New 3DS thread: Who's buying? OG discontinued!
@Misery
Acessories don't count, because each console maker has their fair slew of them.
Power Glove- Mattel and PAX. IT WAS NOT MADE BY NINTENDO!
R.O.B was included originally to get North American retailers to stock the NES.
They had originally refused to stock NES, because they didn't think video games was a viable market after the 1983 crash.
Super Scope was made due to third party demands, Sega has Menacer which launched first.
e-Reader was an experimental product that died an early death after the company in question died.
It was an optional accessory that was not needed to complete any game.
Konga Drums were actually made by Namco, which was spin off of their drum game which was on PS2 with its set of drums.
It was only needed if you wanted to play Donkey Konga.
GCN-GBA was required to play:
FF:CC multiplayer
Zelda FSA multiplayer
Pac-man VS.
You could use it to unlock content in many games, but it was only REQUIRED to complete Pac-man VS.
Friends Codes existed on Wii, DS, and 3DS to protect children from predators.
Funny enough Nintendo has been sued over the 3DS online services regarding children interacting with pedophiles.
Swap note online functionality was shut down after the media reported that pedophiles were trading X rated pics and trying to pick up kids with it.
Nintendo shut down the online Swapnote service to prevent a massive lawsuit and government investigation.
Wii U does not use Friends Codes, it uses Nintendo Network IDs which are no different than PSN and XBL IDs.
They also require you to pay small fee of ¢30 to let anyone under 13 use the NNID and Miiverse.
If you are caught letting a child use the service without paying the fee, your NNID get's banned!
As for Wiimote, it didn't drive anyone way.
It was the lack of shooters and real sports games that drove the real gamers into the arms of Microsoft.
Though to be fair real gamers haven't played Nintendo since NES.
Remember how the SNES, N64, Gamecube (or should I say Gaymecube?), GBC, and GBA were mocked for being kiddy systems with kiddy games?
Wii U is currently being mocked for being a kiddy/family system lacking hardcore and M rated content.
3DS is seen as a casual system because it is a handheld.
Shovelware systems in order of total number of shovelware (you can find the lists on Google and Wikipedia)
PS2 still has the most shovelware releases of all times (also the 15 of the 20 best selling PS2 games are shovelware)!
Wii is second place
PS1 is a close third
DS is fourth.
Why did 3rd parties release so much shovelware on these systems?
They were the best selling systems of all times.
Since 2006, 3rd parties have the freedom to release whatever they want on any system.
Nintendo quit restricting 3rd parties after they threatened to not to support DS and Wii, 3rd parties hated Nintendo's restriction.
Sony encourages 3rd parties to release everything on their systems!
Now lets recant the most decried gimmicks of each generation starting with NES:
NES: D-pad and Start/select (yes these were the most hated gimmicks of the 8 bit generation)
16-bit controller standards: Start/Select and D-pad
SNES: L + R buttons and the diamond placement of XYAB (You might be too young to remember how hated the SNES controller was for its gimmicks).
32/64 bit controller standards: They all had D-pads, Start/Select, diamond face button placement, and triggers!
N64: Analog stick, Z-trigger, C-buttons (yes Sony and Sega regularly mocked the N64 for controller for all three of those things. 3rd parties didn't want to support analog sticks because well they expected them to fail!)
N64's most hated accessory gimmick: Rumble pack (gamers hated this in the beginning)
Granted the N64 controller was awful shape, but Nintendo included 2D and 3D inputs for all developers.
Oh let's not forget the 4 controller ports on the console... DAMN THOSE 4 PLAYER GAMES AS GIMMICKS!!
128 controller standard: Analog/dual analog sticks, camera controls tied to the second stick, rumble, and all but PS2 had 4 controller ports
Gamcube: clickable analog triggers, jelly bean XY buttons, octagon gate around the analog stick, the different rumble (it was the most hated controller of that gen).
Wii: Motion controls (ok many developers tacked on waggle, but when used right there were good), pointer controls (My favorite addition), nunchuck, button placement, and expansion port (yeah they were all hated quite badly).
512 controller gen: Sony made sure PS3 launched with motion controls right out of the box in the Sixaxis and DS3 controllers. All controllers all had clickable triggers.
