Isthisreal wrote:
O.K. So whenever I attack with a flying creature, by default it always damages the player unless he can block with flying or reach creatures. I can't choose to try to attack his creatures.
I have another question. If my creature has a tap-able ability like "pay one mana and this creature get+3/+3 until the end of the turn" can this be done during the opposing players turn to aid in defense? Actually this is my nephews question. I'm pretty sure that the only cards that can be played during an opponents turn are instants and creatures with flash.
Another question. When a certain creature is summoned, it says to return a creature back into play from the graveyard. Is this considered a creature ability or a creature spell? I have a counter creature spell card that I am itching to use.
Good to see you've gotten started. It'll take some time to learn all the rules, but you seem to be well on your way.
Your questions are all about abilities here. These are not spells & different rules apply to them. There are 3 kinds. Activated, triggered, & static.
Activated: These abilities have a cost (mana, tapping, or both), read like "cost: do this effect", and require you to actively use them to make them happen. You can play these at any time unless told otherwise on the card. So, your +3/+3 pump could be used in defense unless is says on the card for some reason it can't.
Triggered: These abilities read "when x happens, do y". That's what the creature-from-graveyard card is doing. When the creature comes into play, it triggers it's effect of returning another creature from the graveyard. So to answer your question, the creature in question is a creature spell WITH a triggered ability; not one or the other. If you counter the spell, it will never come into play & it's ability will never happen.
Static: Flying, first strike, trample, etc.... self-explanitory.