Little_Chubby wrote:
The Binding of Issac. I've become somewhat obsessed with this game, despite the fact that I was sure I'd wouldn't enjoy it. It has all the elements I avoid in games: it's a roguelike so death is permanent, it's very fast paced and requires quick decision making, it's unforgiving and an unlucky pickup can completely screw your run. Yet somehow it's become one of my favorite games.
I don't know how it does it, but it makes you feel so vulnerable and so overpowered at the same time. It has some of the most creative bosses and level design I've ever come across. It can be tough, but I've never once felt that a death was anything other but my own fault. And when you think you've beaten the game, it's just the beginning. There's so much to unlock, so many endings, so many sub dungeons.
I've sunk sixty hours into a game that can be completed in just one or two.
ALOT of roguelikes are like this. Frankly, alot of difficult games are like this. They tend to offer way more satisfaction and replay value (and other things) than easier games do, particularly AAA games which tend to be more than a bit shallow.
The only real issue with Isaac is that there are a few very specific things that are genuinely badly designed. The Lost, for instance; I didnt bother using this character more than a few hours. Unlocking things with the Lost is not based on pure skill (in ANY truly good roguelike, skill can ALWAYS trump the RNG, even when things look dire) but are instead very, VERY luck based. Particularly considering the game's occaisional "unavoidable damage rooms", rooms which werent set up quite right, causing you to take an unavoidable hit if you DONT have extremely specific items. For the Lost, this is an instant game over if you happen to encounter one of these rooms. Specific boss fights can also cause this. If you find the "four Gurdy Jrs at once" room with the Lost? It's game over unless you have a very high speed stat, and even then, the random angles they move at can sometimes produce an undodgable attack. Typically this happens in the Dark Room level, so you go ALL THE WAY through the rest of the game... only to have an RNG death because it gave you that room. There are others like that too.
Generally I'm used to games that are WAY more challenging than this, and normally I never, ever use cheats or something, but that particular bit of Isaac is just so badly thought out and annoying that I just said "screw it" and forcibly unlocked that stuff so I could actually enjoy the items that were behind it. Some of the game's challenges are this way as well. Particularly those that are in Afterbirth; there's one challenge that involves getting past Sheol, I think it is, in less than 15 minutes. That... is not about skill. That's about extreme luck, because you either get both speed-up items (many of them) *and* just happen to constantly choose the correct path through each floor (which, of course, is purely RNG based) or you *will* fail the challenge.
But that's really the only flaw in the game. It's not my favorite roguelike, but it's very darn close. I've given it a few hundred hours and continue to play it pretty regularly.