sly279 wrote:
Stuff also doesn't get damaged anymore.
This was such a let down for me.
It takes away another incentive to loot and scavenge. Scrapping guns for resources is o.k I guess, but once you have crafted your gun as good as it gets, then there is no incentive to loot guns anymore unless you need the parts for something else. That is, considering you built your character around scrapping and weapon crafting at all. If you didn't then there is even less incentive, unless you happen to come across some better mod of the weapon you already had.
In FO3 and NV, I looted the vanilla 10mm pistols so I could repair my main one which got damaged from use. That meant there was always incentive to pick one up when I came across it.
With skills gone too, there's another nail in the coffin for "repair" which was always a skill I put points into.
They're afraid of making the game difficult so the kids get mad. Everyones a winner now and kids don't know what a GAME OVER screen is, and if they do, they go apeshit.
I grew up with Super Ghouls 'n Ghosts on the SNES. That's night and day compared to todays games in terms of difficulty and punishment.
Mega Man too. Punished the heck out of me.
I think as a kid, I was better off playing videogames that didn't offer instant gratification. It develops character