MMO recommendations
Yeah, D&D Online would definitely be best when played with a regular group of friends. What I have played of it I enjoyed by none of my friends are interested in it really so I never got very far. But at least its something a bit different than the typical WoW-clone you see lately.
I enjoyed DDO, but didn't play it for very long. I played LOTRO for years, but it seems recent expansions have been lacking, and Turbine seems to have no interest in fixing bugs that have existed for years. At the moment I am playing GW2 and have enjoyed it a lot. It is nothing like GW1. The world is less restrictive, and they have added a ton of features. They have also been steadily updating the game with news features. I would definitely give it a shot.
Maybe you can try Shin Megami Tensei IMAGINE. It has a good plot, and the graphics are good, I suppose. You can fuse demons together to get new ones, and there's a lot of skills (called Expertise in the game) to specialize in, so you're not stuck with one thing. If you kinda believe in demons, then this may not be for you.
V3n0m777
Tufted Titmouse
Joined: 29 Apr 2013
Age: 48
Gender: Male
Posts: 26
Location: Lost without a map.
I only managed to play GW2 for two weeks, because I just didn't enjoy it at all. I loved GW1 for many years and so my disappointment over GW2 has been palpable. My main complaint is with the overly-simplified combat system and lack of control over skill/spell choice. Also, their World vs World pvp is simply - Zerg vs Another Zerg vs The Lag.
I found TERA to be a VERY well made game, particularly liked playing the Lancer class. PvP servers are prone to fair bit of ganking, but I suppose that is normal for any MMO PvP server. I don't think there is any better free MMO that I have found. Its a game that offers a lot and I recommend trying it.
I gave up on WoW, because Blizzard are changing the PvP in ways that I am not pleased with. Plus, MoP has really just been a copy of every other previous WoW expansion, but with Pandas!
DC Universe Online was fun, but its more of a casual friendly MMO and takes little time to reach the level cap of 30. Extra content can be bought through their digital store though.
I appreciated that quests are actually driven by a proper story, rather than the usual "kill 20 of these because I said so".
Aion is still OK, but I didn't enjoy some of the extended grinding at certain levels (40-50).
I had been looking at Final Fantasy XIV - A Realm Reborn, but I'm doing my best to stay away from MMO games now, due to serious addiction issues.
I only managed to play GW2 for two weeks, because I just didn't enjoy it at all. I loved GW1 for many years and so my disappointment over GW2 has been palpable. My main complaint is with the overly-simplified combat system and lack of control over skill/spell choice. Also, their World vs World pvp is simply - Zerg vs Another Zerg vs The Lag.
Ah yes, this was also another reason for me for quitting GW2 quite fast, still managed to play it for a few months. My other complaints about GW2 are that there is barely an endgame and it feels like you're not progressing at all since you get down leveled at lower leveled areas and there isn't much change in equipment.
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Self-diagnosed HFA
I also play GW2 or at least I do...
My bf chose it at first, but now (except from some interaction truble I had in the first guild that made me run away) I really like it. I find it very interesting in many ways
- graphics: with a good video board like a Geforce GTI 650 Ti the world really looks good, it's not cartoon-like as many other games, and it really offers a good visual experience;
- structure: as far as many users claim Arena Net is countervening the original idea of making every class able to face any in game situation, I find such claim unfounded. My light armored Mesmer works miracles as a tank, as melée dps, ranged, condition damage, any way I chose to play my character will do as requested, I went through dungeons with only light armored players that felt the same as me and everything went fine.
- pvp; pve; WvWvW: the 3 settings provide a very wide experience according to the player's mood, it's possible to get involved in a massive pvp experience in WvWvW conquering enemy territory or defending territory, to chose S-PvP in the double mode of a random server on which to play in 10 players teams or with preorganized teams, or in pve to go through dungeons or dynamic events or simply explore the map without being bothered by other players constantly sending pvp requests.
The only downside I find to the game is that minimum requirements point to a Dual Core 2 GHz but being the game pretty much processor based, the experience isn't at it's top with such processor (which is the one I own by the way and I am going to change soon given that GW2 is currently one of my obsessions)
You're not going to get a fair review of an MMO from anyone who hasn't levelled to endgame, and joined a guild, because they're not playing the game as it was meant to be played.
In GW2 the combat is anything but simplified, because of the huge number of abilities available to each class, the number of valid builds for each class, and how classes can combine their abilities in combat to generate new effects.
You have plenty of control over your skill/spell choice, you just have to make use of all the weapons available to you, to unlock the skills specific to them. A 2 handed weapon will provide 5 skills, while a 1h weapon in the main hand will provide the first 3, with the 1h in your off hand providing the remaining 2. Most classes can switch between 2 weapon sets while in combat, and of the 2 classes that can't, the engineer can switch between up to 3 out of 5 weapon kits alongside their regular weapons, and the elentalist can switch between 4 elemental attunements to provide 4 sets of completely different skills on their equipped weapons.
If you take the time to unlock all your weapon skills, and collect skill points to unlock skills for your 6-0 slots, then you can switch between builds intended for very different situations, in a matter of seconds. And on top of that when you've levelled enough, you get to spend more points into traits to further customise how your character works, through a set of bonus effects to your skills and stats.
To call it simple, or say you have lack of control is complete BS. The game's skill and combat complexity is above that of Rift, while it's character customisation is at a similar level, and everything is way above the dumbed down simplicity of WoW.
WvWvW is fine, and it's only zerg-vs-zerg if you join the zerg (follow the commander, who's icon shows on the map to your whole team). My guild plays after server reset (the most active time in Wv3), and we manage fine on our own, defending keeps, taking supply camps, and destroying enemy siege equipment.
GW2 does not have an endgame. All levelling up does is give you more ways to customise your character, allow you to survive in higher levelled areas, and hitting level cap means you stop outlevelling your gear, and can focus on upgrading it. You can access most of what would be considered endgame, were it part of any other MMO, from level 1, and the rest once you're at the kind of level where you'll have unlocked a reasonable set of skills.
The ongoing content is developed for everyone, not just those at level cap. The just finished Molten Alliance content included world storylines, new dynamic events, and a dungeon that was only available for the duration of the event. There was no level requirement for the dungeon, so my level 80 was doing it alongside level 20 somethings.
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You aren't thinking or really existing unless you're willing to risk even your own sanity in the judgment of your existence.