Oh Sony did launch Move and Microsoft Kinect!
Sadly Kinect and Sixaxis were herald as innovation for the hardcore games and gamers, making motion controls hardcore.
Wii U: Motion controls, pointer controls, gyro controls, touch screen/second screen, microphone, headphone jack, home button, and whatever else you can find fault with it. These all hated gimmicks. headphone jack was the most mocked gimmick of them all!
But wait Dual Shock 4 has a touch pad/touch controls, pointer controls, motion controls, gyro controls, headphone jack, share button, suspend and resume function (part of the PS button).
DS4 is considered the greatest hardcore controller of all times!
This gen: Motion controls are standards on all consoles and the DS4 has nearly all the function of the Wii U gamepad other than a second viewable screen.
Oh one last note, the U.S. and EU governments and many U.S. states are investigating Nintendo over whether or not they did enough to protect minors from pedophiles and other dangers on their systems.
It may go to court in the end:
This is the reason why New 3DS has a web content filter that blocks adult and questionable content on the web browser by default. You have to pay a small fee to remove it for legal reasons.
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Comparison of New 3DS regular VS. XL sizes
http://i.imgur.com/ufX6P61.jpg
![Image](http://i.imgur.com/ufX6P61.jpg)
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that rumor better be just that...I need more time to afford one. I hate that about Nintendo, almost as much as the Amiibo issues and the obsession with lame gimmicks: they like to wait until the last possible second to announce a release date.
Well I hate to burst your bubble, their is a Nintendo Direct airing tomorrow morning.
And nearly all those "lame gimmicks" became industry standards.
I bet you're too young to remember all the hatred the NES controller received for being gimmicky.
I'm 33....and when I say lame gimmicks I'm mostly referring to motion controls and ( in Zelda anyways ) touch controls. I just don't like them and they often feel gimmicky to me
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Ore Sanjou!
that rumor better be just that...I need more time to afford one. I hate that about Nintendo, almost as much as the Amiibo issues and the obsession with lame gimmicks: they like to wait until the last possible second to announce a release date.
Well I hate to burst your bubble, their is a Nintendo Direct airing tomorrow morning.
And nearly all those "lame gimmicks" became industry standards.
I bet you're too young to remember all the hatred the NES controller received for being gimmicky.
I'm 33....and when I say lame gimmicks I'm mostly referring to motion controls and ( in Zelda anyways ) touch controls. I just don't like them and they often feel gimmicky to me
Aww I loved Skyward Sword's motion controls, it made combat better.
Twilight Princess had them shoe horned in and obviously weren't good.
Zelda U better give me the option to use motion controls for battling.
Ocarina of Time 3D and Windwaker HD had great use of the second screens and touch controls. Never having to pause to access inventory and tapping the item you need was a great feature.
You could also tap to change between inventory, map (Zoom feature existed too) and
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
The DS games had many issues that made people hate them. I hated Spirit Tracks.
Zelda U better follow OOT3D and WWHD second screen and touch screen usage.
Many games were greatly improved with touch and/or motion controls.
Especially RPGs, strategy, simulators, board games, sports, mini games, and party games.
It's up to the developers to make good use of inputs.
But to each their own...
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Acessories don't count, because each console maker has their fair slew of them.
*sigh*
You're missing the point though, again. It's not about what Nintendo themselves did or didnt do that's so great or not great. Not what my explanation had to do with. Though of course there was a negative element to my post, but then I'm like that about any subject... part of why my name fits me. But yes, that wasnt the focus of my ramblings.
It was about what creates the perception of "has always been obsessed with gimmicks" that people tend to have about them.
All that detail of yours? Most would consider it "fanboy" detail (not meant as a mean comment: I get EXACTLY that way about some things myself), and I guarantee you, most people A: wont know it, and B: wont care. They remember one thing: The gizmos themselves, and how good/bad they were. Or perhaps how silly they were. (note: they also wont remember innovations that werent seperate products or console focus.)
Mostly what I was rambling about was indeed where people are coming from when they say that about Nintendo. Also.... "Other companies have accessories too" isnt a good arguement here. Irrelevant.... particularly when the accessories the other guys had at that time werent so bloody strange.
