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Sylvastor
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28 Apr 2016, 8:51 am

Without spoiling too much the condition was that you didn't die at all in the game. So basically you needed to have a zero at your save, which would then trigger a bonus scene in the ending. The directions in the egg also changed to a specific pattern then I think.
Ever since I played that game and discovered that, I always tried as much as possible to never die in Zelda games since then as I ended up being in search for similar stuff. Needless to say, that game set the bar of expectations for a Zelda game higher for me, despite being so much more limited in content.

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igood amount of challenge for me, i made good use of the bombos medal especially in the ice dungeon with the green penguin enemies. :lol:

It was always a pleasure to do that! That was actually my favourite dungeon, even though the movement on ice was a bit buggy when trying to use staircases - and sometimes the ice block you had to push and drop one floor lower onto the pressure plate would just get stuck in midair. Well, unless they fixed that on the VC version.

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i thought it was very neat (if obviously needed) the way you were warped back to your starting position of using the mirror resulted in you being clipped inside an object.

I think I heard there are ways of totally bugging that mechanic out if you do that on the graveyard so you get stuck, though I never dared to do that. :lol:


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i felt LA was darker in a way compared to majoras mask, qhile MM does have a more immediate "impeding doom" atmosphere, it is certain that everyone else (minus marin in the perfect ending) dies in LA's ending while people are actually saved on MM. truly an impressive little 8 bit game. sort of wish nintendo would take these kinds of risks again and let their devs run wild.

Yes, exactly! I thought so too! :D
Despite being packed into this cheery, beautiful and diverse tropical island setting, the game got a melancholic touch since the reveal and did not lose it until the very end.
Nintendo surely became way too careful in many ways nowadays and experiments less (in games at least). Maybe some kind of aftershock thing from the 64DD and GameCube flop?

Oh, as a matter of fact, in the first-release version of the original LA in Germany, when using magic powder on those slimes, they made nasty, sexual comments. Funny enough, I own that version. Have you ever seen a Zelda game educate you about safer sex before? Simply hilarious! :lol:
As far as I know it was really just a thing in the German release and it surprises me to this day that they only spotted that later!


On another note, I enjoyed Sim City 3000 and 4 a lot and Cities Skylines was on my radar since quite a while. Seeing the almost review-like conversation up there makes me tempted to buy it after all.

Also, I'm currently playing F Zero X again, just 11 cars left to do by now! Just took my time to post in between races. :D


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RinpocheMacGuffin
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28 Apr 2016, 8:29 pm

Everybody's Gone to the Rapture, & Soma


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SabbraCadabra
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29 Apr 2016, 3:29 am

Sylvastor wrote:
Without spoiling too much the condition was that you didn't die at all in the game. So basically you needed to have a zero at your save, which would then trigger a bonus scene in the ending. The directions in the egg also changed to a specific pattern then I think.


That's weird. I'm almost certain that it was the DX version that I beat "perfect", but I don't remember any of that.
I'll have to try again next time, I suppose.


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Sylvastor
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29 Apr 2016, 12:24 pm

It comes right before the end screen if I recall correctly. In the original version it was during the end screen. It might not be obvious it only shows up when you have zero deaths, if you only know the no-death version of the ending.

In case you want to know what it was:
DX version:

Spoiler wrote:
In DX, an image of Marin turning into a seagull to show that she or her spirit continues to live on based on her wish to travel the world and sing to people like a seagull.

Original black and white version:
Spoiler wrote:
In the original, it was marin with wings, similar to an angel, flying over the The End screen from left to right, shown in her typical singing pose, implying that her wish was granted.


Currently playing: Original F Zero. Just felt like it. :)


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Kiprobalhato
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30 Apr 2016, 2:08 am

gonna try and see if i can go through RE4 again and not get murdered many many times. or run out of ammo. i paid for that game, dammit, i need to see the ending.


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SabbraCadabra
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30 Apr 2016, 4:26 am

Was playing the WiiU for a little bit, installing my Humble Bundle =)
Freedom Planet is pretty sweet. The voice acting is hit-or-miss (and can't be disabled), there's a bug in the text scrolling algorithm, and the only video option available scales pretty poorly on our HDTV (looks fine on the Gamepad though), but the graphics and gameplay are spot-on.

Also tried out The Pinball Arcade!
The menus are pretty low budget, and it would be nice to have more options (like being able to look over and study the table), but it's pretty awesome to finally be able to play so many classics.
They even let you play a good portion of each table for free, which is awesome because it's quite a bit of money to buy them all >_<

Sylvastor wrote:
It comes right before the end screen if I recall correctly. In the original version it was during the end screen. It might not be obvious it only shows up when you have zero deaths, if you only know the no-death version of the ending.


So both versions have a "zero deaths" ending, it's just different in DX?

I don't recall either of those. I'll have to pay more attention next time I beat it.

Do any of the other games do anything special if you win without dying? I'm pretty sure that's the only game I've done it in.

Almost did it in the GBA LttP, but not quite.


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Grahzmann
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01 May 2016, 12:11 am

Shadow Man (PC). Determined to finally finish it this time.

For anyone else who's played this game, I've just reached shadow level 7 and am getting ready to use L'eclipser so I can start taking down the Five.



