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LegoMaster2149
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20 Sep 2017, 4:33 pm

I am playing nothing.

-LegoMaster2149 (Written on September 20, 2017)



lostonearth35
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22 Sep 2017, 10:07 pm

I beat Miitopia some time ago but I'm still playing it every day. I'm trying to unlock all the clothing and weapons (preferably the clothing first), and each day in the game there are new characters in the Traveler's Hub who want me to help them with errands and quests, so that helps.

Just today I went on a quest with Prime Minister Trudeau, who wanted to find a non-violent way to make peace with the monsters. And of course he became a monster himself and I had to save him. :lol:

In case you don't know already, in Miitopia the Miis' faces, which you can design yourself or use ones other players have uploaded, are being stolen and put on monsters that were created by a villain called The Dark Lord, and destroying the monsters make the faces return to their owners. It's basically Tomadachi Life as a fantasy RPG. And because it has the Miis there's a lot of quirkiness and humor that make it one of the few RPGs I actually like. :)



Bradleigh
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23 Sep 2017, 5:58 pm

I had been playing and just beat Metroid Samus Returns. It was actually pretty tough, there is not much like Metroid exploring and some tough Metroid bosses that can become manageable when you figure out how to play it. Like how there was a difficult boss in one area which was pretty tough, but it then becomes a mini boss multiple times in the next area, but I was actually pretty efficient against them then from figuring out the patterns. Yet the last two bosses were really palm sweating hard, but probably the way they should with such iconic battles, I don't remember the Metroid Queen being easy before.

Because I am in a Metroid mood, I was thinking that I might play some Metroid Prime, on a harder difficulty than I have previously.


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Almajo88
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23 Sep 2017, 6:21 pm

I've been very ineptly playing Tekken 7 online. I'm just no good at memorising and pulling off long aerial combos, memorising frame data or even general ideas on what and when to punish, basically anything remotely advanced

Also been replaying Tales of Symphonia on PC (the art style scales really well, game looks good at downsampled 4K on my 1080p screen) and Tales of the Abyss on 3DS -- I'm trying hard mode for the latter since it's altogether an easier game, depending on how much trouble I have with the second boss I might dial it down though

Tried replaying Resident Evil 4. Did they make this game harder? I'd always considered the unlockable difficulties to all be still too easy, but now on normal I keep getting killed and I got pissed off at missing an early treasure and not being able to fill out the beerstein so I quit for now.



Kuraudo7777
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23 Sep 2017, 6:25 pm

I've got Tales of Symphonia on my laptop, but I haven't started it yet.


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SabbraCadabra
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24 Sep 2017, 12:13 am

lostonearth35 wrote:
I beat Miitopia some time ago but I'm still playing it every day.


How does it compare with Tomadachi Life? I was thinking about getting it, but I'm not sure...maybe I should just download the demo and try it... =P


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Almajo88
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24 Sep 2017, 5:16 am

Kuraudo7777 wrote:
I've got Tales of Symphonia on my laptop, but I haven't started it yet.


It's great but a few things to remember. You'll get a better experience if you download the unofficial fix: https://steamcommunity.com/groups/SpecialK_Mods funny enough, Namco actually patched the game to integrate those fixes, but they still managed to screw it up and the game is horribly blurred no matter what without the fix.

There's a system in the game that is completely unexplained but very important. Each character has a T-S meter (technical and strike I think?) that determines which moves they learn. The meter's direction is affected by which type of EX Skill you have equipped, and it moves in that direction by bringing the relevent character into fights. You can change which type of moves someone learns by bringing the meter to the other side, but each move has an equivalent of the other type and they can't both be learned at once so you have to go in to the menu and 'forget' the other one. Every move can be relearned though, nothing is permanently lost. That might all seem convoluted, and you might as well just go with whatever your characters end up veering towards without thinking about the system especially on a first playthrough, but keep in mind that things like whether or not your healer gets a group heal spell depend on it.

And unlike Abyss there is no free run, so don't expect it.

Oh yeah, as an aside, it's notable that all of Symphonia's ports are based off of the Japanese PS2 release and not the original Gamecube version. The biggest downside is that the battles run at 30fps rather than then 60fps of the original.



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24 Sep 2017, 3:37 pm

Started playing Starbound again after watching a friend of mine stream it, showing what has happened during the last year.


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Kuraudo7777
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24 Sep 2017, 3:38 pm

^^Thanks.

I might play Metroid Zero Mission again.


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Almajo88
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28 Sep 2017, 4:51 pm

I played a little bit of Hollow Knight but I'm really not feeling it. I'm far from averse to metroidvania style games, but from what I played there is an overabundance of straight line level design and basic platforming. The lack of colour variance or saturation is really unappealing to me, I don't like the character's design, and the animations lack personality or impact, they have a real Newgrounds vector animation feel. So, I'm running in a direction, pressing square to make enemies disappear, picking up coins, while looking at a desaturated blue image. Frankly, that's boring.

