Looking for a certain type of computer rpg game
freewaydog wrote:
TXaspie wrote:
Freewaydog could you please explain what you mean by alignments?
That my char can choose to play a bad villainess type, as in, like I said, CoV & EQII. However, as I had also stated, I do not wish to pay every month.
So let me get this straight. You want to play a villain but you don't want to play a game with freedom to attack or steal from other players.
What's the use of being a villain when you are in a fairy world like CoV and EQII where u can't attack anyone nor change your destiny.
I think UO is what you're looking for, you just don't know it.
UO is the ONLY MMORPG with true player villains.
You can be a thief in UO, a murderer, a general nuissance.
But you can also be a compassionate player, a protector of newbies, an adventurer who says "hi" to any strangers he sees on the way and throw someone a heal or cure. And people will always thank you, unlike EQ and WOW where all the playerbase are fat spoiled kids with no respect.
UO is the only game with true good and evil, all other MMORPGS especially grindfests like EQ are shallow and offer no "true roles".
Btw, losing items in UO is not that big of a deal. The thing is UO is not item-based. It's not like EQ or WOW where if you spend 20 hours and finally get your "purple neon bow" then you kill everyone just because you spend more time playing the game.
In UO the player who wins the battle is the only who is better, not who grinds more.
Last edited by TXaspie on 15 Feb 2010, 6:58 pm, edited 1 time in total.
Actually, in EQII, you CAN change your destiny. You can do the "Betrayal Quest", in which whatever side you are on, you do a quest to defect to the other. As I said, pvp is NOT for everyone. You may love it, that is your choice, TX. I personally am not a fan of PvP. I prefer PvE.
freewaydog wrote:
Actually, in EQII, you CAN change your destiny. You can do the "Betrayal Quest", in which whatever side you are on, you do a quest to defect to the other. As I said, pvp is NOT for everyone. You may love it, that is your choice, TX. I personally am not a fan of PvP. I prefer PvE.
You don't have to pvp, is what I am getting at.
You can pvm or craft, many people do in UO.
And if someone tries to attack you there are ways to escape safetly, it's actually easy once you get used to it.
It's not like EQ or WOW where if someone attacks you you have no chance of escaping and are better off fighting.
TXaspie wrote:
the game has pvm too, it's the original MMORPG man.
You'll learn to like it. Why play a game with no risk?
PVM is boring without the pk risk, makes it more exciting!![Wink :wink:](./images/smilies/icon_wink.gif)
You'll learn to like it. Why play a game with no risk?
PVM is boring without the pk risk, makes it more exciting!
![Wink :wink:](./images/smilies/icon_wink.gif)
Original it may be (because it was an early game), but if you mean "original" as in the "first" MMORPG, then you're wrong. MUDs fit the definition of an MMORPG and were out in the 1980s.
Some people enjoy just killing things without being killed by other players. It is frustrating for some. I know, I played on a game where I kept having to worry about players killing me because I'd lose llike 10 or so minutes every time it happened (respawn time, healing up, travel time). Also, some people don't even like PvP. Also, PvM without pk risk is boring for YOU, not for everyone.
TXaspie wrote:
...
Trust me, once you play UO you'll never touch another 3d "online RPG'. UO is fun and offers an expensive you won't find anywhere else.
In UO if you kill players you lose karma and eventually if you kill too many you will "flag red" and can't goto town, buy from NPCS and usually get attacked on sight by "innocent players(flag blue).
UO is a game where your actions mean something.
Technically UO is the only TRUE sandbox/MMORPG. There is no other game like UO.
WOW is not an MMORPG. WOW is diablo 2 with 3d graphics and more features.
...
Trust me, once you play UO you'll never touch another 3d "online RPG'. UO is fun and offers an expensive you won't find anywhere else.
In UO if you kill players you lose karma and eventually if you kill too many you will "flag red" and can't goto town, buy from NPCS and usually get attacked on sight by "innocent players(flag blue).
UO is a game where your actions mean something.
Technically UO is the only TRUE sandbox/MMORPG. There is no other game like UO.
WOW is not an MMORPG. WOW is diablo 2 with 3d graphics and more features.
...
I played a decent bit of UO, and I loved it! I played a server similar to yours even, before all the changes went through. However, I still play other types of RPGs, and haven't even touched UO in 3 years. UO is not as "great" as you think it is, it just has a STYLE that you greatly seem to prefer. I'm not saying there are "greater" games out there, but remember that the style that UO is, is not always the style that others enjoy. UOs style is that of "throw you in there" and then "decide what you want to do". It has a lot of freedom. Too much freedom! Some players like that, but some players want a goal set for them rather than decide for themselves. My goal was to tinker with the game mechanics, which I enjoyed! I can do that on a lot of RPGs though, not just UO.