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01 May 2016, 9:04 pm

I recently finished my character for DSIII... I think.
Image
Though, I need to respec about 6 points into VGR.


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SabbraCadabra
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02 May 2016, 7:11 am

SabbraCadabra wrote:
The menus are pretty low budget, and it would be nice to have more options (like being able to look over and study the table)...


I stand corrected. I was looking through the options, and "instructions" shows you...probably way more about the table than you really need to know =)

Now I just need to learn how to be better at pinball.


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Andrejake
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02 May 2016, 9:59 am

Lace-Bane wrote:
I recently finished my character for DSIII... I think.
Image
Though, I need to respec about 6 points into VGR.


Nice equips! Is this setup for PvP?
I'm at the last boss playing on NG+ with a Pyromancer. That thing is insanely overpowered!



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02 May 2016, 4:26 pm

Please somebody play 'Everybody's Gone to the Rapture' & tell me what you think. It can be quiet forensic. At first you think, this is weird, or s**t, because you are just put there..no guidance. Third play round I saw stuff that blew me away...I up ended with a notebook full of stuff I wrote down, cross-references & tracking back to go into an empty house chasing a glowing light. Sometimes not.


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02 May 2016, 4:55 pm

Attention North American Pokemon Gen VI players.

This May these 3 are being distributed over the Nintendo Network.
May 2–8: Zygarde - Lv. 100 - Ability: Aura Break | Moves: Land Wrath, Outrage, Extreme Speed, Glare
May 11–17: Shiny Xerneas - Lv. 100 - Ability: Fairy Aura | Moves: Geomancy, Moonblast, Aromatherapy, Focus Blast
May 20–26: Shiny Yveltal - Lv. 100 - Ability: Dark Aura | Oblivion Wing, Sucker Punch, Dark Pulse, Foul Play

Also Darkai is the legendary event Pokemon running until May 24th. You need code to get it, so pay your Gamestops a visit.

It's Lv. 100

Ability: Bad Dreams

Moves:
Dark Void
Ominous Wind
Nightmare
Feint Attack


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Lace-Bane
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02 May 2016, 8:39 pm

Andrejake wrote:
Nice equips! Is this setup for PvP?
I'm at the last boss playing on NG+ with a Pyromancer. That thing is insanely overpowered!

Thanks. Yes, that's probably how I'd equip my character for PvP at the moment. Since DS1 I've tried to keep at least one character that's multiplayer ready(including Bloodborne). That one's sl 120, so I'm hoping the community decides on 120 or higher. Though, I've not actually played multiplayer much at all since Demon's Souls.

The Demon's Fist, I mostly use for parrying, and the Fume Ultra GS, can double as a decent makeshift shield when two handed. That setup actually worked on Champion Gundyr, but otherwise, I just use whatever makes the most sense for the situation at hand in the main game. There's also an Onislayer Greatbow, and Yorshka's Chime set for the L/R hand alternates while remaining under 70% equip burden. I had tried out pyromancy through respec, and rather liked the high damage output, but it took a lot of stat points since many it's spells' strength appear governed by both intelligence and faith, and I wanted to focus more on melee combat this time around... I'd write more, but Cloudflare's giving me hell as is.


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Andrejake
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02 May 2016, 11:03 pm

Lace-Bane wrote:
Thanks. Yes, that's probably how I'd equip my character for PvP at the moment. Since DS1 I've tried to keep at least one character that's multiplayer ready(including Bloodborne). That one's sl 120, so I'm hoping the community decides on 120 or higher. Though, I've not actually played multiplayer much at all since Demon's Souls.

The Demon's Fist, I mostly use for parrying, and the Fume Ultra GS, can double as a decent makeshift shield when two handed. That setup actually worked on Champion Gundyr, but otherwise, I just use whatever makes the most sense for the situation at hand in the main game. There's also an Onislayer Greatbow, and Yorshka's Chime set for the L/R hand alternates while remaining under 70% equip burden. I had tried out pyromancy through respec, and rather liked the high damage output, but it took a lot of stat points since many it's spells' strength appear governed by both intelligence and faith, and I wanted to focus more on melee combat this time around... I'd write more, but Cloudflare's giving me hell as is.



I see. Your character is very stilish!
Oh God I need to train my parry skills because just saying that I'm bad at it do not express the real situation lol
I might try melee again sometime since I feel that I can create some overpowered builds at the level that I am now (somewhere around SL150 I think), but, well, it might be hard to return to the melee world after being used to the stupid high dmg of the fire spells. My fight vs Aldrich lasted for something like 1:30 minutes because she is extremely weak to fire it seems (and I was 50int/45faith at the time).
I beated the last boss and am just finishing some stuff before heading into NG+2.



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03 May 2016, 1:25 am

Kiprobalhato wrote:
gonna try and see if i can go through RE4 again and not get murdered many many times. or run out of ammo. i paid for that game, dammit, i need to see the ending.


screw that, i need to finish skullmonkeys first. NEED. I PAID FOR IT. I NEED TO FINISH IT.

i don't care what it takes. this'll never not bug me.


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03 May 2016, 3:34 pm

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