Also: I wouldnt believe that bit about the Wii mote not driving anyone away, if I were you. I've not just met a few of them: I've met LOTS of them. This place aint exactly the only gaming-related place that I hang out, and neither is the Net itself. Let's just say.... the Wii has it's detractors. Look around. It's VERY easy to find those that were put off of the Wii permanently simply because of those things. Heck, I SOLD the damn things. When I used to work, that's what I did (game and console and accessory sales), and I was there for the Wii's heyday. I had to sell it, and it's games, and I frequently WATCHED people turn it down, because they didnt like the "arm waving". That's where I got that term, by the way. And why I tend to use it so much, because of how frequently I had it chucked at me (and you know how it is at stores... people are often rude about things like that, ugh)
But yes, again, perception. The stuff in my explanation is examples of why people are always negatively pinning the "too gimmicky" bit on there. You can throw all the detail you want at that, but understand that when it comes to perception, that detail DOES NOT MATTER. I, personally, can understand why you know so much detail and go into so much detail.. I think most on this very specific forum can grasp that. But everywhere else... nobody's going to remember/read/think about that. It's all about the bullet points to most, not the fine print. That's worth remembering.
Also, the reason why gimmicks = kiddy to many: Think about another word that could go along with physical gimmicks: "toys". Combine that with overly kid-friendly characters (yes, I know it's dumb that people complain about that), things like friend codes (everyone knows those are "parental" things) and so on... and you get more and more that points towards that. It aint just a "lack of shooters", as even among core gamers, there are plenty that just dont like shooters. It's more than that. If it were THAT simple, it wouldnt be much of a problem.
I, personally, think the "kiddy" arguement is bloody stupid. But it's still there, and that's just another piece of the reason why.
Acessories don't count, because each console maker has their fair slew of them.
Also, the reason why gimmicks = kiddy to many: Think about another word that could go along with physical gimmicks: "toys". Combine that with overly kid-friendly characters (yes, I know it's dumb that people complain about that), things like friend codes (everyone knows those are "parental" things) and so on... and you get more and more that points towards that. It aint just a "lack of shooters", as even among core gamers, there are plenty that just dont like shooters. It's more than that. If it were THAT simple, it wouldnt be much of a problem.
Actually Market Research led by NPD, EEDAR, Eurotracker and the UK firm, stated the main reason why people don't play Nintendo, PC, OSX, and Linux is due to the lack of first person shooters and real sports.
This was done by surveying retailers and real gamers (13-35 males).
It was also stated last year from NPD, that multiconsole owners, handheld owners, and PC/Mac gamers are not hardcore/real gamers.
Those who play on mobile (non dedicated handhelds) are smart gamers.
You must own an Xbox or a Playstation as your only console and play First Person Shooters, Realistic sports games and Realistic racers to be hardcore/real gamer, according to NPD.
Why does NPD matter?
They are the company that has exclusive tracking of North American retailers and consumers.
It's not just Nintendo that gets the beat down.
Also I know plenty of people who quit Nintendo over the SNES controller.
I also know plenty of people who hated the N64 and Gamecube controllers.
I know plenty of real gamers who refuse to play Playstation ever again over DS3 and DS4 features that Sony put in the controllers.
I can find gamers who fit practically every mold!
Now back on topic:
Rumors are swirling that New 3DS regular model (the ones with the changeable face plates) will not get a North American release due to retailers refusing to stock it!
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Acessories don't count, because each console maker has their fair slew of them.
Also, the reason why gimmicks = kiddy to many: Think about another word that could go along with physical gimmicks: "toys". Combine that with overly kid-friendly characters (yes, I know it's dumb that people complain about that), things like friend codes (everyone knows those are "parental" things) and so on... and you get more and more that points towards that. It aint just a "lack of shooters", as even among core gamers, there are plenty that just dont like shooters. It's more than that. If it were THAT simple, it wouldnt be much of a problem.
Actually Market Research led by NPD, EEDAR, Eurotracker and the UK firm, stated the main reason why people don't play Nintendo, PC, OSX, and Linux is due to the lack of first person shooters and real sports.
This was done by surveying retailers and real gamers (13-35 males).
