Post an idea for a game you want to be developed, here.
A spiritual successor to Bully where you play as a Nerd climbing your way up the popularity ladder with multiple endings such as stayed a nerd, became a delinquent, and became popular.
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I am sick, and in so being I am the healthy one.
If my darkness or eccentricness offends you, I don't really care.
I will not apologize for being me.
You playing as a character from the 90's/200X's, and get send to the year 2028-9, an alternate time period where World War 3 occurs, and try to help out your allies/comrades to either win the war, or try to get back to the past to prevent it. The gameplay will be similar to Fire Emblem.
A free-roaming fantasy RPG set in a world of half-insect and half-humanoids ruled by four ruthless queens scheming and warring for supremacy where you play as an astronaut from earth who lands on this mysterious alien world as part of a prophecy in which he will one day end the reign of all four queens.
The four kingdoms and their reigning queens are:
The Kingdom of The Golden Flower. Ruled by the bee-like race under Queen Aurelia a beautiful platinum blonde woman with bronze skin who dresses in golden-clad bodyarmor and weilds a giant barbed spear with the power to manipulate light and "spores" that cause hallucinations. Her palace is made of solid gold and floats around watching over the lush and fertile fields of colorful flowers and rich farmlands that have made her the wealthiest ruler of all the four kingdoms.
The Kingdom of Firewood. Ruled by the race of red ants under Queen Pyra, a redish-skinned warrior queen with long flowing red hair who weilds twin curved blades and can manipulate the power of fire. She is a sworn enemy of her sister Queen Marea who leads the black ants of Blackwater. Her own soldiers are almost as ruthless as their fiery queen and use scorched earth tactics to win every battle. Devouring everything in their path and taking no prisoners.
The Kingdom of Blackwater. Ruled by the black-skinned Queen Marea with long white silky hair and weilds a sword and shield with the power to summon forming shapes out of the water to fight for her. She and her sister Queen Pyra are enemies who have fought in a violent civil war for many years over a childhood disagreement. Her soldiers dwell in the dank dark marshes marshes of Blackwater.
The Kingdom of The Rotting Tower. Ruled by the mysterious and blind Queen Caligo who leads the termite race who dwell deep underground beneath a giant dying tree that was once worshipped and revered as a deity. Their queen is a ghostly pale beauty with dark black hair and who is always seen wearing a blindfold and carrying a large wooden staff with the power to summon shadowy figures to fight by her side and manipulate soundwaves. Her people are secluded from the world of light and continuebto hold onto their ancient religous beliefs that someday their beloved dead tree deity will sprout a new leaf, which will never come to happen but their queen has kept this sad truth hidden so she can keep her subjects in the dark under her control.
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A flower's life is wilting...
i had a dream about this when i was like 15
a short little pixel rpg, visually similar to omori (but completely pixelated). it's about a boy around 7 or 8 who wakes up from a coma to a dilapidated, deserted, but futuristic hospital. everything is high-tech but all the machinery is falling apart, there's plants growing across the walls and floor, and everything is drenched in a melancholic blue hue. you solve puzzles and fight small bosses to try and get out of the hospital. along the way you meet a small ghost looking thingy that follows you around and helps you. at the end you get to the hospital's main entrance. if you mostly killed the enemies, you get ending 1. you walk outside and find a dry, empty desert with corpses around. the futuristic blue hospital is the only building within the warm-hued desert. then the boy's dad, dressed in an army combat uniform, appears out of nowhere and tells him to come home and hugs him. this ending implies the boy dies and gets sent to heaven with his deceased dad (i guess?). if you mostly spared/helped enemies, you get ending 2. you decide not to leave the hospital and when you turn around, the hospital is clean, modern, and bustling. you walk down a hallway full of nurses and patients and come to a room with the boy's dad in a hospital bed. the scene pauses and shows the boy's mom start crying while doctors put a blanket over the dad's face. this ending implies the boy lives but watches his dad die. then the game is over. it's supposed to be very short.
idk what up with my 15 year old brain, it made no sense even though it came from a dream. i have no interest in ever making it a game though
jeh666452
Butterfly
Joined: 10 Apr 2024
Age: 20
Gender: Male
Posts: 14
Location: New York, United States
funeralxempire
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Joined: 27 Oct 2014
Age: 39
Gender: Non-binary
Posts: 28,922
Location: Right over your left shoulder
A MMO street racing game with different types of street racing available (drag racing, expressway racing, loop racing, mountain pass racing, etc) as well as the ability to gradually customize cars to make them more suitable for how you use them.
Ideally with a vintage aesthetic and sim like physics rather than arcadey physics.
On another tangent, I like how some suggests are more mechanics focused and others are world-building.
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When a clown moves into a palace, he doesn't become king, the palace becomes a circus.
"Many of us like to ask ourselves, What would I do if I was alive during slavery? Or the Jim Crow South? Or apartheid? What would I do if my country was committing genocide?' The answer is, you're doing it. Right now." —Former U.S. Airman (Air Force) Aaron Bushnell
A fan sequel of Legacy of Kain, set 20+ years after the altered timeline of Soul Reaver, using the SRPG Studio program (yes, it will have similar gameplay mechanics as Fire Emblem). It will involve a main character who's objective is to find and recruit all 9 Pillar Guardians of Nosgoth (now restored after Kain's cleansed from Nupraptor's curruption by Raziel in Defiance), and get into battles with the vampire hunters, Sarafan, feral vampires, ruffians, the Hylden, demons, and even the "True Enemy".
Pitching pennies.
The physics and environment can be controlled. Gravity. Air density. There are probably other things I'm not thinking of. Maybe an obstacle course like putt-putt golf.
It could be single player, or multiplayer, LAN or public servers. It might old a person's interest for four or five minutes.
It there was something at stake, like virtual winnings, it might last 15 minutes.
If players carried switchblades, and could attack other players, that might appeal to some people.
If the physics and environment settings are just right, pennies could be high speed projectiles.
It could be settings driven.
Pitching pennies. The no good shiftless punk's sport. That's how I remember the attitude back in the '60s.
A very, very annoying game that won't do any executive function work for you.
Basically another element of 'realistic' simulation for realism like surgeon stimulation.
Except ... In everything else.
Not just fine motor and gross motor related nuisances related to controls.
If you wanna reload a gun, the game won't do it for you automatically -- no, you have to figure which parts have to move manually and you count your bullets manually instead of having an interface.
That, no, you're not an elite soldier who can wield all forms of fire arms -- nope.
You're untrained, you do your research on how to deal with each type of weapon and how to use it more effectively than relying on the features of the system's effects.
That, no -- the game won't track your quests, how much you're progressing and etc.
You either write it somewhere; which can be in game or elsewhere.
You manually track everything you do.
No, it'll be 1st person shooter.
No 3rd person view.
A game where there are no prompts or interfaces except vague hints.
Like in real life.
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