Games you love that everyone else hates.

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lopsidelibby
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27 Jan 2015, 9:04 pm

Pretty much everyone bashes Sonic games(except people who actually like it). And too many people think Digimon is a knock-off of Pokemon. I don't hate PKMN, love it in fact, just annoyed with people not thinking of differences. Pokemon may have come out first, but it's way different than Digimon. I can think of 5 differences off the top of my head.

1. Nearly all Digimon can talk, nearly all Pokemon can't talk.
2. Digimon can go back to a previous form, and fuse together.
3. There are intentionally evil Digimon. Not a single Pokemon is intentionally evil.
4. There are usually 6 stages for Digimon: Fresh/Baby I, In-Training/Baby II, Rookie/Child, Champion/Adult, Ultimate/Perfect, Mega/Ultimate. Excluding Mega evos, since they're not permanent, Pokemon can only have 3.
5. Most people don't know Digimon exist, polar to people knowing Pokemon exist everywhere.


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as1337
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28 Jan 2015, 8:24 pm

Growing up I liked sonic games and would play any i could get my hands on. My favorite was sonic adventure 2. Its wasnt until much later that I learned how universaly hated these games are. I havent played any sonic games for quite some time so i dont know how good/bad recent ones are.

One of my favorite games is metal gear solid 2. There are a lot of complaints about raiden, the cutscenes and the dialogue. I like raiden and making us play having to play him in the second part of the game is part of why the game is a masterpiece. Besides that i play mgs games for the story so the more cutscenes the better! I think the dialogue"s occasional hickups make it so quirky and unique and is part of kojima"s authership. I think mgs 3 isnt as good and 4 is a tragedy and abomination.


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newageretrohippie
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29 Jan 2015, 4:33 am

xenocity wrote:
newageretrohippie wrote:
xenocity wrote:
newageretrohippie wrote:
Geist for Gamecube. I love the game...yes, it's awkward at times and it's way harder than it should be and not how it was initially described but still an enjoyable game. And hey, it was only the 2nd M rated game Nintendo ever made ( the first was Eternal Darkness ). I'm personally hoping to see a sequel along the lines of the original pitch released for Wii U....originally the game would allow you to possess an enemy, attack, leave the body and watch the infighting but we ended up with a linear FPS with specific individuals you could possess and had to do so in sequence to beat a level.

Actually Nintendo didn't develop either of these games.
Silicon Knights did Eternal Darkness and N-Space did Geist.

Nintendo did fund them, publish them, and have a small hand in development.

Nintendo did publish many violent games on NES and SNES before the ESRB rating system (1994).

I bought Eternal Darkness, it was fun, though to get the full ending you had to beat the game on all three colors paths.
Geist was fun, especially in multiplayer mode, though it was panned in reviews.

To date Geist is the lowest selling game ever publish by Nintendo (<50k worldwide).
Eternal Darkness sold less than 260k worldwide.

Sadly Dennis Dyack refused to work with Nintendo again, because he hated their strict management style.
Silicon Knights has folded since then.

TL;DR: Nintendo has never developed an M-rated game to date.


I knew all that already, I merely phrased it wrong. All I meant was that Geist and Eternal Darkness were the first 2 Nintendo owned M rated games, with the Fatal Frame/Project Zero franchise adding another 4 ( 4, 5, the Wii-make of 2 and Spirit Camera...5 better get a US release ). As for Dennis Dyack, it's funny how he hated Nintendo's management style yet his own style is largely responsible for Silicon Knights going under ( which kind of sucks as I wanted the Too Human sequels ). I still hope we see Eternal Darkness 2 someday...and no, while Shadow of the Eternals would have been awesome a spiritual successor is not a sequel.

Actually that's not true either.

Dyack claims he/SK/whatever owns Eternal Darkness and not Nintendo.
Geist is supposedly owned by Nintendo.

Nintendo has ownership in plenty of violent games from the 80s and early 90s before the ESRB rating came into force in 1994.
Many of these games could receive an M-rating if re-released today.

If you were lucky, you may have owned one of the early M-rated copies of Goldeneye on N64 (This would technically be the first).
I'll never forget my aunt flipping out about my copy of Goldeneye having an M rating on it and she banned it from their house in early 98.

Goldeneye N64 has never been ported due to legalities regarding the copy rights.

It was also the first Nintendo published and co-funded game to be banned in Germany as well.