It was also stated last year from NPD, that multiconsole owners, handheld owners, and PC/Mac gamers are not hardcore/real gamers.
Those who play on mobile (non dedicated handhelds) are smart gamers.
You must own an Xbox or a Playstation as your only console and play First Person Shooters, Realistic sports games and Realistic racers to be hardcore/real gamer, according to NPD.
Why does NPD matter?
They are the company that has exclusive tracking of North American retailers and consumers.
It's not just Nintendo that gets the beat down.
Also I know plenty of people who quit Nintendo over the SNES controller.
I also know plenty of people who hated the N64 and Gamecube controllers.
Yes, I already know all that stuff. Honestly, I wouldnt take those surveys to mean as much as you think they do. Surveys can be helpful in business terms to a publisher, but they're not meant to be taken super seriously. They're not a true form of "guaranteed" statistics. They're an example taken from an overall pool, to better allow those involved to come up with logic for whatever major decisions they may need to make. That's what the NPD is for. And they're one of those things that are quoted WAY too often, usually with the quotes not ENTIRELY fitting. Here, for example... there's little point in quoting them, as they... really dont have anything to do with what I was saying.
....also it's hard to take anyone seriously, including NPD, that seriously believes you have to have one of those two specific consoles to "be a real gamer". As one that's overly attached to the PC gaming community (which is just as huge as the console community), well.... let's just say that something like that would be seen as a joke, and not a very smart one. Hell, the bit about "not being a real gamer" if you have more than one console isnt just illogical, it's ANTI-LOGIC. What dimwit came up with that one? No no... I dont actually want to know, come to think of it. There's too much stupid there. ...no, seriously, I could literally ramble on for 5 *pages* about how dumb that is. After only a few minutes of thinking about it. Methinks what they ACTUALLY mean is not "real gamer" but "typical gamer", as "typical gamer" is a very important concept to keep track of for the major manufacturers (I'm purely talking sales and publishing here; corporate stuff, done by the sorts that dont actually care about gaming themselves even though that's technically what they are selling). They dont care who is hardcore or not, after all. They simply care who is most likely to buy their product, and what they can do to get people to buy it.
Dont rely on surveys and stats so much for things like this though... just go with what YOU think. Though somehow I doubt you actually believe the "not a real gamer" bit yourself for even a second, but still.
.....and yes, I know people that were put off by certain controllers too. I dont understand the occaisional dislike for the Cube one myself. The N64, I can kinda see... that thing looks like a mad science experiment gone wrong. Though it seemed plenty good to me despite the weird factor.
Hell, I've seen people get put off by the PS3 controller. Which is just.... I dont even.
And yes, I'm aware not only Nintendo gets beat down. I myself beat on the other 2 (Microsoft more than anyone, since I am ALSO a PC gamer, which means WINDOWS and all it's problems) frequently. Not as much right NOW, as Sony and Microsoft have been... oddly quiet lately. Nintendo has been kinda explosive with Smash and the Amiibo thing (though Smash is the big one... REALLY big), so currently, my focus is on watching them. That'll shift, sooner or later, when one of the other two stands up and does something.
But anyway, I dont actually care about all of that too much. And for what it's worth, I dont actually have anything against most of these gimmicks, except the Wiimote (utter loathing) and the friend codes (find it stupid, and I'll explain in a second...). There's a reason, after all, that I said I *own* most of the things people remember as "gimmicks" over the years. The Ereader being the one exception. Even gots my own ROB, though he doesnt do much right now (missing the game pieces.... sigh).
And while I rambled on about the friend codes, THIS is a better version of that arguement, and echos my own thoughts totally, particularly since I've been attached to the Net since there's BEEN a Net and know full well it's dangers and how they actually work:
"In theory the Nintendo system is "safer" as in order to exchange Friend Codes, you would probably have to know the other person. But in theory communism works as well. In theory.
If you run a simple youtube search of Friend Codes, you'll find dozens of videos of teens posting their codes (usually along with those of everyone they know). Often they'll show they're faces and talk to the camera directly. Um . . . that kind of defeats the purpose of Nintendo's anti-Pedobear system doesn't it?
