Annoying Flaws in Otherwise Great Games

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modernmax
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28 Nov 2012, 9:02 pm

Ive been playing Black Ops 2 lately, and I have to say its pretty good, but I give it an 8/10. -1 is JUST for the knife, which is the worst in any game. Not in Call of Duty, but out of every fps, it is the worst Ive ever used. Part of the reason that I dont use a secondary is so I can get the equipped knife that actually works. The other -1 is for issues that are not directly game-play related.


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Jaden
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29 Nov 2012, 11:01 pm

Perhaps one of the biggest ones that I know of (in my collection, particularly) is the fact that The Elder Scrolls V: Skyrim.... has no spellmaking *epic gasp*. Bethesda says spellmaking took away from the "mystery that is magic", but I think it only limits the gamer's options. It didn't take anything away from Oblivion when it was in there (IMO), so why take it from a game as epic as skyrim?

Maybe it's just flat out laziness and they decided a cover story was easier. :/


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Dox47
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02 Dec 2012, 6:01 am

Jaden wrote:
Perhaps one of the biggest ones that I know of (in my collection, particularly) is the fact that The Elder Scrolls V: Skyrim.... has no spellmaking *epic gasp*. Bethesda says spellmaking took away from the "mystery that is magic", but I think it only limits the gamer's options. It didn't take anything away from Oblivion when it was in there (IMO), so why take it from a game as epic as skyrim?

Maybe it's just flat out laziness and they decided a cover story was easier. :/


Spellmaking was borderline game breaking in previous Elder Scrolls games, especially Morrowind. It really made no sense to play any class but a magic user because you could just make open lock, invisibility, water breathing, etc spells rather than mess around with stealth and lockpicking, and enchanting allowed you to boost your strength so much that combat was a joke. Oblivion fixed some of that and took away the potion stacking exploit from Morrowind that allowed for broken enchants (hello permanent telekinesis), but the spell making still allowed you to make "practice spells" for gaming the leveling system. I'll give you that Skyrim gimped magic, especially compared to bows and stealth this time. I was able to 2-shot Alduin because I was wearing so much +bow damage gear, my bow was so heavily over-tempered by using +smithing gear and potions, and because the poison I put on the arrow had been concocted while wearing full +alchemy gear. I've played Skyrim into the 80's, and I've yet to get a build that beats a rogue that's heavily into enchanting, archery, alchemy, smithing, and stealth, and then for my taste one handed and illusion. The bow almost makes it boring, so I'll mess around with stealth kills, which if you have the Dark Brotherhood gloves, the muffle enchant, and the 15X dagger backstab damage perk, can be used on nearly anything.


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Jaden
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02 Dec 2012, 6:13 am

Dox47 wrote:
Jaden wrote:
Perhaps one of the biggest ones that I know of (in my collection, particularly) is the fact that The Elder Scrolls V: Skyrim.... has no spellmaking *epic gasp*. Bethesda says spellmaking took away from the "mystery that is magic", but I think it only limits the gamer's options. It didn't take anything away from Oblivion when it was in there (IMO), so why take it from a game as epic as skyrim?

Maybe it's just flat out laziness and they decided a cover story was easier. :/


Spellmaking was borderline game breaking in previous Elder Scrolls games, especially Morrowind. It really made no sense to play any class but a magic user because you could just make open lock, invisibility, water breathing, etc spells rather than mess around with stealth and lockpicking, and enchanting allowed you to boost your strength so much that combat was a joke. Oblivion fixed some of that and took away the potion stacking exploit from Morrowind that allowed for broken enchants (hello permanent telekinesis), but the spell making still allowed you to make "practice spells" for gaming the leveling system. I'll give you that Skyrim gimped magic, especially compared to bows and stealth this time. I was able to 2-shot Alduin because I was wearing so much +bow damage gear, my bow was so heavily over-tempered by using +smithing gear and potions, and because the poison I put on the arrow had been concocted while wearing full +alchemy gear. I've played Skyrim into the 80's, and I've yet to get a build that beats a rogue that's heavily into enchanting, archery, alchemy, smithing, and stealth, and then for my taste one handed and illusion. The bow almost makes it boring, so I'll mess around with stealth kills, which if you have the Dark Brotherhood gloves, the muffle enchant, and the 15X dagger backstab damage perk, can be used on nearly anything.


Granted spell making in oblivion had it's minor flaws such as the "practice spells" that you speak of, although at the same time it makes sense that one could conceivably do that to increase certain aspects of magic capabilities, even for skyrim that would've been better than what it has. In the end, I don't think the flaws in spellmaking were completely unfixable to the point where nothing could be done, I think that had the developers thought harder about it, they could've made a better system, one similar to skyrim's enchantment features (fixed some things like invisibility and over powered enchantments) where they would balance it out more instead of taking it out completely.
Underwater combat was taken out as well, which to me seemed almost hindering for the player.


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b9
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02 Dec 2012, 8:18 am

Quote:
Annoying Flaws in Otherwise Great Games

the worst flaw by far in all the games i have tried to install is the EULA agreement. i never agree with anything because i can not be bothered to consider it, and i express that fact in the EULA dialogue box, and i am barred from playing those games!! !.