Maybe this is on me, perhaps I didn't give the game enough time, people whose opinions I generally trust have told me that this game is good. For now though, I'd rather play Momodora 4 again.



SabbraCadabra
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29 Sep 2017, 8:15 am

Almajo88 wrote:
So, I'm running in a direction, pressing square to make enemies disappear, picking up coins, while looking at a desaturated blue image.

I've seen a lot of games like that, and I'm not sure what the appeal is. It works okay in Gunslugs, but I've played demos of other games that I had to quit before finishing.

Risk of Rain looks like one of those games, but everyone I know says it's awesome? :|


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staremaster
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29 Sep 2017, 8:57 am

Project: Overkill, an ultraviolent PS1 isometric action game. I'm trying to finish it before the ancient disc throws in the towel. It's a tough nut to crack; I'm using cheats and still getting smacked on the midgame levels.



Almajo88
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29 Sep 2017, 9:37 am

SabbraCadabra wrote:
Almajo88 wrote:
So, I'm running in a direction, pressing square to make enemies disappear, picking up coins, while looking at a desaturated blue image.

I've seen a lot of games like that, and I'm not sure what the appeal is. It works okay in Gunslugs, but I've played demos of other games that I had to quit before finishing.

Risk of Rain looks like one of those games, but everyone I know says it's awesome? :|


To be fair, I watched some gameplay of later sections of Hollow Knight and it looks a lot more interesting. The thing is, most games of this type have upgrades but not really transformative ones, so my expectation when playing this one was that things wouldn't change so much. In actual fact you get dashes, double jumps, wall jumps, air dashes, dashes with i-frames, you can bounce on top of enemies with your sword, various different attacks inc projectiles... you go from slow movement and pressing attack until the enemies disappear, to twitch reflexes and complicated platforming. They should probably have started with more abilities because it feels like if, idk, Dark Souls started you without a dodge, block or any moves besides the light attack.



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29 Sep 2017, 3:49 pm

Radiant Historia. The bonus boss is headache-inducing.


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29 Sep 2017, 9:18 pm

SabbraCadabra wrote:
Almajo88 wrote:
So, I'm running in a direction, pressing square to make enemies disappear, picking up coins, while looking at a desaturated blue image.

I've seen a lot of games like that, and I'm not sure what the appeal is. It works okay in Gunslugs, but I've played demos of other games that I had to quit before finishing.

Risk of Rain looks like one of those games, but everyone I know says it's awesome? :|



Risk of Rain is.... hmm. Well, "difficult" sums it up well. In that it'll tend to shred you really quickly. It has roguelike elements (permadeath, some randomness to the levels) and a difficulty level that constantly rises as each run goes on. The game is actually very skill-based but it becomes extremely hectic very quickly. Combat has a higher focus than the platforming aspect and the game will generate an enormous number of enemies, many of which will have quite a bit of health, and you arent fighting just one at a time, instead you might have to deal with 30 or so in a big confusing heap (but you're expected to make sense of it anyway). Boss fights are pretty awesome but can also be a source of frustration. Either bosses or enemies can kill you very fast, and the higher you let the difficulty meter go, the more bonkers everything gets. If I recall correctly the highest difficulty on that meter is just named "HAHAHAHA" which sums it up well enough.

A given run generally takes around an hour or so, I think. There are lots of fun items to find (as in any game with roguelike elements, there's a high focus on items). And the combat is fun; you dont just hit one button here. Every character has 4 main skills/moves/whatever (and these are REALLY varied and creative, they did a fantastic job making the characters interesting and unique), as well as a dodge roll they can do (and jumping is also used for dodging, it depends on just what needs dodging at the time). And if you've got an active item, that's another function you need to worry about. Considering that the game's core mechanic is the constantly rising murder level, part of the challenge is to master the use of your character (and there are many) in order to defeat chaotic hordes in the least amount of time, before everything becomes overwhelming. Granted it'll usually do that to some degree anyway.

The game was very popular for good reason. It's very hard and can be frustrating, and a couple of the unlock conditions for certain things are bloody stupid (hell, I'm STILL missing a character because argh) but the game as a whole is fantastic. But only get it if you like a major challenge. It's one of those that's likely to take you some time to beat for the first time, and it only gets harder from there. Very unforgiving.

I've put alot of hours into it myself. Actually just rambling about it is making me wanna have another go at it.


As for the graphics, I thought they were pretty darned nice myself. There's one specific area that's got the "blue" look but other than that they're quite varied. Screw the snow zone though, I always hated that place.



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29 Sep 2017, 11:01 pm

Image

Again.