Kuraudo7777 wrote:
I've never played Dragon Warrior 3. What's it like? IX is the only game in the series I've actually played.
All of the games are pretty similar, it's a series that really strives for keeping tradition. IX added a lot of new features, like multiplayer, item crafting, roaming monsters (instead of random encounters), sidequests, having your equipment actually visible on your character, changing vocations, grottos, um...cutscenes are a pretty recent addition, added in VII. I haven't played VIII yet, but I'm pretty sure all of those things were new to IX.
The first three games actually formed a trilogy. Each game had one big overarching story, instead of IX which has a bunch of smaller stories in each area. III was the first to introduce the inn where you could create your own party. There was something kind of like Alltrades Abbey near the end of the game, but instead of changing to a different vocation, you got a big upgrade to the classes that you already were. Of course, aside from the main character, you could go back and create a new party any time you wanted. No cutscenes, sidequests, or any of those other things I mentioned. Pots and chests never get replenished. Dark caves required torches or light spells.
The first three (four?) NES games had a different translation that's out-of-date now. Everyone spoke in Old English, and most of the names are different (for characters, monsters, spells, items, etc). The original trilogy remixes for GBC have updated translations, less censorship, and a few bonuses like extended music. III on GBC has a lot of other extras, like a new personality intro for the main character, tiny medals, monster medals (for unlocking the new bonus dungeon), and an Itadaki Street minigame.
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