marioLuvs1ups wrote:
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Devs used to take risks, and put their all into the games they produced, as opposed to just trying to cash in on what's popular.
Well, I think that has to do a lot with these gaming magazines telling people what to buy and what not to buy, just like how our mainstream media tells us what fads to do and the such. It's like gamers and people don't have a mind and can't think for themselves. Agreed. Apparently people put so much stock in the average score on metacritic, that all they really care about is that number. But, do they stop to consider what that means? Do those who even read reviews read between the lines and treat them as opinion pieces, as opposed to the bible? Is it really a total disaster for a mainstream title to have a metascore below 90/100?
marioLuvs1ups wrote:
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To be fair, some devs still do put a lot of effort into their games, but those games tend not to sell very well
So what your saying is is that if the developer doesn't create a game based on whats popular, he'll automatically get bad ratings for his game? Cause that sounds about right :/
I was speaking in terms of sales, as opposed to ratings, though that can also translate into ratings, which is part of the reason why I stopped reading reviews quite a while ago. I'm not saying all reviewers are like that, but a lot of them tend to praise the so called "AAA" titles, while being more critical of anything that dares to be a little bit different. But, I never said all games that are different sell poorly, or that they all get bad scores on metacritic. I just said that that tends to be the case. There are exceptions, which I'm glad for. The Portal series is a prime example of how to take a neat idea, and combine it with popular gameplay mechanics to create something new, and to my knowledge, it has done really well. But, there are other examples of reasonably successful games that took risks. Heavy Rain didn't do too bad, and it was an experiment with a completely different style of gameplay than the norm, and pushed the boundaries of videogames as a narrative medium.
But, for every different title that successful, there are plenty of games like Folklore and Brutal Legend, that don't sell nearly a quarter as well as they deserve to, and end up being underrated. In both cases, sales weren't enough to warrant a sequel. I'm glad Double Fine has continued to make downloadable games, and they're one of my favorite modern devs, but I wish they still made disc based games. I recall a time when games like the ones I mentioned would do reasonably well, but it seems like it's now an uphill battle for any dev who has the nerve to make anything that isn't a total ripoff of the common fps or hack and slash formula that we see so much of today.