Goldeneye is a licensed game, so it doesn't count as being owned by Nintendo ( though technically you would be correct on that as far as being a Nintendo published/developed M rated game )...and Dyack is an idiot and an ass. If you pay attention to the credits in Eternal Darkness ( and even written in the manual ) it clearly states "All rights including copyrights of game, scenario, music and program reserved by Nintendo" which means Nintendo owns Eternal Darkness. I study this stuff, I know what I'm talking about. If Dennis Dyack is claiming otherwise, it just proof that he's a bitter jackass who's too busy with his head up his butt to admit that his biggest success was due to Nintendo's involvement.


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xenocity
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29 Jan 2015, 8:48 pm

newageretrohippie wrote:
xenocity wrote:
newageretrohippie wrote:
xenocity wrote:
newageretrohippie wrote:
Geist for Gamecube. I love the game...yes, it's awkward at times and it's way harder than it should be and not how it was initially described but still an enjoyable game. And hey, it was only the 2nd M rated game Nintendo ever made ( the first was Eternal Darkness ). I'm personally hoping to see a sequel along the lines of the original pitch released for Wii U....originally the game would allow you to possess an enemy, attack, leave the body and watch the infighting but we ended up with a linear FPS with specific individuals you could possess and had to do so in sequence to beat a level.

Actually Nintendo didn't develop either of these games.
Silicon Knights did Eternal Darkness and N-Space did Geist.

Nintendo did fund them, publish them, and have a small hand in development.

Nintendo did publish many violent games on NES and SNES before the ESRB rating system (1994).

I bought Eternal Darkness, it was fun, though to get the full ending you had to beat the game on all three colors paths.
Geist was fun, especially in multiplayer mode, though it was panned in reviews.

To date Geist is the lowest selling game ever publish by Nintendo (<50k worldwide).
Eternal Darkness sold less than 260k worldwide.

Sadly Dennis Dyack refused to work with Nintendo again, because he hated their strict management style.
Silicon Knights has folded since then.

TL;DR: Nintendo has never developed an M-rated game to date.


I knew all that already, I merely phrased it wrong. All I meant was that Geist and Eternal Darkness were the first 2 Nintendo owned M rated games, with the Fatal Frame/Project Zero franchise adding another 4 ( 4, 5, the Wii-make of 2 and Spirit Camera...5 better get a US release ). As for Dennis Dyack, it's funny how he hated Nintendo's management style yet his own style is largely responsible for Silicon Knights going under ( which kind of sucks as I wanted the Too Human sequels ). I still hope we see Eternal Darkness 2 someday...and no, while Shadow of the Eternals would have been awesome a spiritual successor is not a sequel.

Actually that's not true either.

Dyack claims he/SK/whatever owns Eternal Darkness and not Nintendo.
Geist is supposedly owned by Nintendo.

Nintendo has ownership in plenty of violent games from the 80s and early 90s before the ESRB rating came into force in 1994.
Many of these games could receive an M-rating if re-released today.

If you were lucky, you may have owned one of the early M-rated copies of Goldeneye on N64 (This would technically be the first).
I'll never forget my aunt flipping out about my copy of Goldeneye having an M rating on it and she banned it from their house in early 98.

Goldeneye N64 has never been ported due to legalities regarding the copy rights.

It was also the first Nintendo published and co-funded game to be banned in Germany as well.


Goldeneye is a licensed game, so it doesn't count as being owned by Nintendo ( though technically you would be correct on that as far as being a Nintendo published/developed M rated game )...and Dyack is an idiot and an ass. If you pay attention to the credits in Eternal Darkness ( and even written in the manual ) it clearly states "All rights including copyrights of game, scenario, music and program reserved by Nintendo" which means Nintendo owns Eternal Darkness. I study this stuff, I know what I'm talking about. If Dennis Dyack is claiming otherwise, it just proof that he's a bitter jackass who's too busy with his head up his butt to admit that his biggest success was due to Nintendo's involvement.


Goldeneye is a licensed game made by Rare with help from Nintendo, who also published it.
To date Microsoft hasn't been able to release the remade version and Nintendo cannot release the N64 version on the Virtual Console due to copyrights holders not being able to agree.
Nintendo willingly blocked the release of the remake for Xbox 360 when Microsoft asked them.
Though I have found out that my golden N64 cartridge of Goldeneye with the M rating is rare and I should see if my sister still has it.

