Page 2 of 2 [ 21 posts ]  Go to page Previous  1, 2

WillMcC
Veteran
Veteran

User avatar

Joined: 16 Mar 2007
Age: 41
Gender: Male
Posts: 546
Location: Florida

28 Aug 2011, 9:01 pm

My family played Munchkin for a while but stopped playing because there were too many arguments. A few years later, we started playing again and in full force. With the way we play, a game can go on for hours and there have been times when everyone is at level 9 and the game could go to anyone. A player can be trailing by several levels yet still catch up because the other players are trying to stop each other from winning. We normally use the "classic" deck with the expansions (none of the themed packs) with the dice rules (using the D10s) and a few home-made cards

As for picking up ducks in dungeons. I have no problem with it. I once used the Duck of Many Things to Rick-Roll everyone (and go up a level)


_________________
"Tongue tied and twisted, just an earth-bound misfit, I" - Pink Floyd
(and then the tower cleared me for take off)


DeaconBlues
Veteran
Veteran

User avatar

Joined: 21 Apr 2007
Age: 61
Gender: Male
Posts: 3,661
Location: Earth, mostly

29 Aug 2011, 11:09 am

WillMcC wrote:
My family played Munchkin for a while but stopped playing because there were too many arguments. A few years later, we started playing again and in full force. With the way we play, a game can go on for hours and there have been times when everyone is at level 9 and the game could go to anyone. A player can be trailing by several levels yet still catch up because the other players are trying to stop each other from winning. We normally use the "classic" deck with the expansions (none of the themed packs) with the dice rules (using the D10s) and a few home-made cards

As for picking up ducks in dungeons. I have no problem with it. I once used the Duck of Many Things to Rick-Roll everyone (and go up a level)

And if that's not enough for you, go to SJGames.com, click on e23, and download the Munchkin Epic Rules. It's a free download, and the rules let you go to level 20! (Once you get past level 10, you become an Epic Munchkin, with additional powers, and you have to get both 19 and 20 by defeating a monster, or by Divine Intervention or another card that specifies it can give you the winning level...)


_________________
Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.


neerdowell
Toucan
Toucan

User avatar

Joined: 7 Jun 2011
Age: 46
Gender: Male
Posts: 255

29 Aug 2011, 11:28 am

I am enjoying it so far but my problem is not having enough people to play. I am going to a friends this play this weekend so I am excited to finally really get a chance to play.



Xyzzy
Snowy Owl
Snowy Owl

User avatar

Joined: 31 Jul 2011
Age: 59
Gender: Female
Posts: 126

29 Aug 2011, 3:07 pm

A munchkin deck is to a D&D player like a towel is to a Galactic Hitchiker.

It may not be obvious at first glance, but if you start travelling with one, you'll find it difficult to imagine being without one.

You can use d10s as level counters. Everyone at a D&D game has at least a couple of d10s handy

As long as someone in the group has played before, the rest of the group can pick it up quickly. Munchkin is great for spur-of-the-moment pick-up games between epic campaigns. As a species, D&D players don't tend to be big social chit-chat people. Instead, epic debates over D&D minutiae are more common. Having a deck may save you from an hour-long debate over dwarves vs elves or whether DMs are morally obligated to track character's rations and encumbrance.

A Munchkin deck is a great way to spice up random encounters. Though the creatures are silly and don't fit the D&D mythos, if you don't have a bunch of rules lawyers at the table and you grant XP for them, I've found that most groups enjoy the break. Killing stuff is killing stuff. You just have to scale the Munchkin level to a reasonable HP for the party.

Munchkin cards are good for building with. They stack well and make nice houses.

They fly pretty nicely when you get the right flicking action behind them. Annoying party members can get a card in the neck when they piss you off.

I've used a munchkin card to squish a cockroach-like-thing that was crawling across a game table. They wipe off well, but there's still a slight discoloration on my Large Angry Chicken card.

Oh...and it's a pretty fun card game as well. If it gets out of hand, don't forget the golden rule of Munchkin:

Any other disputes should be settled by loud arguments, with the owner of the game having the last word.

So, if you're getting bored, invoke the "30-card on the table mandatory death match" rule or the "Drink a shot of tequila with every card drawn", or the "We're out of pizza. You don't have to go home, but you can't stay here" rule.


_________________
"You are in a maze of twisty passages, all alike"


neerdowell
Toucan
Toucan

User avatar

Joined: 7 Jun 2011
Age: 46
Gender: Male
Posts: 255

13 Sep 2011, 10:24 am

Finally played a couple of games this past Saturday and am playing a game this next Saturday. I think I might pick up a few more decks as I am having a ton of fun with the game.