UO is not the only "true" sandbox/MMORPG. Some text based games actually offer more freedom than I've ever seen out of any UO server itself. Although with custom scripting, UO could provide support of a MUD, I just haven't seen it yet (that also means that classic UO is more limited than said text based games).
Also, somebody already noted that WoW is technically an MMORPG. Your being overly zealous and maybe hateful of other games does not define them as not an MMORPG.
And, for RP itself, text based games tend to win for me simply because no picture provides more imagination and "immersion" into the world. To each their own though!
freewaydog wrote:
I have one text-based game I play--Domain of Heroes--but text games are rather boring. I have heard of "MUD" games, what is that, is that like text games? I must check into that. I hope that EQII emulator comes thru soon.
A MUD is a text based game. It is basically an MMORPG without picture, and with a different focus than your standard MMORPG. MUDs I'm used to have government and guild politics, everything ran by players, and even a player influenced economy (100% of everything you buy is from a player, no NPC shops). A completely player ran game for the most part. Not all MUDs will be like that, and some have a large focus on player-killing. Most claim to be roleplay oriented, but I find that is false. You just have to find one with a community you prefer if you want good roleplay.
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@TheOddGoat have you read my pm?
TheOddGoat wrote:
freewaydog wrote:
Ok, I am sure most of you know about the World of Warcraft free w/ itemshop clones, such as Runes of Magic & Gates of Andaron. I get it that WoW is SO darn popular, I do! But, I prefer games such as Everquest II or City of Villains. However, I don't like to pay every month for a game, right? SO, just as in the case w/ WoW, where someone loved the game & didn't love paying every month & whatever & since made the clones, what about free to play clones of the aforementioned EQ2 & CoV????? I would like to see a game where there are such alignments as "Good" & "Bad"! Not just different sides, you know? Anyone know any information? Care to help me out? Every game I have looked up or tried, really hasn't got such good & bad alignments where my toon can play the "bad girl". Any recommendations? Please advise, thank you.
EQ2 was a major addiction for me and has an amazing atmosphere and look...
You'll want to keep an eye on this:
http://www.eq2emulator.net/
They have servers up but only with custom made things as a test - not like eq2.
But, they are working on fully accurate EQ2 as a final goal.
TXaspie wrote:
...
UO is the ONLY MMORPG with true player villains.
You can be a thief in UO, a murderer, a general nuissance.
But you can also be a compassionate player, a protector of newbies, an adventurer who says "hi" to any strangers he sees on the way and throw someone a heal or cure. And people will always thank you, unlike EQ and WOW where all the playerbase are fat spoiled kids with no respect.
UO is the only game with true good and evil, all other MMORPGS especially grindfests like EQ are shallow and offer no "true roles".
Btw, losing items in UO is not that big of a deal. The thing is UO is not item-based. It's not like EQ or WOW where if you spend 20 hours and finally get your "purple neon bow" then you kill everyone just because you spend more time playing the game.
In UO the player who wins the battle is the only who is better, not who grinds more.
UO is the ONLY MMORPG with true player villains.
You can be a thief in UO, a murderer, a general nuissance.
But you can also be a compassionate player, a protector of newbies, an adventurer who says "hi" to any strangers he sees on the way and throw someone a heal or cure. And people will always thank you, unlike EQ and WOW where all the playerbase are fat spoiled kids with no respect.
UO is the only game with true good and evil, all other MMORPGS especially grindfests like EQ are shallow and offer no "true roles".
Btw, losing items in UO is not that big of a deal. The thing is UO is not item-based. It's not like EQ or WOW where if you spend 20 hours and finally get your "purple neon bow" then you kill everyone just because you spend more time playing the game.
In UO the player who wins the battle is the only who is better, not who grinds more.
UO is not the only MMORPG with "true" player villains. I've played MUDs where you don't have to be aligned with any particular side and can do whatever you want. Even steal from other players, just like how it is done on UO (except for in text). Your role is what you decide it to be.
You're correct in that OLD UO isn't item based. The newer versions are heavily more so. Also, even if it isn't item based, it is ability based which DOES take hours of grinding to get to high levels in your preferred skills. I've done it, so I know fairly well.
You keep claiming that only UO is this and that, has this and that, but there are MMORPGs that have all of that and more. UO has it's own unique style though. Its graphics are old, but still very nice to look at. Detailed enough to be interesting but vague enough for the imagination. The music is nice, the skills are fun to play with. It is still limited though. What about people who enjoy doing bunches and bunches of quests? Do you suggest that they do escorts or bulk orders? Plenty of MUDs offer a lot of quests, and most of what you seem to like about UO.
I really like UO and I think most players should try it if they enjoy MMORPGs, but I understand that its style just does not suit many. There are plenty of games that offer similar qualities with different game styles. Most people prefer WoW though, which is very linear and straight-forward. WoW doesn't have nearly as much to offer as the games I've played, but it DOES have its own unique qualities that I can appreciate.
