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SonicMisaki
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24 Nov 2010, 10:57 am

I personally don't see this gaming irony, especially when playing Sonic.


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Moog
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24 Nov 2010, 1:31 pm

I see this in terms of the three marks of existence; a teaching that is part of Buddhist doctrine. All phenomena have the following characteristics;

1. Impermanence - the pleasure a game causes can not remain constant. Even chess, you can get bored of it.

2. The mark of Dukkha - All things are characterised by unsatisfactoriness.

3. Annata - No self - all phenomena are without inherent qualities; in this case; entertainingness. A game is only entertaining while certain conditions allow it to be, including the work the manufacturers put in, your mood/tastes, whether you've already played another too similar game recently, etc.


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iamnotaparakeet
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24 Nov 2010, 2:39 pm

SonicMisaki wrote:
I personally don't see this gaming irony, especially when playing Sonic.


Back when I was 15 I had no difficulty in playing N64 007 GoldenEye ad infinitum, but perhaps it's after depressing things happen that people invent doctrines of boredom, whether its the Budh-Lite doctrine in Moog's post or the diminishing returns of marginal utility in microeconomics.



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24 Nov 2010, 9:36 pm

That's why most games have multiplayer now. RPGs and MMOs are meant to be repetitive and boring.


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Deinonychus
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25 Nov 2010, 9:33 am

I've never noticed this when applied to sports games. Every game, every season is different.



angryboy2k10
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06 Dec 2010, 4:54 pm

Yeah I noticed that too. A few solutions, play an RTS or an RPG (Not an MMO). The RTS sometimes includes a map maker so u can make ur own maps, and the AI plays differently each time. RPGs are good because often there are many many MANY random functions and/or missions that help make the game longer. Another suggestion is download a mod or two, make sure their big ones though. Something that gives the game replay value, or make your own if you can :)

The reason why I am against MMORPGs is because the games often involve a character in a building (Always the same one which gets boring) and the missions are pretty much the EXACT same expect for a few string changes. RPGs are good because often the quests/missions have a lot more thought built into them. MMOs just take to much time developing the multiplayer part that nobody ends up MAKING decent quests.

Speak to "NPCX"
Kill "creature"/"NPCY"
Speak to "NPCX"
Collect reward.

That is BASICALLY what a quest in an MMO would look like. Sometimes instead of killing you have to recover certain things. Atleast with RPGs you're given a story behind the quest to make it SEEM unique.


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