Classic Video Games that needs to have a Remake.

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BlueMax
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19 Mar 2013, 6:28 pm

Tohlagos wrote:
Rakshasa72 wrote:

I even got into MOO3 recently and actually finished a game over the holidays. Although MOO2 is still a better game IMO.

A tip on the Toxic worlds gift the system to a civ you are either at war with or want to be at war with. Then after you get Stellar converters you can destroy the planet and then build an artificial planet. This also works if you want to "upgrade" tiny and small planets as, artificial planets will usually fall in the medium to large range.



I bought a copy of Moo3 a few years ago, but never installed it. From what other friends told me about it, I was turned off. I agrre with you that -even without having played Moo3 that Moo2 is a better game. lol

Yeah, I know about that tip on toxic worlds. But the fact that irks me is that you can create a planet from a gas giant and asteroids, but you can't change the atmosphere on a toxic planet. Just doesn't make sense in my book.


About the only thing you can do is load up a ship with a stellar converter and DESTROY the toxic planet (with enemy colony) turning it into asteroids, which can then be turned into an artificial planet and terraformed! Heck, I've been known to give a system to an enemy, just to immediately take it back... after "death-star kaboom-ing!" the toxic world in that system. :twisted: I now just find it MUCH easier to load it with robot workers making nothing but trade goods or captured silicoids who don't mind it so much. ;)
You can do the same thing with small/tiny & mineral-poor planets... blast them, then recreate them as "medium" size with normal minerals. Bizarre.



GoshEvan
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20 Mar 2013, 7:07 am

The Punisher
Small Soldiers
The Legend of Zelda



ProfessorX
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20 Mar 2013, 1:22 pm

I'm not sure if this has been posted or not but, perhaps Gauntlet..



SabbraCadabra
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20 Mar 2013, 5:30 pm

thomas81 wrote:
...Golden Axe.


There was a new one not too long ago, but I heard it wasn't very good =(

ProfessorX wrote:
I'm not sure if this has been posted or not but, perhaps Gauntlet..


I don't know, I think Legends and Dark Legacy is about as good as it's going to get.

There was supposed to be a new one for the DS, but it turned into vapor. I've played the leaked demo, it's not bad.


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EliteEnigma57
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20 Mar 2013, 6:16 pm

Super Mario RPG
Kirby 64
Any game Rare made before being bought by Microsoft (Banjo-Kazooie, Donkey Kong Country, etc.)
Sonic CD, or, at least, any new Sonic sidescroller that's actually as good as the old ones. (Sega's been getting better, but they're not quite there yet).
Yoshi's Island
Star Wars: Battlefront series (Battlefront 2 is still my favorite shooter of all time)
And I know people have said this before, but a new nonlinear Zelda game in the style of Zelda 1 would be great.



BlueMax
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20 Mar 2013, 11:56 pm

SabbraCadabra wrote:
thomas81 wrote:
...Golden Axe.


There was a new one not too long ago, but I heard it wasn't very good =(


They made it a typical first-person thing. I prefer the good ol' sideways "brawler" game.



SabbraCadabra
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21 Mar 2013, 5:14 am

EliteEnigma57 wrote:
Any game Rare made before being bought by Microsoft (Banjo-Kazooie, Donkey Kong Country, etc.)


Both Banjo-Kazooie games have already been remade, but I have a feeling that DK64 will never happen.

Though while I was typing that, I realized you were talking about the original SNES game... :oops:

...which also will likely never happen ;)

Though they did manage a remake of Diddy Kong Racing for the DS...not sure what kind of deal they had to strike out for that one...


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EliteEnigma57
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21 Mar 2013, 8:09 am

SabbraCadabra wrote:
Though while I was typing that, I realized you were talking about the original SNES game... :oops:

...which also will likely never happen ;)

Why not? Nintendo still owns the Donkey Kong IP, and Donkey Kong Country Returns was still pretty successful, so I don't see why they couldn't make a sequel.

SabbraCadabra wrote:
Though they did manage a remake of Diddy Kong Racing for the DS...not sure what kind of deal they had to strike out for that one...

As I said, Nintendo still owns the characters in the Donkey Kong series. Hence, they could still remake Diddy Kong Racing. In fact, the only two characters missing from the DS version are Banjo and Conker, two characters owned by Rare. Also, I don't think Rare is exactly forbidden from making games for Nintendo handhelds. I'm pretty sure there was a Banjo-Kazooie game on the GBA a few years back.

Still, you do have a point. I don't think Rare will ever be what it was during the N64 era.



SabbraCadabra
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21 Mar 2013, 4:10 pm

Yeah, Rare did a few Banjo games, a Sabre Wulf, and those DKC ports for the GBA before their contract changed or whatever, the DS game seemed like it was a little while after that...

