Is it strange that I don't really care for Minecraft?

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TheBraveSirRobin
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24 Mar 2014, 12:45 am

I definitely understand why you might not like Minecraft all that much, because I have played a lot of it myself with and without mods, solo and multiplayer, and most of the things that an actual game is supposed do, Minecraft does terribly. I like the game, to a certain extent, because it's easy enough to create a new world and just say "I'm going to build a house, craft and enchant diamond pickaxe and get a horse". I should note that I have never been someone that enjoys making things that are really crazy and creative and I am more than aware of the game's intrinsic limitations.


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Last edited by TheBraveSirRobin on 24 Mar 2014, 8:56 pm, edited 1 time in total.

Misery
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24 Mar 2014, 6:07 am

TheBraveSirRobin wrote:
and most of the things that an actual game is supposed do, Minecraft does terribly.


This one I've heard before, and it always sounds funky to me.

In all honesty, considering what alot of people think actual games are "supposed to do", like, oh, I dont know.... cutscenes, or perhaps hyper linear levels (heaven forbid the player have to explore and think) with a stupidly easy boss at the end that rolls over every now and then and lays perfectly still so you can hit it's gigantic glowing weak point, or ZOMG GUNZ, well..... if it did any of the current "things real games do", I'd probably hate it. Glad it doesnt.

That's just me though. I always say things like that in relation to current popular games.

That being said the devs do follow the annoying trend of "Better not put difficulty in here, it might scare away players". Gotta use mods for that. Annoying, when I want the vanilla experience.

Not to mention the goals.... I have no problems with goals like "need diamond pick", but goals like "Ok I need more silicon to build the computer device that controls the reactor that powers the item auto sorter and the gate to Limbo" are even better. Lately I've been preferring modpacks as a result, particularly the ones that do the techy stuff AND require much battling. Though, sometimes they can go overboard and give you TOO MANY goals and I can get a little lost when that happens (same IRL really... too many things I need/want to do confuses me).



TheBraveSirRobin
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24 Mar 2014, 4:20 pm

Misery wrote:
TheBraveSirRobin wrote:
and most of the things that an actual game is supposed do, Minecraft does terribly.


This one I've heard before, and it always sounds funky to me.

In all honesty, considering what alot of people think actual games are "supposed to do", like, oh, I dont know.... cutscenes, or perhaps hyper linear levels (heaven forbid the player have to explore and think) with a stupidly easy boss at the end that rolls over every now and then and lays perfectly still so you can hit it's gigantic glowing weak point, or ZOMG GUNZ, well..... if it did any of the current "things real games do", I'd probably hate it. Glad it doesnt.

That's just me though. I always say things like that in relation to current popular games.

That being said the devs do follow the annoying trend of "Better not put difficulty in here, it might scare away players". Gotta use mods for that. Annoying, when I want the vanilla experience.

Not to mention the goals.... I have no problems with goals like "need diamond pick", but goals like "Ok I need more silicon to build the computer device that controls the reactor that powers the item auto sorter and the gate to Limbo" are even better. Lately I've been preferring modpacks as a result, particularly the ones that do the techy stuff AND require much battling. Though, sometimes they can go overboard and give you TOO MANY goals and I can get a little lost when that happens (same IRL really... too many things I need/want to do confuses me).


Well, the biggest problem Minecraft has had for people that enjoy the survival aspects (the aspects that actually make it a game instead of a pure sandbox) is the lack of content in that area. For the longest time Mojang tried to fix that problem but to no avail, as the addition of things like enchantments and potions were cool but they weren't game changers. The Horse update has been the most successful update in this regard and I actually got back into the game a little bit when it came out. It's just one update, though, and if they make more updates like that and make really big engine changes (like making Cubic Chunks a thing), my opinion of Minecraft and Mojang with rise a lot.


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ZpykeEboto
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24 Mar 2014, 4:38 pm

I can't stand Minecraft because of the survival aspect. Tools break too fast in my opinion, and your hunger bar goes down far too fast compared to how fast you can get food. It just feels like a second life, and life is harsh enough already without having to do all that in Minecraft, too. I want to PLAY a game, not constantly be bothered to stop and prepare my inventory just to be able to play for a limited time (Till your hunger bar is empty or your tools break.).

That said, the lack of those elements in Terraria is why I love Terraria so much more.


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TheBraveSirRobin
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24 Mar 2014, 8:55 pm

ZpykeEboto wrote:
I can't stand Minecraft because of the survival aspect. Tools break too fast in my opinion, and your hunger bar goes down far too fast compared to how fast you can get food. It just feels like a second life, and life is harsh enough already without having to do all that in Minecraft, too. I want to PLAY a game, not constantly be bothered to stop and prepare my inventory just to be able to play for a limited time (Till your hunger bar is empty or your tools break.).

