Favorite first-person shooter?
Halo series (Pre-Halo 4, but H4 was alright. Otherwise, it is dead to me at this point).
And the Bioshock series (2 and Infinite).
"other than that, my favorite FPSes are bioshock 1 and 2, which i suppose says a lot about my experience with the medium...not much. i've been courting system shock 2 recently but i feel that might be a bit out of my league. "
No way! Bioshock is amazing.
Especially the first two feel less FPS and more open-world. Bio-2 has so much collectibles and combat is actually pretty challenging (Infinite is fun, but way too easy only towards the end. I'm happy to be trying 1990 Mode (super-hard). It really is so difficult...it's harder than any Halo game on LEGENDARY, and that's saying a lot. Then again I have been playing Halo for longer, but still. Infinite is easier than halo in general, and has far simpler combat (no vehicle sections or major open areas, etc.)
I do remember levels where I would take my sweet time and try to lure or ambush the other big daddies. The environment is so dark, creepy and scary, yet oddly beautiful. It's got a certain melancholic and sad tone to it, probably because Rapture is at its worse and you know it had better days.
Infinite was really a great change of scenery - a beautiful utopia on first sight, but otherwise a dark, scary place in disguise.
"I was replaying Rainbow Six: Vegas 2. An arguably terrible game with a nonsensical story, but I discovered the cheat code for Third Person View; it makes the game about 300% better in my opinion."
Lol I've got it on PSP. Yeah, it's pretty bad and awful, but it's the only real shooter I've ever had on the PSP (that and medal of honor and the cringe-worthy, buggy Avater (blue aliens) on PSP). Only reason I really like it - different learning how to be good at shooters on PSP rather than controller-based games.
dunno, people don't seem to be reacting all too well to the new COD: infinite warfare.
Finally, that series takes a dive! I haven't heard much so tell me, why don't they like it?
_________________
I am sick, and in so being I am the healthy one.
If my darkness or eccentricness offends you, I don't really care.
I will not apologize for being me.
LONG POST, short version below: Holy cråp.
I just looked up COD Infinite Warfare.
I already felt Advanced Warfare was the start of the COD series running out of ideas and becoming little more than a Halo rip-off, and the series essentially surrendering to its rival series Halo, believing that Halo has 'won'.
But I.W. just seals the deal.
How is it a Halo rip-off? Oh, let me count the ways.
From the actual story description:
"Infinite Warfare is set in the distant future, after Earth has been stripped of its natural resources as a result of population growth and industrial expansion"
Halo is set in the distant future, and the same things happened. This is why faster-than-light travel was invented, and other systems of the galaxy were terraformed and occupied.
In the Halo series, before Halo 2, where massive amounts of Earth population dies, there were many billions and earth was being too industrialized to support humanity.
Earth did suffer pollution and rising sea levels.
"prompting the nations of the world to unite together..."
happened in Halo.
"and form the United Nations Space Alliance (UNSA), a political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization."
This is an obvious one. Halo's UNSC (United Nations Space Command), anyone? That originally served the exact same purpose before it was called to war and branched off into the army and space marine core?
"The residents of Earth rely on colonies established elsewhere in the Solar System in order to mine planets and asteroids for resources. The value of these outposts, however, attracts militant radicals who seek to control them; an action which could place the countries of Earth in a very unfavorable position..."
True for Halo as well. The outer-colonies decided they wanted to go their own way instead of feeling controlled anymore, think the American Revolution - in SPACE style rebellion. Not wanting to be part of 'Earth's government control' anymore.
"In response, the UNSA is defended by the Solar Associated Treaty Organization (SATO), a coordinated military structure that defends Earth and the UNSA's holdings."
Halo = UNSC Marine Core.
"However prior to the events of the game, a new hostile faction emerges, known as the Settlement Defense Front (SDF), which consists of insurgents that broke away from the United Nations Space Alliance during a war of secession."
Halo = insurrectionists/outer-colonie rebel groups.
"As the commander of the UNSA Warship Retribution..."
Aka UNSC Hybrid ship Pillar of Autumn.
"Captain Nick Reyes..."
Captain Jacob Keyes from Halo. It even rhymes.
"a Tier 1 Special Operations pilot of the Special Combat Air Recon (SCAR),"
What a coincidence, Keyes was also known as a very skilled pilot, just like Captain Reyes!
"is tasked to lead a crew to defeat the Settlement Defense Front on Earth."
The pre-halo 1 novel has the Master Chief fight insurrectionists on other worlds, not earth.
"As well as journey to outer space and across other planets in the system using space-based fighter craft, referred to as Jackals..."
