Anyone else think The Last of Us is overrated?

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Bitoku
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05 Jul 2013, 12:58 pm

sixstring wrote:
See, this is your mistake. You approached the game like a shooter. It's not a shooter! It's a survival horror/stealth game.
It's like buying Metal Gear Solid and then complaining it doesn't work as a shooter...
If you don't like the gameplay, it simply means you do not like this type of game. It doesn't mean the gameplay is flawed.

I think that's exactly a problem I'm having with it, I don't really like stealth games. Reminds me of when I bought the first Metal Gear Solid when it first came out and it was getting a lot of fanfare, and ending up selling the game before finishing it because I just couldn't stand the gameplay. Thing with Last of Us is I didn't really know it was a stealth game before buying it :? (not that I'm blaming the game for that though)

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Binotou, just keep playing. The story is AMAZING, the ending will get you quiet.

I'll try to keep at it then, I haven't really liked anything about the story or characters so far, but I know I probably haven't played into it enough to really be judging that fully yet.



The_Perfect_Storm
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10 Jul 2013, 3:06 am

sixstring wrote:
I so disagree. The gameplay is great. The way ammo and resources are so scare you have to make tough decisions. The sneaking around clickers. Having to quickly create your molotov cocktail before the 4 guys reach you and kick your ass. The stealth killing with the bow.
Everything just works great.
One of the best games this generation, period.


I tend to agree with the TC, production value and attention to detail was amazing and ND should be commended for it. The gameplay for the most part is also pretty good though in my case sometimes it was too unforgiving, demanding way too much patience to get through what ought to be simple stages.

Take the clickers for example, during that stage where you have to sneak through a subway(?) plus there was like a mini-sidequest to open a safe in the bookstore... I really hated this part of the game. You have to move slow as hell, you don't know exactly where you're going and if you get caught there's little chance of survival and you have to start the entire segment all over again. Compounding this problem is the trial and error nature of sneaking by the zombies. It's difficult to judge exactly what will alert the room and what won't, and even the bottles/bricks you can use as distractions just don't work as intended and the enemies don't hear it.

Big rooms with no checkpoints plus trial and error gameplay is not fun. They could have tweaked this stuff a little bit imo, so I really don't buy it when you say 'everything works just great, best game of all time'.

sixstring wrote:
Binotou, just keep playing. The story is AMAZING, the ending will get you quiet.


I disagree, however I didn't make it too far into the game before I gave up. There wasn't a single piece of originality to the story for the first several hours and to top it off, absolutely nothing to get me invested in the central characters. I know what they were trying to do with Joel/Ellie but I've seen stories like that done much better in other games.

To me, the story was not at all worth the bother despite ND's efforts to really draw you in to the environment with near-constant dialogue among your companions plus some cool added story/dialogue to many of the collectibles you pick up throughout the game.

Plus come on man, MORE zombies? Seriously?



sixstring
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10 Jul 2013, 12:50 pm

About the whole zombie thing : When I heard "new zombie game", I thought "meh." When I heard "new zombie game from Naughty Dog, I thought "hell yeah!"

I faced the same problems you had at first, but after a while I got a good grasp. When bricks or bottles don't work it's mostly because the enemy was too far away for me. I agree that it's trial and error, but I didn't mind personally.

I have to repeat this : Keep on playing. At first about the story I felt the same as you. Nice production value, little new to show. It's just at one point... It's not really that original but the plot takes an unexpected turn. It's one emotional rollercoaster. And the end isn't some explosive climax like Uncharted, but a more grounded one. It makes you question what you would have done in that situation.



The_Perfect_Storm
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10 Jul 2013, 9:02 pm

I might come back to it eventually. TBH all it takes to kill the hype for me personally is 'oh hey, more zombies'.

I'm sick to death of them and they're STILL coming!! !! !! !! !! !! It's stunning how many zombie games there are lol.



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15 Jul 2013, 11:16 am

I understand both sides actually... I mean it did get a lot of hype. In terms of the game... I was immersed by the storyline from where I got to and I felt that if I played this as a shooter, I feel it would not have done it justice...
If you think of TLoU as a shooter, then I can see why those views would make sense as that is what I realised I was doing... but I stopped thinking of it being a shooter and it feels so much more different...


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danothan24
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18 Jul 2013, 10:08 pm

Yeah...I should clarify. I realize it's not a "shooter", but it IS a game in which you are sometimes required to shoot. The mechanics, as far as that goes, while very logical in context, just aren't fun to use. I guess my main problem is it's so unforgiving/stressful to actually play that I really don't enjoy it. I prefer watching the game to actually playing it. That's not what I would call a good thing.

As far as the story, it is a good story, especially for a game, but I still feel it's been a bit overhyped as well...especially the ending.

Again, I'm not saying it's a BAD game by any means, and although it's not my cup of tea I would probably give it a 8.5-9.0. I just think all these "perfect" reviews are a little overkill.


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JakeASD
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22 Nov 2015, 6:44 pm

I have just progressed the level/chapter in which Tess sacrifices herself to help Joel and Ellie escape. Although I admit there's a long way still to go, I am yet to understand quite why this is widely regarded as one of the best video games ever made. The visuals are impressive and the designers obviously worked very hard to place an emphasis on narrative and characterisation (arguably bordering on being pretentious though) but I am finding the gameplay somewhat repetitive.

It seems to be:

Run.
Climb.
Hide.
Pick up scarce supplies.
Kill someone/something.
Obtain a new weapon.
Obligatory cinematic cut-scene, where something 'emotional' transpires.

Rinse. Repeat.


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24 Nov 2015, 8:32 am

JakeASD wrote:
It seems to be:

Run.
Climb.
Hide.
Pick up scarce supplies.
Kill someone/something.
Obtain a new weapon.
Obligatory cinematic cut-scene, where something 'emotional' transpires.

Rinse. Repeat.

Maybe I am just burned out on modern games but that's what I found as well. It looked great but the gameplay was mediocre at best.



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26 Nov 2015, 6:10 pm

I have now decided to trade my copy in with a local gaming store.

The game has markedly improved, but I am too much of a coward to play survival horror games. I should have learnt my lesson after enduring 5-6 hours in Alien: Isolation.

I made it to Pittsburgh (chapter 5) in The Last of Us, which I believe is about a third of the way through the game. I found the part in the basement too scary to endure.


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PeterHoping44
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26 Nov 2015, 11:31 pm

I wanted to play it. But in general, survival horror games ain't that interesting these days. I've also gotten bored with Resident Evil being trapped in the nineties. They also want to remake everything, too, having announced Resident Evil 2 in remake form. We already sort of got that with both 'Chronicles' games on the Wii. They basically had all the games remade as poorly as possible as a co-op rail shooter.

Do you remember great games like Silent Hill 2 and the remake of Resident Evil? Yeah. Those certainly were the good old days.

However, Resident Evil 4 really changed everything about the genre. When playing it today, you may still find it holds up as a solid action game. However, it never felt like it belonged in the franchise at all.