Ever played a game other people would not?

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Ladywoofwoof
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06 Apr 2014, 10:24 am

modernmax wrote:
I'm not keen on playing it. I'm just saying if I had the chance to I would try it out to see what it's like. I don't like rape in real life the same as I don't like murder that I've done thousands of times in Grand Theft Auto.


You might find this entertaining to watch -

http://gamingbullshit.com/lets-not-play-rapelay-part-1/

The dude made a whole set of videos which assumedly cover the whole game (I've only watched the first few so far).

Rapelay doesn't seem to be anything like as creepy as many other reviewers were making it out to be (I suspect a bunch of them never even played the game, and had just heard about it from other people) ... it seems bizarre and laughably dire more than anything, to me... and the English translation is hilariously piss poor.
:lol:



TheBraveSirRobin
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06 Apr 2014, 9:34 pm

Misery wrote:
TheBraveSirRobin wrote:
Misery wrote:
The game is not just about "find the bugs and watch them be funny". It's more about being a big virtual toybox. You're given this area with lots of STUFF inside, and you can just go wild and do what you want.... that's the whole point.


There are only so many ways to interact with the world in Goat Simulator. The reason that I brought up Just Cause 2 is because you can really do crazy stuff with the grappling system and it's almost like an engineer challenging to try and do something like tow a tank into the sky with a military cargo plane. And while Goat Simulator might promise complete freedom and even truer sandbox than Just Cause 2, what good is a sandbox with half the toolset. It's like Rollercoaster Tycoon if could only ever build kiddie rides in it. The fact of the matter is that there are only so many ways to lick, jump, headbutt, fly, explode and bounce around in that game before the cheap thrills have lost their luster and there really is nothing interesting or new left to do. In fact, the toybox comparison is more fitting than ever, as like many toyboxes, Goat Simulator's contents are childish, vapid and vain.


Feh, having played alot of Just Cause 2, I dont really see it that way. As far as I was concerned, JC2's sandbox wasnt about doing stuff in different ways, it seemed more about exploring and getting around in different ways. A very different concept. The tow thing never seemed all that useful; you could tow one vehicle with another, but that got really same-y really fast, since it was only one single concept merely repeated over and over again. There werent different ways for vehicles to interact much aside from that, and none of them actually involved challenge, so they were just as much the same to each other as Goat Simulator's many ways of headbutting things. I dunno where you get the "engineer" bit with that, as I always found the towing bit easy and without much necessary thought. Ya latch one onto the other, and one of them pulls it. And being that JC2 actually had a goal in mind and such, having a function like that which was not of much practical use diminished it quite a bit. I ended up never really using it myself all that much, found it kinda dull. Might strap enemies to those rocket things, but it seemed silly when there were usually other foes around, and all I REALLY had to do was just get close and wallop them, which was somehow more fun. And strapping cars or whatever to planes just seemed like alot of time spent (and I have zero patience) when I could have been exploring. The game to me just wasnt about messing with different objects and whatnot. Sometimes you shot something explosive, which would.... explode, and that's about it. That's about as much creative interaction with the world as I ever found. To me it was all about movement and transportation. And shooting jerks. Other than that, it never seemed any more of a "sandbox" than something like GTA (which I loathe). Just a huge world to leap and fly around in, which made up for a lack of interacting with stuff.

In other words, not really any more complex. It simply had a much larger area, and jerks to shoot, but less "possible actions" in each area aside from shooting jerks and grabbing collectibles. And while I enjoyed the combat aspect, shooting jerks was still EXTREMELY repetitive.

And hell, I can yank cars into the sky in Goat Simulator, just not in exactly the same way.

Frankly, pretty much ALL sandbox games have the childish and vapid qualities. It's rare that one ever exists where you can do truly complicated things in it.... mostly, it's just exploding things, exploding things, maybe a bit of exploration, and then you shoot some dudes, and then you explode things. Possibly some more dude shooting afterwards.

I loved the hell outta JC2 and have played it to death (console version, sigh... really must just get it on Steam so I need not put up with the PS3), but I'm not going to say that I think it has any true depth, because I'd be lying if I did. I dont see many sandbox games that do. And that's the thing about them: They dont NEED it. The sandboxy elements are ALWAYS shallow and mindless and childish and repetitive. Always knocking stuff about, launching things around, and causing explosions. What matters though is wether they're fun or not. Which'll depend entirely on the player. I dont get bored with Goat Simulator easily, but something like GTA is a cure for insomnia. Same goes for almost all of that sort of game... JC2 was the one exception. I cant think of any others. Still though, I can understand why others might like that sort... it's easy to grasp that much. I'll stick with the goats though, methinks.