And I don't think Nintendo can remake Rare's games without their consent, since Rare owns most of the content in the games, just not the licenses to some of the characters.

I'm kind of wondering if they own the licenses to the enemies, since it seems like DK Returns has mostly new ones.


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Tohlagos
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22 Mar 2013, 1:39 pm

BlueMax wrote:
SabbraCadabra wrote:
thomas81 wrote:
...Golden Axe.


There was a new one not too long ago, but I heard it wasn't very good =(


They made it a typical first-person thing. I prefer the good ol' sideways "brawler" game.


Me too! THe sideways version was fun! I loved playing the one which could summon the dragon! YEAH! :D



Tohlagos
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22 Mar 2013, 1:40 pm

ProfessorX wrote:
I'm not sure if this has been posted or not but, perhaps Gauntlet..


Awesome game!! !



Tohlagos
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22 Mar 2013, 1:56 pm

BlueMax wrote:
Tohlagos wrote:

Yeah, I know about that tip on toxic worlds. But the fact that irks me is that you can create a planet from a gas giant and asteroids, but you can't change the atmosphere on a toxic planet. Just doesn't make sense in my book.


About the only thing you can do is load up a ship with a stellar converter and DESTROY the toxic planet (with enemy colony) turning it into asteroids, which can then be turned into an artificial planet and terraformed! Heck, I've been known to give a system to an enemy, just to immediately take it back... after "death-star kaboom-ing!" the toxic world in that system. :twisted: I now just find it MUCH easier to load it with robot workers making nothing but trade goods or captured silicoids who don't mind it so much. ;)

You can do the same thing with small/tiny & mineral-poor planets... blast them, then recreate them as "medium" size with normal minerals. Bizarre.



Oh yeah, I've done what you described above for toxic planets and stellar converters for many years. (I've been playing MOO2 since 1997.) Sorry I didn't make that clear in my last post. I just feel they cut corners with regard to terraforming. You can travel faster than light, you can create black holes, you can put planetary shields up, you can do a host of things... but you can't change the chemical makeup of an atmosphere??? Lame!! !

Oh that is a great idea with regards to toxics. I never thought of putting just robots on them for trade goods. Good idea!

So, what difficulty do you plan on? Use a standard race or customize your own? Do you go for beam, missles, or fighters? How do you handle your spies?

I play on impossible (hard is to easy). I am currently trying to win on immpossible with all the standard races, but have only been successful so far with Psilon, Human, and Klackon! I start with only missles and end up with beams. I am trying to use fighters, but have not had good results. I am not good at spying for some reason... it just seems to only get me into trouble.



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22 Mar 2013, 2:27 pm

I usually play on hard or impossible, almost always make my own race but steal the picture of the pretty Elerians, or the Darloks (just to prevent real Darloks from being in the game!)

-50% pop, Low-G, mineral poor homeworld (for -10pts)
creative, subterranean (big population bonus!) cybernetic (less food worries and free ship repair)

After getting automated factory, research lab then cloning center, I race to Shield3 w/ mass driver (autofire) for a big combat/defensive edge early in the game.

One fun thing though, is to get some ground combat technology and load up lots of ships with troop invasion pods (I forget what they're called...) Not only is it fun to steal ships and scrap them for cash & tech, it's the best way to get Antarean technology! Yes - you can capture their ships when they attack you, then scrap those ships for Xentronium armour, damper field and particle beams for an INSANE combat edge long before your enemies - then dominate. Just have lots of defensive spies to prevent them from being stolen!

Captured silicoids treat toxic planets like Terran, so I like sending 'em there - that way I don't have to actually BUILD those robot workers... and I make toxic worlds money-generators, rather than the 50% penalty they would normally be.

Personally, I think the terraform builds should require 10x the resources they currently do - or vary on size, which would be more logical.



xerofyre
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23 Mar 2013, 12:13 am

Recoil for PC (The Tank game) would be great with better graphics and more levels.



BlueMax
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23 Mar 2013, 12:28 am

Tohlagos wrote:
ProfessorX wrote:
I'm not sure if this has been posted or not but, perhaps Gauntlet..


Awesome game!! !


Well, there was "Get Midieval" for PC some years ago... it could be even better now! :)

[youtube]http://www.youtube.com/watch?v=FHR9d8M1URk[/youtube]



Tohlagos
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25 Mar 2013, 9:49 am

BlueMax wrote:

Personally, I think the terraform builds should require 10x the resources they currently do - or vary on size, which would be more logical.


I agree that they should have varied the resources need to terraform based upon the size of the planet in question.