Stolen name based-off of an alien species from Halo.
Pathetic...absolutely pathetic.
No wonder COD fans may be complaining.
Short version: COD rips off Halo in latest game, read above for evidence.
I just looked up COD Infinite Warfare.
I already felt Advanced Warfare was the start of the COD series running out of ideas and becoming little more than a Halo rip-off, and the series essentially surrendering to its rival series Halo, believing that Halo has 'won'.
But I.W. just seals the deal.
How is it a Halo rip-off? Oh, let me count the ways.
From the actual story description:
"Infinite Warfare is set in the distant future, after Earth has been stripped of its natural resources as a result of population growth and industrial expansion"
Halo is set in the distant future, and the same things happened. This is why faster-than-light travel was invented, and other systems of the galaxy were terraformed and occupied.
In the Halo series, before Halo 2, where massive amounts of Earth population dies, there were many billions and earth was being too industrialized to support humanity.
Earth did suffer pollution and rising sea levels.
"prompting the nations of the world to unite together..."
happened in Halo.
"and form the United Nations Space Alliance (UNSA), a political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization."
This is an obvious one. Halo's UNSC (United Nations Space Command), anyone? That originally served the exact same purpose before it was called to war and branched off into the army and space marine core?
"The residents of Earth rely on colonies established elsewhere in the Solar System in order to mine planets and asteroids for resources. The value of these outposts, however, attracts militant radicals who seek to control them; an action which could place the countries of Earth in a very unfavorable position..."
True for Halo as well. The outer-colonies decided they wanted to go their own way instead of feeling controlled anymore, think the American Revolution - in SPACE style rebellion. Not wanting to be part of 'Earth's government control' anymore.
"In response, the UNSA is defended by the Solar Associated Treaty Organization (SATO), a coordinated military structure that defends Earth and the UNSA's holdings."
Halo = UNSC Marine Core.
"However prior to the events of the game, a new hostile faction emerges, known as the Settlement Defense Front (SDF), which consists of insurgents that broke away from the United Nations Space Alliance during a war of secession."
Halo = insurrectionists/outer-colonie rebel groups.
"As the commander of the UNSA Warship Retribution..."
Aka UNSC Hybrid ship Pillar of Autumn.
"Captain Nick Reyes..."
Captain Jacob Keyes from Halo. It even rhymes.
"a Tier 1 Special Operations pilot of the Special Combat Air Recon (SCAR),"
What a coincidence, Keyes was also known as a very skilled pilot, just like Captain Reyes!
"is tasked to lead a crew to defeat the Settlement Defense Front on Earth."
The pre-halo 1 novel has the Master Chief fight insurrectionists on other worlds, not earth.
"As well as journey to outer space and across other planets in the system using space-based fighter craft, referred to as Jackals..."
Stolen name based-off of an alien species from Halo.
Pathetic...absolutely pathetic.
No wonder COD fans may be complaining.
Short version: COD rips off Halo in latest game, read above for evidence.
I'm not a big fan of Halo, but my sides are splitting from reading this.
_________________
I am sick, and in so being I am the healthy one.
If my darkness or eccentricness offends you, I don't really care.
I will not apologize for being me.
Haha, yeah.
I've done more than just play the games but read a few of the novels, and straight away it sounded like the creators of COD simply stole a collection of ideas from the first Halo novel, Halo: The Fall of Reach, which takes place before the first game, and 'CODified' it/altered it to suit their needs.
I guess maybe it wasn't their intention.
Halo's 'space rebels vs space marines' idea wasn't exactly original, and if COD was ever going to be a space game, I'd expect they would be against space rebels or space 'terrorists'.
But there's too many close coincidences to say COD: I.W. is an original story.
UNSA vs. UNSC?
Captain Reyes, a skilled pilot, vs. Captain Keyes, a skilled pilot?
Get real.
They say in the sci-fi genre, nothing is truly original, and Halo itself 'borrowed' a large amount of ideas from various novels and movies.
But COD: I.W. should have at least tried to look like an original story instead of "Halo: If it were made by Infinity Ward"
Another thing I just noticed:
In the background of the game's cover is a dropship/transport ship that looks unusually similar to Halo's one (called a 'Pelican'):
COD:
Halo (bad pictures, but the pelican has the lights roughly in the same place and from a different angle can look roughly similar):
Though this might be just me...I do only have one picture to go off of.
The answer lies somewhere between Doom and Duke Nukem 3D for me. Though Star Trek: Voyager – Elite Force has a lot of nostalgia for me since I wasn't allowed to play M rated games, officially anyway. My parents must have broke hundreds of cds worth of M-rated games. I'll admit I mostly did piracy to get around parental advisory more than the cost of something.