Jaden
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02 Dec 2012, 4:07 pm

b9 wrote:
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Annoying Flaws in Otherwise Great Games

the worst flaw by far in all the games i have tried to install is the EULA agreement. i never agree with anything because i can not be bothered to consider it, and i express that fact in the EULA dialogue box, and i am barred from playing those games!! !.


lol I wouldn't call that a flaw in the game, that's more a flaw in agreement with terms of use for said game.


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MakaylaTheAspie
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02 Dec 2012, 8:02 pm

Jaden wrote:
Perhaps one of the biggest ones that I know of (in my collection, particularly) is the fact that The Elder Scrolls V: Skyrim.... has no spellmaking *epic gasp*. Bethesda says spellmaking took away from the "mystery that is magic", but I think it only limits the gamer's options. It didn't take anything away from Oblivion when it was in there (IMO), so why take it from a game as epic as skyrim?

Maybe it's just flat out laziness and they decided a cover story was easier. :/


I don't think they were doing it to be lazy. I think they did it so we would actually use skills and feel like we're improving during the game.

I'll add this along to Skyrim: Glitches. That is all.


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cammyyy
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02 Dec 2012, 11:32 pm

I've been playing Far Cry 2 lately while I wait for Far Cry 3 (1 more day!! !), and the biggest issue I have with it is the enemies CONSTANTLY respawning at just cleared outposts



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03 Dec 2012, 3:35 am

cammyyy wrote:
I've been playing Far Cry 2 lately while I wait for Far Cry 3 (1 more day!! !), and the biggest issue I have with it is the enemies CONSTANTLY respawning at just cleared outposts


Well you're gonna have a blast in Far Cry 3 then since patrolling pirates tend to spawn right after you kill them.
The literally spawn around camps full of dead bodies which is pretty hilarious to see.



b9
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03 Dec 2012, 9:07 am

cammyyy wrote:
I've been playing Far Cry 2 lately while I wait for Far Cry 3 (1 more day!! !), and the biggest issue I have with it is the enemies CONSTANTLY respawning at just cleared outposts

i did not like losing "michelle dachs" (or whatever her name was) in the "church or bar" shoot out.

anyway, it is easy to clear out checkpoints if you have a well maintained sniper rifle and scope them from a safe position.
i was always happy to have a few more heads to pop off every time i returned to a previously cleared out check point.

i do not like it that zebra's have a sort of bias to run into your vehicle and die. sometimes i have to stop for a few minutes to let a pack of zebras behave as they do (?) and then run away, and even then, one of them is likely to run in the direction of my stationary bull bar and die in the collision,

i once parked a truck outside in a paddock near a safe house and had a sleep for about 8 hours, and when i went out side to resume the game, there were 11 dead zebras that were lain in a row before my truck. there were no dead zebras (maybe a name for a band) when i went into the shack to sleep the night before.
i was disappointed that i saw through the skin of the programming to the lower level programming inaccuracies.

most missions are boringly similar in far cry 2.
nevertheless, it is a very immersive game.



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03 Dec 2012, 4:28 pm

There's this one level in Metro 2033 with really, really bad graphics strain (you go down by like 50% if your framerate) and it's one of the hardest shooting challenges. I gave up for like a week the first time I played it I was so frustrated.



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27 Mar 2013, 9:51 pm

BrokenEnvoke wrote:
cammyyy wrote:
I've been playing Far Cry 2 lately while I wait for Far Cry 3 (1 more day!! !), and the biggest issue I have with it is the enemies CONSTANTLY respawning at just cleared outposts


Well you're gonna have a blast in Far Cry 3 then since patrolling pirates tend to spawn right after you kill them.
The literally spawn around camps full of dead bodies which is pretty hilarious to see.


It's the stink on the s**t :lol: (never heard of that one before playing FC 2 ) which accurately describes my thoughts of Far Cry 3, typical uberslop ie %^&* up great franchises. Far Cry 2 was amazing, played it on "infamous" and hooray for a current gen game the difficulty is spot on ie not to hard not to easy, (once you learn the curve) haters should just stick to their corridor shooters with arrows to guide them


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27 Mar 2013, 9:56 pm

aussiebloke wrote:
BrokenEnvoke wrote:
cammyyy wrote:
I've been playing Far Cry 2 lately while I wait for Far Cry 3 (1 more day!! !), and the biggest issue I have with it is the enemies CONSTANTLY respawning at just cleared outposts


Well you're gonna have a blast in Far Cry 3 then since patrolling pirates tend to spawn right after you kill them.
The literally spawn around camps full of dead bodies which is pretty hilarious to see.


It's the stink on the sh** :lol: (never heard of that one before playing FC 2 ) which accurately describes my thoughts of Far Cry 3, typical uberslop ie %^&* up great franchises. Far Cry 2 was amazing, played it on "infamous" and hooray for a current gen game the difficulty is spot on ie not to hard not to easy, (once you learn the curve) haters should just stick to their corridor shooters with arrows to guide them


I agree. Far Cry 3 after Far Cry 2 is a real kick in the balls: sharks beach themselves trying to get at you if you go anywhere near the water; tigers absorb more damage than an SUV can, etc. Just brutal.