Even if Friend Codes weren't annoying to deal with, and a direct backtracking of gaming innovations (seriously, when I talked about the battery backup earlier I was pretty sure that gamers in general were done with the whole concept of codes), they still fail in their intended purpose by forcing the very children that they're "protecting" to go onto the internet and expose themselves to strangers if they want to use the service to play with new opponents. And isn't that, you know, one of the main reasons too play games online to begin with?"
Not a quote I came up with, of course. Just taking it from somewhere else (an article of course). And of course there's a whole OTHER arguement beyond that, about the fact that this stuff shouldnt have to be controlled by the machine to begin with, that the PARENTS should be keeping track of their kids from the start so they dont NEED code things... but that's another subject.
....and yeah, I'm REALLY glad the Wii U aint doing that. I havent explored the thing's online stuffs too much beyond Smash and the VC, but seeing now that it's not using those anymore... ahh, that's a good moment, that is. Mostly though... I'm just glad it doesnt LAG. Smash not lagging online.... THAT is a good thing. ANd right now, that's all I actually care about.
@Misery
Those statistics determine what retailers stock, what publishers fund, what developers develop, and it determines what platform holders do.
Those statistics also determine who "WINS" a generation and what system gets the most 3rd party support.
Those statistics finally are taken dead serious over at NeoGaf (you know the forum that is the highest authority on gaming).
To put it bluntly, those statistics are the bedrock of the industry!
(The December NPD report comes out on Thursday).
I don't like the power the statistics hold over the industry, but I'm not in denial over it.
Gamers are also the most fickle consumers ever, they will literally complain and reject a product over the smallest issue.
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There is a legal principle in the West and in many other countries (including Japan) that a company must go to adequate lengths to protect it's consumer from any harm it's products may cause.
There also laws on the book in most countries that further enforce it.
It's been reinforced by numerous suits and government cases.
Nintendo will likely lose any cases that result out of children being harmed from their online systems.
They already lost a suit in 2004 over a kid having seizures while playing Gamecube, which forced them to pay out millions in damages and put those health warnings on Wii and DS games at a boot up.
Thankfully that has expired.
Nintendo also lost a few suits over people being hurt over playing DS and Wii games.
Because the warnings were inadequate in explaining the harm the systems could cause.
The American media also reported that DS Pictochat program was allowing strangers to set up meetings with children without away for parents to control it.
They claimed Nintendo was putting profits before kids.
This is why 3DS has no Pictochat successor.
Even New York with a bunch of other states sued them over parental controls not being enough in preventing minors from accessing T and M rated games.
J&J was sued by a smoker, who lit up while being sheep costume made out of cotton balls.
He lit up and ignited the cotton balls, causing him to be severely burned.
He won a huge pile of money because J&J failed to adequately warn people of the dangers of cotton balls.
So yes it is Nintendo's legal duty and responsibility to protect minors from any harmful interactions their systems can cause.
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Those statistics determine what retailers stock, what publishers fund, what developers develop, and it determines what platform holders do.
Those statistics also determine who "WINS" a generation and what system gets the most 3rd party support.
Those statistics finally are taken dead serious over at NeoGaf (you know the forum that is the highest authority on gaming).
To put it bluntly, those statistics are the bedrock of the industry!
(The December NPD report comes out on Thursday).
I don't like the power the statistics hold over the industry, but I'm not in denial over it.
....again, you're COMPLETELY missing the point. Or ignoring it, I cant tell at this point. Or not reading what I wrote. Which then gets ME confused, which doesnt help matters.
I'll quote myself from above:
"They're an example taken from an overall pool, to better allow those involved to come up with logic for whatever major decisions they may need to make. That's what the NPD is for."
Yes, I know full damn well what the NPD is, and what effect they have, and what they do, and what people use them for. Dont take me for someone that knows nothing of such things.... I have more knowledge about this one than most, and there's a reason for that, but I'll not go into that here. Let's just say my existence is shaped by it.
What I said, however, is true. Within the realms of the actual business behind the scenes at these manufacturers and stores and whatnot, those surveys are useful, important, as many tough choices need to be made, and they need numbers, numbers, and more numbers to support the logic that goes into it. This is what these surveys provide. One way or another though, these statistics arent the only factor, and you're fooling yourself if you think it is. It's just not that simple.
