zer0netgain wrote:
Of late?
My biggest gripe with a game is when it doesn't "reward" you for doing stuff in a given period of time.
Granted, I felt Skyrim blew chunks, but Oblivion was pretty good (even if there was no replay value to it).
I tried Morrowind, and I can't get into it. Granted, I can allow for the primitive look of it (compared to Oblivion), but it takes SO LONG to get anything of substance done in the game (and all the complex details to boot) that I lose interest in playing it. It's not so much a need for "instant gratification" as it is a limited attention span.
A game I think is a good balance for me is Lord of the Rings Online. In that game, you can spend too much time playing it, but objectives don't take hours to complete. So, I can sit down for an hour or so and feel like somethings were accomplished...even if indeed I've only moved a small bit forward in the overall progression of my character's growth.
I really preferred Skyrim over the other Elder Scrolls games.
In the other ES games the enemies level up at the same pace as you. Which I hate.
In Skyrim, once you enter a dungeon, the enemies there take on your current level permanently. This way you can enter a dungeon, get your ass kicked, grind for a few hours, level up, re enter the dungeon and kick their ass.
I really like that feeling of empowerment after grinding in RPG's.