits that they wanted. Want to see a bit of Zebes in person? Want to know what Adam was like? Want to know how Samus felt about baby Metroid? Want to actually care about “Mother Brain”? Want to see how Ridley can affect Samus? Okay that last one feels a little iffy, and I think suffers from the fact we don’t get insight into what meeting him in previous games meant to her. A way to perfectly explain it away would be that Samus had really trained herself up for overcoming the one who killed her family, that the events of Super Metroid had her finally let go, that it was the mere surprise of not just a hint early on before fighting, but all of a sudden.

A section for itself I have to mention bosses, they were actually really interesting and fun. Some spoilers, but it brings up some great bosses like Ridley, Queen Metroid, Nightmare, and I was totally surprised when the used the story to reveal MB. Some of these battles were especially different in incorporating a first person part, and I think there was some depth. I actually feel like I might play it again sometime, play some of the cutscenes, and try on a harder difficulty. Oh, a final note is that it keeps to its roots and does an escape from self destruct thing, and throws you in as Zero Suit for that time, it makes you a little weaker, but I think that actually added to the scene. Not much of a mission accomplished screen at the end, which was a little disappointing, but I got all the items.


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Misery
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26 Sep 2015, 12:33 pm

Okay. So. Super Mario Maker.

I'd been watching this legendary old video: https://www.youtube.com/watch?v=in6RZzdGki8

And saw in the comments that someone had made a full recreation of it, with as much accuracy as possible for the game.

Sooooo, I went and gave it a go! Yeah, it's pretty damn accurate, oh yes. I'd seen that video about a thousand million times over the last, what, 8 years? So it'd be obvious to me if anything is out of place. Except for certain spots where it HAS to be out of place.

But if you look at the level, in the bottom corner it shows the lives attempted VS actual wins, and the amount of attempts is 6808, the wins are.... exactly 6.

I nearly beat it after 45 minutes.

I think it's official: I've been playing this waaaaayyyyyyyyy too much.


For those that are twisted enough to try it: EF56-0000-0017-C0E2 Be sure to download it and have a look at the whole thing in the editor. Note that those Bowsers at the end did NOT exist in the original. Instead there was a single Buzzy Beetle in the original level. It took me awhile, but I realized there IS a reason for this change. Just between that last pipe and the stairway where the Bowsers are is as far as I've gotten.



Misery
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27 Sep 2015, 1:30 am

THERE I FINISHED THAT GODDAMN LEVEL FROM HELL.

7200 attempts in total from people, it says now, and I'm now only #7 to actually finish it. The last bit is evil. Pure evil. Well, except for the very final jump, which is.... easy.

Just.... finally. It actually didnt take me all that long in total, I'd say, maybe 90 minutes, counting last night and just now put together. But it was very, very hard.



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28 Sep 2015, 7:32 am

I'm not playing anything too serious right now because I have a road trip to another state coming up and I can't take my consoles but I will have handhelds while while I'm there. So I'll probably play Hatsune Miku Project Mirai DX today and Catz 5 as well as other games.


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29 Sep 2015, 1:58 am

I already beat the Tomb Raider reboot a while back, but being free on Games with Gold I figured I'd replay it via the Xbox One Tomb Raider Definitive Edition...still a great game, but omg the QTEs o_O why do game devs insist on pulling that shtako all the time? Either give us a cutscene or let us play the bloody game, don't start a cutscene and penalize us for not immediately noticing that you suddenly expected us to hit a particular button; it makes the game less fun, not more "cinematic" morons :P


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29 Sep 2015, 10:42 am

My order for Alien:Isolation was dispatched today. Although I cannot proclaim to be much of a gamer, I am a big fan of the franchise's first two films and the game adaptation has been praised highly by the majority of gaming critics.

For anyone who has played it, what were your thoughts?


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