But OUTSIDE of that internal realm within the production/sales side of the industry, it doesnt matter much. Most of that business stuff doesnt. Which includes the concept of perception that I keep bringing up. I guarantee you: Most consumers havent the foggiest damn clue what the NPD is. Nor do they care. Thus, the perceptions I brought up before, indeed, the NPD isnt relevant to that. Which is what I was talking about: perception from the users, not statistics of the companies. I dont care about the damn sales numbers or any of that. I hear enough about that crap as it is (no, seriously. I tend to hear about it *alot*). But that has exactly not much at all to do with my actual POINT.
However... I suspect that's not the real reason behind your response. You should be careful, as it seems you're mostly just jumping forward if Nintendo is targeted by someone, which.... ahh, I'll say, that wouldnt get a very favorable response on other gaming forums. HERE, nobody is going to care (I certainly have no issues with it), but elsewhere, it'd be indeed considered a "fanboy move", and often after that, flaming follows. It's the sort of thing that doesnt help your arguements, particularly after a line like "I"m not in denial". Be careful what you say.
Understand, one way or another, you're going to come up against conflicting points from those that dont agree with your own opinions. I, by my very nature, am usually the sort causing that. Not on purpose mind you; I'm just negative about damn near everything. Which also means "dont take it personally" when it comes from me, because I find *everything* irritable, usually. So my dislike of Nintendo doesnt actually mean all that much... because I dont like the other groups either, really. Or most of the PC-related things, despite that I'm mostly a PC gamer. The damn things... I find them aggravating. PCs, that is. I cant exactly say I'm very fond of them, that's for sure.
As for the friend-code explanation.... again, you missed the point. EVERY company is held under those laws you mention; this is true. But you might notice: The other guys get along with their methods just fine.... just as everyone has since the Internet came to be. That's not a debatable thing, either. That's one of those facts that's so easy to prove as to be a little silly.
The real difference is that their methods dont irritate the hell outta the users like the codes do. And what the guy in that article said was DEFINITELY true: The codes just dont do their job well. Kids that are ready to play online games, typically know enough to make it work. And kids being what they are, well... if something like the codes are getting in the way? Well, all this is about online-ness anyway, so just go to the Internet itself to solve the problem! ....by posting their own codes and info and trading with others. And this is VERY common. Even not being a particular Nintendo fan myself, I've still seen it done to death.
But again, it's still about perception. Not stats or laws. My explanations are alot about WHY the codes are so disliked, and why the logic behind their design is a bit backwards. How much they work or dont work isnt really my point; surely, the other methods definitely have their problems as well (Ah, how I could ramble about Xbox Live... let's just say I dont consider the friend codes to be as bad as certain aspects of the Live service).
This all started because I was trying to give examples and explain WHY people think the way they do towards and in relation to Nintendo, and THAT is all about their perceptions of it. Throw all the stats at it that you want, but the reasoning behind those perceptions simply isnt going to change. They've become very common now. Like the bloody stupid "kiddy" thing that even I think is fantastically dumb. You think it's stupid and wrong (I assume), *I* think it's stupid and wrong. But that perception that people have, that silly "kiddy" idea, isnt going away anytime soon, and neither are it's core reasons going to change, regardless of what anyone here thinks.... and certainly regardless of any statistics or laws. Just remember that: Sometimes, often, it's seriously NOT about the statistics.
....but that's enough about that, being that I've now tossed out all relevant info/explanations for the time being. And there's suddenly another subject (still gaming-related, hah) coming up that's pulling my attention, so I'll step aside and simply allow the thread here to continue.
I'll leave it at this.
Xbox and Playstation are immune from the same legalities that Nintendo are bound too.
This is due to their target market and user base.
These two brands are narrowly focused on 13-35 males who want to play shooters, sports and racing games.
They are hellbent on violence.
The marketing for these two brands are always focused on mature, violent, and normally shooters.
You rarely see E, E10+ and soft T Rated games on these systems.
These games rarely have colors, especially bright colors.
The best selling games on these systems are Call of Dutys (they outsell everything), shooters, EA sports and GTA.
