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Soomander
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23 May 2016, 10:59 am

I've been infatuated with Overwatch for the last year



Kiprobalhato
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25 May 2016, 2:06 am

overwatch just officially came out today, i think.


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Enigmatic_Oddity
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25 May 2016, 10:20 am

I'm playing a ton of Overwatch now. I have taken six weeks of annual leave, timing it to the release of the game. If that seems excessive, well that is just the sort of person I am. To be fair, I had to take annual leave at some time.

If you're Australian and have a mic and play PM me and I'll give you my tag and we can play together.



PatrickJane
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26 May 2016, 6:13 am

My favorite First-Person Shooter would certainly be XIII. I'm also a huge fan of the Borderlands series and Quake III Arena.


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mr_bigmouth_502
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26 May 2016, 8:32 am

What is Overwatch like? I saw some videos of it a while ago, but I never played the beta or anything.


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LittleLu
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26 May 2016, 8:53 am

Metroid Prime series, Half-Life series, Fallout series. ^-^ I'm actually still an oldschool fan of the first two Fallouts more than I am of the more recent three, but I like them all the same.


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Rebel_Nowe
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26 May 2016, 10:13 am

The Borderlands series is incredible, of you have a good local co-op partner. Being married to someone who also likes gaming makes it an easy choice for the most pure fun I've had in an fps game.

I don't know if you want to count it, but I find Dishonored to be a highly underrated game. The reason I don't know if it counts is also the reason it's a great game: first person shooting is just one of the many ways the game can be completed. The game is rather short, but you always have so many options for every step. You can stay in the shadows, never being seen, never killing, finding non-lethal methods to eliminate your primary target. You can use stealth, but fight and kill when it seems the only reasonably easy option. You can use stealth and only kill those you find morally deserving. Or, of course, you can throw stealth out the window and pretend it's a unique fps experience: charge out of the shadows>stab the first guard while he's unaware>shoot his buddy in the eye with an arrow while he's still panicked>duel the next guard with your sword, cut off his head>toss a grenade towards the advancing guard>summon a hoard of plague rats to devour the bodies x_x

And that's not even getting into the numerous routes through each area and the complex methods for dealing with your primary target and completing optional objectives.


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SabbraCadabra
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26 May 2016, 3:58 pm

Rebel_Nowe wrote:
You can stay in the shadows, never being seen, never killing, finding non-lethal methods to eliminate your primary target.


I tried playing that way, but it seems like very little thought was put into the stealth elements of the game, so I quit playing.

Maybe in the future I'll try it again, when I'm in the mood, but it did not scratch the itch I had.
Thankfully, Thief and Thief 2 have a billion fan missions I need to play.


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Enigmatic_Oddity
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26 May 2016, 10:16 pm

mr_bigmouth_502 wrote:
What is Overwatch like? I saw some videos of it a while ago, but I never played the beta or anything.



It's a team based first person shooter, with some similarities to Team Fortress 2's objective based class design, except instead of classes you have heroes, each with a fixed weapon loadout and around 4 unique abilities, similar to Warcraft 3's hero units or MOBA abilities.

At the moment there are two main objective types, one where you capture a point by having your team stand on it uncontested by the opposing team, or payload where you escort a moving payload across a map. There is also a hybrid objective type which starts off as point capture, transitioning to a payload escort objective.

There are four hero types, offense, defense, tank and support, each with varying roles and you will generally want a mix of them all for a balanced setup. Offense tend to have more mobility or DPS, defense tend to have abilities like setting up temporary walls, traps, and turrets, tanks have high health and abilities to negate damage to themselves or the team, and high damage output at close range, and support provide healing, buffs, debuffs and teleport beacons for respawning players.

Each hero has strengths and weaknesses and part of the game, on top of being about having decent FPS skills and communication to the rest of your team is countering the enemy's heroes with your own. Some heroes are just generally better against others, and this also varies by the geography of maps so it's beneficial to switch heroes mid match to better counter the enemy team's composition and how they are specifically entrenched.

It's a very fun game, the first FPS multiplayer shooter I've really played where I feel like I will be playing it for a long time. Its dynamic is very different from most other shooters I've played and there is a lot more focus on teamwork and relying on others to fulfill roles only they can do, to fulfill an objective rather than about K/D ratios. This goes into every part of the design, to how at character selection the game will suggest what things are missing from their team, to post death tips on how best to counter the enemy that just killed you, to the game using 'eliminations' where if you damage an enemy that led to its death you get credit, rather than just the person getting the killing blow, and counting 'objective kills' as a separate thing for credit. It is masterfully designed for its multiplayer team focus, in a way that isn't unexpected for the company that made WoW.



mr_bigmouth_502
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27 May 2016, 1:55 am

I picked up Rainbow Six Vegas 2 on Steam earlier, and I played it for nearly 5 hours straight. :D It is an AWESOME co-op experience despite a few bugs and quirks.


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