SabbraCadabra wrote:
staremaster wrote:
The Quake 1 soundtrack guided me to victory in a bloody final battle.
I really need to play more Quake with the CD in, I think I've only done it once or twice. I'm always either too lazy to pop it in, or I'll have MP3s going or something.
I'm sure most custom mods and maps don't even bother with the soundtrack =)
Honestly, most Quake sourceports suck, as hardly any of them even replicate the original game's physics or graphical features. Instead, most of them are based on QuakeWorld, which was never meant for singleplayer, and has entirely different physics made to accommodate the troublesome internet connections people had in the mid-late 90s.
Also, thanks to Windows 7 removing support for the CD Audio pathways used by a lot of older games, I don't think you can even use the old WinQuake engine with music. This also affects Leileilol's Engoo engine, which is an enhanced software-rendered engine based primarily on WinQuake. If Engoo had OpenGL support with shaders to replicate the old software-only effects, and FLAC or WAV support for loading the music, then it would be perfect IMO.
It's a shame so many engines either don't support music on modern OSes, or only support it in lossy formats like Ogg or MP3, because I love Quake's soundtrack, and I honestly consider it the best part of the entire game. It's essentially the album Trent Reznor recorded and released in between "The Downward Spiral" and "The Fragile", and I think it would be awesome if it were released on its own. I'm not sure how you'd assign it a halo number though. (Halo numbers are the numbers assigned to each of Nine Inch Nails' releases, usually to indicate what order they were released in. For instance, the "Down in It" single has a halo number of 01, "Pretty Hate Machine" has a halo number of 02, and so forth. They have nothing to do with the game series also known as "Halo".)
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