I think we both have very different ways of approaching sandbox games, as I truly find nothing inherently fun about Goat Simulator, especially when compared to games that allow you to go far more in depth with their "simulations". Like if I wanted to smash stuff and mess with ragdolls, I would play GMod; if I wanted to blow stuff up and mess with vehicles, I would play GTA V or Just Cause 2; and if I wanted to strap impractical rockets onto something, I would play Kerbal Space Program. I think the key ingredient in those games (GMod not included because it's *quite* different than all of them) that raises them above something like Goat Simulator is the fact that it takes work and time to experiment instead of being supremely un-challenging and ultimately vacuous. Also, you have to give them some credit for adding missions and goals and progression to offer a more complete and more compelling experience.

I suppose I'll just end this by pointing out that perhaps the most stark comparison there is to make is between Kerbal Space Program and Goat Sim. They are almost the inverse to each other. Kerbal Space Program is one of my favorite sandbox games, period, and why? Because it is very, very hard to do anything meaningful in that game. I've put 220 hours into that game with no regrets and I haven't even traveled beyond the planets adjacent to the home planet. It took large amounts planning (I don't actually like plans, but ship design counts as planning, right?) and patience and experience to do even that. Every part of that game is a learning experience and Goat Sim could not be more different.


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Misery
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07 Apr 2014, 6:46 am

TheBraveSirRobin wrote:
I think we both have very different ways of approaching sandbox games, as I truly find nothing inherently fun about Goat Simulator, especially when compared to games that allow you to go far more in depth with their "simulations". Like if I wanted to smash stuff and mess with ragdolls, I would play GMod; if I wanted to blow stuff up and mess with vehicles, I would play GTA V or Just Cause 2; and if I wanted to strap impractical rockets onto something, I would play Kerbal Space Program. I think the key ingredient in those games (GMod not included because it's *quite* different than all of them) that raises them above something like Goat Simulator is the fact that it takes work and time to experiment instead of being supremely un-challenging and ultimately vacuous. Also, you have to give them some credit for adding missions and goals and progression to offer a more complete and more compelling experience.

I suppose I'll just end this by pointing out that perhaps the most stark comparison there is to make is between Kerbal Space Program and Goat Sim. They are almost the inverse to each other. Kerbal Space Program is one of my favorite sandbox games, period, and why? Because it is very, very hard to do anything meaningful in that game. I've put 220 hours into that game with no regrets and I haven't even traveled beyond the planets adjacent to the home planet. It took large amounts planning (I don't actually like plans, but ship design counts as planning, right?) and patience and experience to do even that. Every part of that game is a learning experience and Goat Sim could not be more different.


Aye, different approaches indeed.

Cant stand Kerbal myself... it's just.... argh. Dull. One of those rare games I cant even watch. It always just looks like too much math/calculations (and I loathe math of any sort... utterly refuse to do any), or LOTS and LOTS of trial and error. Just.... ugh. No. I can understand the appeal and the reasons why people like it, but honestly, if I want a space sandbox experience right now, I'll go with Space Engineers. Math or trial and error overload (I dont mind it normally, but that game goes too far with it) I dont like, but I'm good with digging/searching for resources and then building them into something practical which may or may not explode due to my haphazard and chaotic design/building style. Though of course that game isnt finished yet, but it's bloody amazing for what IS there.



KagamineLen
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07 Apr 2014, 4:32 pm

Being an achievement whore, I will admit that I have played Hannah Montana: The Movie Game on the 360 for the easy gamerscore on one of my previous gamertags.

I'd rather play Goat Simulator than that again. We need to attack that horrible game with a wrecking ball.



Misery
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08 Apr 2014, 12:48 am

KagamineLen wrote:
Being an achievement whore, I will admit that I have played Hannah Montana: The Movie Game on the 360 for the easy gamerscore on one of my previous gamertags.


Why..... why would you put yourself through such a horrible ordeal such as that?



Tross
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08 Apr 2014, 2:43 am

Misery wrote:
KagamineLen wrote:
Being an achievement whore, I will admit that I have played Hannah Montana: The Movie Game on the 360 for the easy gamerscore on one of my previous gamertags.


Why..... why would you put yourself through such a horrible ordeal such as that?
I can't believe that game is still being talked about to this day. For some reason this game is remembered more than a lot of others. I remember it coming up in discussion among my fellow Playstation MVPs at E3 last year. Actually, to be honest, I've never played it, nor have I seen any footage or images of it. The fact that it's a cash in on a girl's show was more than enough to avoid it like the plague, but I can't say firsthand I truly know anything about the game's quality.

Anyways, to steer things back in the direction of weird and quirky(but decent) games, I just got into Sayonara Umihara Kawase, which is called Yumi's Odd Odyssey around these parts, but I'm not going to call it that, because it's a stupid name. It's definitely not the kind of game I usually play, which is exactly why I picked it up, since I'm always on the hunt for games that provide a different kind of experience. However, it has no story, and it consists entirely of a series of short stages, which isn't at all the kind of game I usually play. That said, if I could get into a sports rpg, I could easily get into a simple platformer.

