Kuraudo777 wrote:
If only Stardew Valley wasn't for the PC.
That's kind of how indie titles work, though. Publishing on the PC is super easy, literally anyone can do it, for free (depending on which distribution method you're aiming for). Publishing on consoles/handhelds, however, takes a lot of paperwork, a lot of time, lawyers, approval, devkits, major code re-writes, and lots of money. If they don't release the game on the PC, then chances of raising enough money to port it to other platforms are very, very low.
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