The_Blonde_Alien wrote:
I'm playing the "3D Classics" version of the orginial Kid Icarus on the NES. Oh and did I mention it was hard as balls?
![Mad :x](./images/smilies/icon_mad.gif)
(the platforming drives me nuts!
![wall :wall:](./images/smilies/wall.gif)
)
![Image](http://071bc3d04e2671665c74-5a267f839fbe60d0845a37698418bb02.r26.cf5.rackcdn.com/wp-content/uploads/2012/04/3d-classics-kid-icarus-image.jpg)
That one's always been tough, yeah. The important thing in that game is to take it slow; there's never a reason to rush. It also helps to buy Angel Feathers when you can (saves you from falling to your doom). If you can get to the first fortress, you can really stock up on stuff there; near the bottom left of the overall fortress there's a hot spring room (heals you), and a couple of rooms away there's a room that's filled with these round floaty dudes that drop a big heart when destroyed; you can farm them, get up to 999 hearts, and go buy a few things in the fortress shops. And heal when needed. And then carry a large amount out of the fortress when you're ready to leave.
And the last tip is to try to destroy enemies rather than avoid them whenever possible; some things in the game are actually based on how much of that you've done. The "god rooms", where you can get big, permanent powerups, work like that, in that the god in them only bothers to show up if you've been clobbering things enough.
Also, Eggplant Wizards suck. Easily one of the most annoying goddamn things in any game ever. Whoever thought THOSE up is a total jerk. Better get used to frustration with those guys in fortresses... fortunately those are the only places they show up in. Normal levels already have their own irritations.
But, those old games were designed to take real practice to beat... players would plow through them much too fast otherwise! Good luck with it. I tell ya, it's very satisfying once you finally beat it.