I'd sum Sayonara Umihara Kawase up as simple, but hardcore. It somehow has a lot of replay value, through the hunt for in game collectibles, and secret exits to certain stages. The aquatic enemies are beyond weird, and the fishing line physics are interesting, to say the least. I think I like this game a lot. It's bound to turn off a lot of people off due to its difficulty, but I'm not afraid of a little challenge to, time to time. I'm glad I was finally able to find out firsthand what the Umihara Kawase series is all about, and there's nothing quite like it. I highly recommend the game listed as Yumi's Odd Odyssey to platforming fans who happen to own a 3ds.



Ladywoofwoof
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09 Apr 2014, 10:27 am

I played the Udraw "Alien Splat" and "Tilt Maze" games... I got to the end of Alien Splat, but Tilt Maze was rather too difficult for me to finish during the short time while I had a Udraw. I got the thing mainly from curiosity and because it's insanely cheap.
It ended up being one of the easiest things ever to get Gamerscore out of, and the actual hardware is hilariously poor... sketchy, some might say.... so I didn't keep playing it for very long. The games were fun though.
I ended up flogging it locally second hand for £2 more than I got it for off Ebay new, and the new owner says she is utterly delighted to have it.
:-) So yeah, that was a good experience for everybody - even though the Udraw hardware was iffy.
Mainly, I had issues with the horrible latency, the length of the tethering cable on the pen (I found it to be too short), and the way you have to press down to get the pen to register a mark.



KagamineLen
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09 Apr 2014, 10:24 pm

Misery wrote:
KagamineLen wrote:
Being an achievement whore, I will admit that I have played Hannah Montana: The Movie Game on the 360 for the easy gamerscore on one of my previous gamertags.


Why..... why would you put yourself through such a horrible ordeal such as that?


For the same reason I played Avatar - The Burning Earth and Fight Night Round 3. It is a notorious gamerscore whore game. I once cared about having a massive gamerscore, but oddly enough, seeing where that took Stallion was enough to turn me away from that path.



Misery
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09 Apr 2014, 10:46 pm

I'm never, ever going to understand why anyone goes after those damn Gamerscore points.


Now, I can understand why someone would play something like a shmup purely for score, as I do that myself. It's purely skill-based, as you simply cannot reach a high score if your skill level is too low, and there's usually LOTS of difficulty and complications and whatever.

But Gamerscore? It's like grinding in an RPG.... no skill necessary. Plop a hyper-easy game in, go through it, and bam, you have points. Rinse and repeat, probably while spending downright stupid amounts of real money on games you would never, ever otherwise touch. All to grind.

Yeah, I just dont get it. ....dont really WANT to get it, either.



KagamineLen
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11 Apr 2014, 12:21 am

Misery wrote:
I'm never, ever going to understand why anyone goes after those damn Gamerscore points.


Now, I can understand why someone would play something like a shmup purely for score, as I do that myself. It's purely skill-based, as you simply cannot reach a high score if your skill level is too low, and there's usually LOTS of difficulty and complications and whatever.

But Gamerscore? It's like grinding in an RPG.... no skill necessary. Plop a hyper-easy game in, go through it, and bam, you have points. Rinse and repeat, probably while spending downright stupid amounts of real money on games you would never, ever otherwise touch. All to grind.

Yeah, I just dont get it. ....dont really WANT to get it, either.


I used to go after them for totally OCD reasons. I am not that way today.



Ladywoofwoof
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11 Apr 2014, 6:08 am

You get money off XBL purchases based on how much Gamerscore you have.
It's not a huge discount, but still... better than a kick up the arse !
;-)

In many ways, and for many people, chasing Gamerscore is no different from chasing after higher scores in a shoot em up.
It can encourage you to play games which you like in new and different ways, or to improve skill in order to play at a higher difficulty level.



TheBraveSirRobin
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17 Apr 2014, 4:40 am

Ladywoofwoof wrote:
You get money off XBL purchases based on how much Gamerscore you have.
It's not a huge discount, but still... better than a kick up the arse !
;-)

In many ways, and for many people, chasing Gamerscore is no different from chasing after higher scores in a shoot em up.
It can encourage you to play games which you like in new and different ways, or to improve skill in order to play at a higher difficulty level.


I am about to go very off-topic with this post, but I hope you all can bear with me. In 90% of games, I could care less about achievements and high scores. Achievement were cool for a few years, but they have the same problem as high scores in that much of the time they seem to incentivize you to play the game in a way you don't enjoy, and eventually that made them feel bothersome to complete for me. I will mention, though, that the only game I've ever really cared about getting high score in is Hotline Miami, a game that I've actually mentioned in this thread, and god do I love that game because of it. The game very easily makes you think about ways to maximize your score, as it is like a stealth game where there are obvious easy ways to get through a level, but the hard ways to do it are truly the most enjoyable and rewarding. For how brutal that game may seem, there's just an incredible amount depth to the strategy of getting the highest score you possibly can. The gameplay is incredibly visceral and it meshes it's mechanics together in such a simple and organic way that it is just beautiful to me.


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