That said, the lack of those elements in Terraria is why I love Terraria so much more.


I can agree with you that I enjoyed Terraria a bit more than Minecraft, even when people were crying that it was a Minecraft clone, but something in my head makes it so I don't mind games that where you have to manage a lot of resources in a simulator-esque fashion, even if that means it's "boring" by other people's standards. Different strokes for different folks, I guess, eh?


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Misery
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24 Mar 2014, 10:26 pm

TheBraveSirRobin wrote:
Misery wrote:
TheBraveSirRobin wrote:
and most of the things that an actual game is supposed do, Minecraft does terribly.


This one I've heard before, and it always sounds funky to me.

In all honesty, considering what alot of people think actual games are "supposed to do", like, oh, I dont know.... cutscenes, or perhaps hyper linear levels (heaven forbid the player have to explore and think) with a stupidly easy boss at the end that rolls over every now and then and lays perfectly still so you can hit it's gigantic glowing weak point, or ZOMG GUNZ, well..... if it did any of the current "things real games do", I'd probably hate it. Glad it doesnt.

That's just me though. I always say things like that in relation to current popular games.

That being said the devs do follow the annoying trend of "Better not put difficulty in here, it might scare away players". Gotta use mods for that. Annoying, when I want the vanilla experience.

Not to mention the goals.... I have no problems with goals like "need diamond pick", but goals like "Ok I need more silicon to build the computer device that controls the reactor that powers the item auto sorter and the gate to Limbo" are even better. Lately I've been preferring modpacks as a result, particularly the ones that do the techy stuff AND require much battling. Though, sometimes they can go overboard and give you TOO MANY goals and I can get a little lost when that happens (same IRL really... too many things I need/want to do confuses me).


Well, the biggest problem Minecraft has had for people that enjoy the survival aspects (the aspects that actually make it a game instead of a pure sandbox) is the lack of content in that area. For the longest time Mojang tried to fix that problem but to no avail, as the addition of things like enchantments and potions were cool but they weren't game changers. The Horse update has been the most successful update in this regard and I actually got back into the game a little bit when it came out. It's just one update, though, and if they make more updates like that and make really big engine changes (like making Cubic Chunks a thing), my opinion of Minecraft and Mojang with rise a lot.


Yeah, pretty much this.

This is exactly why I generally have to add SOME mods in order for the "survival" aspect of the game to fully add up. Like, say, the hostile mobs.... their aint enough of them, and Mojang NEVER adds more. And the ones that ARE there are too weak, and the last time they DID add one, it was the Witch, a mob that NEVER EVER APPEARS EVER because they didnt think it out very well. And even then, it's yet another very easy to defeat enemy. All of this, even on Hard. So I gotta stick in mods there that change this, since to me the act of having to battle monsters and such during exploration/mining is part of what makes it a "game" to me.... it's like, it makes me have to work for the items I want, stuff like that. But Mojang just cant get this right on their own.

Or they just outright make changes that make it easier when it doesnt have to be. Like, say, the Nether. When the Ghasts were originally added to the game with that, they were a terror. You'd often have to deal with 8 of them at once (or more), and it'd just be this constant barrage of chaos. The ORIGINAL Nether fit Notch's idea for it: A place used not as a destination, but a place that you only enter briefly to REACH a destination in the overworld. The speed at which the place would eat your face made this work. But now? Ghasts spawn like, one at a time, every 2 billion years or so. Which is too bad, because they're a fun mob with a good attack style, but they NEED to be in groups to work.

And finally, Mojang seems to lack the ability to CONCENTRATE. They'll make a big update, but it wont FOCUS on anything.... it'll just be all over the place. Now typically I always like whatever they add, but it'd still be neat if they'd do like a "new mobs update" or maybe "the ocean update". But they've never managed this.


Fortunately at least there's so damn many mods that fix all of this. Currently I'm using one of the huge modpacks, and there's ALOT of dungeon exploration to do, which I always love. And some bloody irritating monsters that need to be dealt with. In addition to lotsa other stuff. Makes up for the basic shortcomings nicely without messing up any of the original content.



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25 Mar 2014, 1:25 am

It's funny, earlier on while I was playing Dungeon Keeper (which I got for free from GoG.com during this special they did a while ago :D), I was carving out the walls of my dungeon, and I realized that the way the dirt walls broke down, how they were divided into blocks was sort of like Minecraft . Granted, this game predates Minecraft by a looooooong time (1997! :D), but I just thought that was sort of funny.