Especially the first two feel less FPS and more open-world. Bio-2 has so much collectibles and combat is actually pretty challenging (Infinite is fun, but way too easy only towards the end. I'm happy to be trying 1990 Mode (super-hard). It really is so difficult...it's harder than any Halo game on LEGENDARY, and that's saying a lot. Then again I have been playing Halo for longer, but still. Infinite is easier than halo in general, and has far simpler combat (no vehicle sections or major open areas, etc.)
bio 2 has very satisfying, smooth combat but a weak story, i feel the vice versa is true for the first game. i died a ton of times just trying to play the first game on the 2nd difficulty setting, near the beginning. getting stronger gradually felt good.
Infinite was really a great change of scenery - a beautiful utopia on first sight, but otherwise a dark, scary place in disguise.
that it is. i hope they one day return to rapture for a possible bioshock 2 sequel or spiritual successor, i would never get tired of seeing the beautiful ruins, ryan's dream that so unfortunately spiraled out of control. or perhaps it was doomed from the start.
i really would liked to have more open underwater sections, or just bigger rooms in general, but i suppose i'm asking for too much, what with rapture being entirely buildings, and all. the claustrophobia i suppose is intentional.
IMO bioshock 2 has some of the strongest openings of any game i've played. from the flashback sequence, to waking up to "fallen, fallen is babylon", to falling down an elevator shaft, to seeing rapture revealed, underwater, in all its glory to eleanor staring you straight in the face as you get the telekinesis plasmid. (or the first one she gives you in a wagon).
also, the little sisters in 2 looked a lot better, like girls you actually wanted to protect and less like bug eyed, sickly creatures with dresses.
i'm thinking of getting it on PC, but i wonder if my laptop can actually run it, and i heard it has several bugs and just has poor optimization.
i liked infinite too but some of the character models looked very similar to one another. it also felt very linear.
_________________
הייתי צוללת עכשיו למים
הכי, הכי עמוקים
לא לשמוע כלום
לא לדעת כלום
וזה הכל אהובי, זה הכל.
I stopped playing the genre years ago. I loved DOOM, DOOM 2, Heretic, Hexen, Quake. Now I just can't get into them they always feel clunky and over engineered. I do think the genre needs a serious shake up and some of the franchises just need to stop.
Last one I played was bio shock infinity. I loved the start of the game but into the game play bored within an hour. Only played it because it was free on playstation plus. Guess I just need more from a game something that stimulates me. I think it also stems from I started disliking ranged weaponry and prefer close encounters in combat. Doom I was always the one with the chainsaw....
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I wouldn't be surprised. The marketing department knows what sells, and if Halo is what sells, then they're going to shamelessly rip it off as hard as they can without getting sued =)
_________________
I'll brave the storm to come, for it surely looks like rain...
the gunplay was pretty bland in that one. i personally enjoyed bio2's much more.
speaking of melee in bio infinite...it sucks. there is literally only one option throughout the whole game and it barely scratches them. yes, there are the "execution" moves but that were only doable when your enemy was so near death, you may as well have finished them off with a bullet anyway.
_________________
הייתי צוללת עכשיו למים
הכי, הכי עמוקים
לא לשמוע כלום
לא לדעת כלום
וזה הכל אהובי, זה הכל.
Bio ∞ was fun for me, but the controls and movement were certainly far too clunky and rigid, lacking smoothness and fluidity.
In Bio 2 it made sense as a large, slow Big Daddy, but you'd think Booker Dewitt wouldn't move like Master Chief does in Halo 1 (that slow, heavy feel).
Even when Booker runs, it feels like he's doing so with a heavy bag on his bag like a soldier and not a special agent/policeman with a few straps for his weapons, money and lockpicks.
While he is 38 at the start, he's certainly not an elderly man and is still quite fit for his age.
Perfect Dark. I've never seen a game that pushed the limits of the hardware it was on more. It was simply incredible in it's day. A true masterwork for the ages in gaming. A quick look at Metacritic has it averaging 97% from 30 pro reviews. They crammed so much awesomeness into that game. Wasn't just the pushing of the limits, but how incredible a game it was. And the massive amount of content they crammed in. It just had everything you could want from such a game and more. They gave us so much for the paltry cost of a normal game. The only thing holding it back was the technology. I can only imagine what it would be like if that team had been working with today's technology. It might not be the best thing going today so many years later, but it has a very special place in my heart. I bought an N64 because of this game. I've never bought a console before or since because of one game.
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