It's always young men playing these games.
Nintendo makes games for everyone and in the West, it makes them the family friendly company in the eyes of the law.
Nintendo biggest selling games are E, E10, and soft T in the North America and their equivalent in the other countries.
Nintendo has a broad base of owners and players, which makes them more accountable under the law.
Nintendo has equally as many single adults playing their stuff as children and families.
The best selling games on Nintendo systems are full of bright colors which makes them kiddy in the West.
This is also the reason why Google (Search and Android) and Apple (both iOS and OSX) are currently in legal trouble in the U.S., Canada and EU.
I hated DS and Wii Friends Codes too.
I don't mind the one Friend Code per system that the 3DS has.
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....wait, what? No it isnt. Anyone that's used Live in particular has probably run into one of it's infamous traits: The sheer number of KIDS that it attracts. Dont forget: Many parents are idiots. They dont look at the ratings on the game cases. They SHOULD, but they dont. I always tried to point these out to them, back when selling games, but most just didnt care (and those who did, cared WAY too much, avoiding even games that are extremely cartoonish if they contained so much as one character punching another). Games were "silly toys" to many of them. And kids in particular tend to want games that their friends (or older relatives) are playing. CoD is "cool" to them, as is Halo in particular (Omigod. Seriously. There's WAY TOO MANY DAMN KIDS in that game. I used to actually have an interest, but... that aspect killed it for me).
All 3 systems attract children, quite alot. There's WAY too much evidence of this to refute it. Way, way, way too much. None of the Big Three have ever figured out a real way to keep them from getting into M-rated games. PC devs cant do it either. It can be sometimes even worse there, due to the bloated, uncontrollable nature of the Net itself.
That's the problem: It's definitely true that any given developer/publisher tends to focus on a specific target demographic. But as a rule, they arent QUITE going to hit it on target. Particularly since the Internet became what it is now. It's.... annoying, really...
Though you're sure as heck right on the lack-of-colors bit. Ugh. I actually have alot of games for the PS3/360 that are basically explosive rainbows, but within the FPS genre in particular.... BROWN. So much. So very much. So tired of that genre.
I'm glad that the game designers (who I do like, it's the corporate bits that I *dont* like) that work for Nintendo can look past that damn stupid trend. I see tons of colorful games that hit it big on PC, but on consoles, well... the recent Mario games came as a breath of fresh air to me, I tell you that. As does Smash. ...and it's occurred to me that I talk about that game *alot* recently.
....wait, what? No it isnt. Anyone that's used Live in particular has probably run into one of it's infamous traits: The sheer number of KIDS that it attracts. Dont forget: Many parents are idiots. They dont look at the ratings on the game cases. They SHOULD, but they dont. I always tried to point these out to them, back when selling games, but most just didnt care (and those who did, cared WAY too much, avoiding even games that are extremely cartoonish if they contained so much as one character punching another). Games were "silly toys" to many of them. And kids in particular tend to want games that their friends (or older relatives) are playing. CoD is "cool" to them, as is Halo in particular (Omigod. Seriously. There's WAY TOO MANY DAMN KIDS in that game. I used to actually have an interest, but... that aspect killed it for me).
All 3 systems attract children, quite alot. There's WAY too much evidence of this to refute it. Way, way, way too much. None of the Big Three have ever figured out a real way to keep them from getting into M-rated games. PC devs cant do it either. It can be sometimes even worse there, due to the bloated, uncontrollable nature of the Net itself.
That's the problem: It's definitely true that any given developer/publisher tends to focus on a specific target demographic. But as a rule, they arent QUITE going to hit it on target. Particularly since the Internet became what it is now. It's.... annoying, really...
Though you're sure as heck right on the lack-of-colors bit. Ugh. I actually have alot of games for the PS3/360 that are basically explosive rainbows, but within the FPS genre in particular.... BROWN. So much. So very much. So tired of that genre.
I'm glad that the game designers (who I do like, it's the corporate bits that I *dont* like) that work for Nintendo can look past that damn stupid trend. I see tons of colorful games that hit it big on PC, but on consoles, well... the recent Mario games came as a breath of fresh air to me, I tell you that. As does Smash. ...and it's occurred to me that I talk about that game *alot* recently.