Actually Too Human for 360 was Dyack's best selling original game and that X-men mutliplatform game last gen was the best selling SK game ever.
Dyack burned the bridges with Microsoft to the point that Microsoft severed ties.
Dyack also stated on NeoGaf that he and SK weren't at fault for the issues with Too Human, while Microsoft, Epic's UE3 Engine and the reviewers were the reasons behind it.
He was banned over it at NeoGaf for his meltdown.

He also sued Epic over UE3 and lost which bankrupted SK.
His new studio is on shaky grounds as well.

He also promised to challenge Nintendo in court if they rerelease Eternal Darkness without his permission and/or make sequel with out him, over the copyright.


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mr_bigmouth_502
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31 Jan 2015, 5:09 pm

There was an M-rated release of Goldeneye? I'm actually a bit surprised.



xenocity
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31 Jan 2015, 7:37 pm

mr_bigmouth_502 wrote:
There was an M-rated release of Goldeneye? I'm actually a bit surprised.

That's what it said on my copy, I got in 1997.
Also I had one of the legendary gold carts too.

Apparently both are an urban legend these days.


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SickPuppy
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01 Feb 2015, 4:42 am

I loved it the other month when Sony gave away Binding Of Isaac Rebirth and Steamworld Dig, everyone else I know was complaining and referred to the games as indie garbage. :roll:



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01 Feb 2015, 12:06 pm

Fnord wrote:
I still enjoy the old tabletop RPGs, such as AD&D, Traveller, and Rifts - games played with dice and miniature figures, with the character attributes listed on paper, and the rules written down in books.

Or rather, I would enjoy these games if I could still find other players who still enjoy them too, and who live within a dozen miles or so of my home.

Occasionally, I can get a group together for two or three sessions (at one session per month), but the group usually dissolves due to job and family priorities.

Somehow, playing on-line with a Skype connection and players in different states just isn't the same.



For as much as I'm into PC games, I'd probably get into those sorts as well.... if there was anyone at all around my area that gave a fart. We dont even have stores that sell such things. No comic book shops or anything of that nature. Barely have bookstores here, for that matter.

Or, well, I'd get into tabletop RPGs to SOME degree, at any rate. I cant exactly say I'd be the most helpful adventurer ever. This being because "AXE!! !!" and "SET IT ON FIRE!! !" are probably not the best solutions to absolutely every problem. I'm not exactly the patient sort.

I'd also get into board games alot, the more strategic the better. And TCGs, which are my favorite sort. But no, those wont work either, for the same reasons.

And of course none of my friends give a damn either; for the most part they're all extremely stereotypical Xbox FPS gamers, or JRPG playing voice-actor obsessed otaku types. Exasperated sigh.


So instead, I stick to my PC games, and my kadrillions of books to read when I'm not playing those.



Misery
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01 Feb 2015, 12:11 pm

SickPuppy wrote:
I loved it the other month when Sony gave away Binding Of Isaac Rebirth and Steamworld Dig, everyone else I know was complaining and referred to the games as indie garbage. :roll:


They're not seen that way in the PC community at least; Steamworld Dig is considered very good, and Binding of Isaac is... well, *everyone* knows about THAT game, and *everyone* was waiting for Rebirth. Among my online PC-gaming friends, I dont think there are any that ARENT playing that one. Many will hit 500+ hours on it. The game is freaking brilliant and everyone loves it.

For reasons I dont understand, many console gamers just... are not very receptive to indie games. Why, I dunno. Dont care, either. It's just how it is.

Well, okay, the reasons are probably "ZOMG teh grafix sux" and a lack of cinematic cutscenes (that one applies to basically all of my friends in my area, much to my eternal annoyance). Bah.



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01 Feb 2015, 12:27 pm

I live near Disnyland, and there are just a few game and hobby stores in the area that do not cater to the video gamers or carry Disney brand items. Most of my books are decades old, and I've scanned them all into PDF files for easier reading. I have a half-gallon of polyhedral dice that I use for decoration in my den, and a file cabinet full of home-made maps, adventures, and character sheets ...

... but no players!

:(


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T1nd1v1dual
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02 Feb 2015, 12:24 am

Batman Arkham Origins, well sort of. Many Batman fans were disappointed compared to the other Arkhams anyway.



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02 Feb 2015, 12:28 pm

Super Mario Sunshine, as Chuggaconroy said it's seen as the black sheep of the Mario 3D games.