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Quote:
You're correct in that OLD UO isn't item based. The newer versions are heavily more so. Also, even if it isn't item based, it is ability based which DOES take hours of grinding to get to high levels in your preferred skills. I've done it, so I know fairly well.
On the server I play on gming skills isn't that hard, you can even do it while away from your computer. All you need is gold to buy training weapons, regs(to gain magery) ect.
It's balanced.
Also, UO is the type of game where people don't stress over their character level, dmg, stats, and items.
Seriously. If you goto town on UO you'll see people talking about selling items, selling mounts, buying this buying that. You'll see people saying "Hail" or "chuckles*. You'll see a guild having a meeting. Whatever else.
Walk into a town on WOW and all you see is "LOL f*****g Pugs are stupid I just got outta raid and BLAH BLAH BNLAH". OMG your items suck stfu noob, blah blah blah.
WOW loses it's fun factor fast, how many times can you do the same quest over and over? I admit WOW does what it does good and some of the quests were very memorable.
But that was only during 2004 when the game first came out. After a while more focus is on items, restricted battlegrounds and other BS.
WOW doesn't even feel like an MMO IMO.
Yes I agree with you though, it's a matter of taste.
I just like stating my opinion about WOW = )
And I know first hand how pathetic most of the WOW playerbase is, just horrible players with no respect and want everything handed to them on a silver platter.
I used to be a Game Master and worked at Blizzard, it was hilarious how people blow up over stupid s**t.
If someone whined like that in UO they would be given some advice or told "adapt and live with it, such is the way of Brittania".
UO is the only MMORPG that I felt like I was in another world. The only limit is your imagination.
Quote:
What about people who enjoy doing bunches and bunches of quests? Do you suggest that they do escorts or bulk orders? Plenty of MUDs offer a lot of quests, and most of what you seem to like about UO.
Well, if someone enjoys doing the same quest over and over and seeing their character not even get stronger, then yea they won't like UO because UO doesn't tell them what to do.
On WOW your character stays the same, everything is a treadmill and it's like you gain a level, then monsters get stronger. You gain a level, monsters get stronger. You get a better weapon, monsters get stronger.
Ect, it never even feels like you can make your character powerful. It's just sh***y.
On UO if you put on a vanquishing sword you know it's going to give you an edge in battle. Can't say the same for WOW, it's all numbers and calculating avg DPS ect.
I want to play an RPG, not play a game where the whole point is 'what's next".
UO is like living in the moment.
WOW is like hoping for the future. You never are satisfied with the current moment.
TXaspie wrote:
Quote:
What about people who enjoy doing bunches and bunches of quests? Do you suggest that they do escorts or bulk orders? Plenty of MUDs offer a lot of quests, and most of what you seem to like about UO.
Well, if someone enjoys doing the same quest over and over and seeing their character not even get stronger, then yea they won't like UO because UO doesn't tell them what to do.
On WOW your character stays the same, everything is a treadmill and it's like you gain a level, then monsters get stronger. You gain a level, monsters get stronger. You get a better weapon, monsters get stronger.
Ect, it never even feels like you can make your character powerful. It's just sh***y.
On UO if you put on a vanquishing sword you know it's going to give you an edge in battle. Can't say the same for WOW, it's all numbers and calculating avg DPS ect.
I want to play an RPG, not play a game where the whole point is 'what's next".
UO is like living in the moment.
WOW is like hoping for the future. You never are satisfied with the current moment.
With everything you say about UO you make EVE online sound superior to it in everything it does.
Anyway this topic is getting a bit flamey. TX perhaps admit that freewaydog just doesn't want to play UO.
![Cool 8)](./images/smilies/icon_cool.gif)
Or maybe make a post about UO so you can geek out about it there
![Wink :wink:](./images/smilies/icon_wink.gif)
Anyway its all been said already. For a free game with good RP/alignment you are probably going to have to play a MUD. There are hundreds of them, dozens of good ones. I am sure one will have a play system that will appeal to you. Otherwise you will have to look at single player games.
TXaspie wrote:
Quote:
What about people who enjoy doing bunches and bunches of quests? Do you suggest that they do escorts or bulk orders? Plenty of MUDs offer a lot of quests, and most of what you seem to like about UO.
Well, if someone enjoys doing the same quest over and over and seeing their character not even get stronger, then yea they won't like UO because UO doesn't tell them what to do.
...
You compare it to WoW too much! There are plenty of MUDs with hundreds of quests where the user has to figure it out and aren't told exactly what to do, where to go, and all that! They offer experience rewards, gold, titles, and other such stuff.
As I said before, I like UO. I had some cool times on it, but I do know that it doesn't offer a lot of what people like. Most people seem to be interested in quests, items, PvP where better items = more win, and large scale raids.
I've tried to get my friends to play UO and other types of MMORPGs but all they want to play are the mainstreamed games.
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