Microsoft, Sony and Nintendo know the user demographics of their systems.
Wii US demographics (it mirrors closely with the rest of market) from their last update they did a few years ago in their investors report:
![Image](http://www.nintendo.co.jp/ir/en/library/events/111028qa/img/q8_02l.jpg)
DS mirrors similar to Wii as well, with ~50% female ownership.
Women are classified as casual gamers by the industry, due to their tastes and fickle buying behavior.
This is why most 3rd parties had bad sales on these systems (yeah they said that).
Xbox 360 according to Microsoft is heavily based on males 13-40 with very little from the other groups.
PS3 demographics according to Sony are slight older males than the Xbox demographics.
These males are known as the hardcore/real gamers because they are predictable and buy real games (or it is marketing?)
This generation is a bit different, especially with Nintendo.
According to Nintendo, Wii U demographics a of August:
90+% of Wii U consoles online
70+% of connected users (i.e. 63% overall) visit eShop on a “regular basis. Many of those people are repeat.”
Wii U eShop demographics
0-12 – 1%
13-17 – 5%
18-24 – 33%
25-34 – 46%
35+ – 14%
M/F – 93/7
http://mynintendonews.com/2014/08/28/ni ... es-only-7/
We should get the update at on the 28th when the investors meeting happens.
3DS user base are in their 20s and 30s for the most part.
They are equally split males and females.
Xbox One user demographics haven't been made public yet...
But Xbox One has been dubbed the Man Box and Dad Box by the press.
All Sony has said about their demographics, it is the CoD/Halo crowd has jumped ship to them.
They are now the hardcore gaming console of choice from the real gamers.
Though Sony did say almost a year ago they plan on targeting Women and Casuals with PS4.
http://www.playstationlifestyle.net/201 ... -with-ps4/
If all these demographics are true for PS4, Xbox One and Wii U.
Then it shows kids have gone to iOS and Android for their gaming fix.
This gen will be shooter part 2: now even browner!
Or you just met the few kids that actually play on Xbox and Playstation
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
_________________
Something.... Weird... Something...
Ugh, I'm not going to get over the "real" term with this anytime soon. It... just... I dont even... what. I look at the games that I know fit this category these days, and I see: Easy, linear games that dont require much thought. To me, THOSE are the casual games. Granted I know my viewpoint is different and my sense of difficulty is all sorts of warped (alot of bullet-hell or roguelike games for me, for instance, are typical difficulty level among games I get into), but still. That term. Just.... arrrrgh. That'll bug me all week. And I KNOW it's not going away anytime soon either.
According to Nintendo, Wii U demographics a of August:
90+% of Wii U consoles online
70+% of connected users (i.e. 63% overall) visit eShop on a “regular basis. Many of those people are repeat.”
Wii U eShop demographics
0-12 – 1%
13-17 – 5%
18-24 – 33%
25-34 – 46%
35+ – 14%
M/F – 93/7
http://mynintendonews.com/2014/08/28/ni ... es-only-7/
Yeah, been noticing that bit. Is one of the reasons I dove into this console... it's very different from the Wii that I disliked so much. i'm just glad I can still get to the Wii's online shop; mostly just since the U's VC is so lacking. Though I bought what stuff I COULD find, naturally. Having to go into the Wii menu for the others is a bit irritating though.
.....
....nope, I've got nothing witty for that one. Just... yeah. I've got nothing. I've a feeling I'll be repeating those terms over and over though.
Who the heck came up with THOSE?
INDEED I have noticed this. Uuugh. Now the visuals are much improved over the previous gen, so you can have even more detailed lack of color! JOY. Ugh.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
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It's odd, the PS3 didnt seem to have that problem more than just sort of an average level... it was mostly the Xbox that was like a magnet to them.
The Xbox One though, I dont know about. I've heard that it's still got just as many as ever from some, but I've also then heard that it's much less of a problem from others. One of them is lying, I'm not sure. It's the console I'm avoiding this time around; too much irritation at Microsoft after certain Windows-related things they did that cause me trouble to no end.
And I havent spent enough time with the PS4 yet to judge that one.